Next logical step: global teleporters

Terrible idea. I understand space and ships need some tweaks, but if we have them already lets not make another useles crap or MA jump on pilots money of them.

Hangar owners were already treated bad by apearance of MS's. No need to mees in that anymore.

There are more important things to do that fixing something wchich is almost not broken :)
 
I disagree, the ability to effortlessly travel between many new planets in the universe without having to arrange with third parties is a big gameplay hole, and the sooner MA addresses it the better.

There are other issues, but from making the infrastructure user friednly and creating a better game experience killing the interplanetary TP was a stupid idea in the first place, and the sooner they revert old functionality the better. There is absolutely no reason not to do it, not one.
 
I disagree, the ability to effortlessly travel between many new planets in the universe without having to arrange with third parties is a big gameplay hole, and the sooner MA addresses it the better.

There are other issues, but from making the infrastructure user friednly and creating a better game experience killing the interplanetary TP was a stupid idea in the first place, and the sooner they revert old functionality the better. There is absolutely no reason not to do it, not one.

The whole point with the different planets is that travel between the planets should not be "effortless", it must have some obstacles to get the feeling of different planets and separate entities. The most important is that it takes some time to go between the planets.
 
Not at all, the point of different planets is that they are different environments providing different creatures, storylines and opportunities. Making it difficult to reach them was a shortsighted kneejerk reaction by MA to try to protect its client base, and they are now slowly realizing that as a futile endeavor working to reverse it.

The uniqueness of the planets is not in any way a function of their distance or any other artifical barriers.
 
Interplanetary teleporting might be a bad idea.

As an idea, maybe they can make it like NI's teleporter to ancient greece, loot some time travel crystals and hop over.
 
The uniqueness of the planets is not in any way a function of their distance or any other artifical barriers.


For example, with direct instantly teleportation between planets it more easy for the same players "dominate" on all planets. If a planet holds an event, high skilled players can easy jump too take part of events and making it harder for the local home-borne players. It's possible already today, but it's not effortless. Same with shops, it would be much easier for players to have multiple shops on many planets and jump between planets to restock them daily, which leads to a higher risk of some few crafters/shops-owners dominating.
 
Yep, the situation you describe is called free market, if you are arguing for creating artificial barriers to that in order to build socialism / communism as someone who has lived under both let me assure you it does not work, never has never will:)

Fun argument, but no, sorry, not a valid one.
 
Interplanetary teleporting might be a bad idea.

As an idea, maybe they can make it like NI's teleporter to ancient greece, loot some time travel crystals and hop over.

Sure, that is a possible solution, as long as there is plenty of whatever resourece it is that is needed to TP over, that is a viable solution. Creates a market for people to collect or loot this, and at the same time provides a much needed transporation solution.
 
I like the "logical" in the title. :wtg:

But unfortunately I don't see it happening.

With the announced upcoming changes on risk-free transportation, I expect Calypso to thrive and all the other planets to wither and die, as they are actually right now. Foreseeing a huge increase in space transport once the new system is established and after the hip passes space will be even more a desert than it is now. It's their game, and they probably know what they're doing... I hope
 
I disagree, the ability to effortlessly travel between many new planets in the universe without having to arrange with third parties is a big gameplay hole, and the sooner MA addresses it the better.

There are other issues, but from making the infrastructure user friednly and creating a better game experience killing the interplanetary TP was a stupid idea in the first place, and the sooner they revert old functionality the better. There is absolutely no reason not to do it, not one.

There is more reasons to not do it. You are suposed to not travel safely between planets. Safety must cost and not be 100 % safe itself (MS's).

I can understand you have some particular bussines in TP travels, but thats only you.
 
I still think if they ought to make interplanetary tps a part of any citizenship system that they put in to place... For example, you own a cld, you get a free tp back to calypso once a week. You own an aud you get a free tp to arkadia once a week... You own an LA, you get a free tp to the planet the LA is on once a week so that you can help manage it easier... Apartments might be out... or maybe apartments would be once a month instead of once a week, but shops should be included in the weekly deal since shop owners need to update shop's inventory regularly.... you own multiple estates, or deeds on multiple planets, your dual citizenship allows you free tp between the planets you own deeds on once a week for a round trip, once each way.
 
There is more reasons to not do it. You are suposed to not travel safely between planets. Safety must cost and not be 100 % safe itself (MS's).

I can understand you have some particular bussines in TP travels, but thats only you.

I have no business in TP travels, I just like convenience and am willing to pay for it, and want that option. I am fine with paying for safety, convenience, whatever, just not fine with wasting time or extra effort.
 
I still think if they ought to make interplanetary tps a part of any citizenship system that they put in to place... For example, you own a cld, you get a free tp back to calypso once a week. You own an aud you get a free tp to arkadia once a week... You own an LA, you get a free tp to the planet the LA is on once a week so that you can help manage it easier... Apartments might be out... or maybe apartments would be once a month instead of once a week, but shops should be included in the weekly deal since shop owners need to update shop's inventory regularly.... you own multiple estates, or deeds on multiple planets, your dual citizenship allows you free tp between the planets you own deeds on once a week for a round trip, once each way.

That is actually a great idea, like that. However travel to other planets that do not have the deed system needs to be addressed as well.
 
Mindark made hangers out of the hangars...
Noose1.jpg

Yeah, and if there was only Hangars...

MA proudly presents Interplanetary Delivery Instant Object Teleportation Deeds. Ten million USD worth of deeds will be sold to players willing to invest in the future profits of teleporting between planets within Entropia Universe. Deeds can be purchase from global auctions immediately. Dividends are expected to start in 2016. Returns on investment are expected to be huge considering there are over one million active players within the universe.

You might be so close to the truth.

Need to wait and see.

Just add interplanetary ability to wormhole chips.

Then you have motherships, privateers, quad and sleip, and the occasional wormhole chip user who can help out here.

Wormholes of course would be the only instant travel option.

I was thinking of it, I'm pretty pleased to see it is you suggesting it.

And btw Mindark, give a phone call to Noggin so he comes back in the game :)
 
Yep, the situation you describe is called free market, if you are arguing for creating artificial barriers to that in order to build socialism / communism as someone who has lived under both let me assure you it does not work, never has never will:)

Fun argument, but no, sorry, not a valid one.

Well I live in Sweden, socialism work pretty well here ;)

Anyway, my point is that you want the possibility for the biggest and best to rule the world, I prefer an game/universe that are divided in to smaller areas where more players have a chance to find their "niche" in the game. That chance increase with a system that isolates the planets as different entities and put restrictions on the travel.
 
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