John B Knight
Elite
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- Jul 9, 2007
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- Titans of Space
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- John Black Knight
With Vu 15.1 otw and the remove of stackable logged out transport announced to happen soon after i think its time for mindark to introduce a new line of repairtools useable just inside of larger spacecrafts (privateers/motherships).
Reasons:
The damage potential of a mothership with 11 gunner seats is currently around 2-4,000 damage per second, eating through ships of any size in a mere few seconds and making even 50 people on rk-20 repairs pointless as they technically can only delay a ships death by a few seconds.
There is still no shields for ships avaiable to increase their survivabilty.
New repairtools could have functionality similar to below:
rk-10 / 33 uses per minute / 30-60 SI restore / material used 25 welding wire / rec/max level 15/20vse
rk-30 / 33 uses per minute / 80-110 SI restore / material used 60 welding wire / rec/max level 35/40vse
rk-40 / 33 uses per minute / 120-160 SI restore / material used 80 welding wire / rec/max level 45/50vse
rk-50 / 33 uses per minute / 150-200 SI restore / material used 100 welding wire / rec/max level 55/60vse
rk-60 / 33 uses per minute / 190-250 SI restore / material used 120 welding wire / rec/max level 65/70vse
rk-70 / 33 uses per minute / 230-300 SI restore / material used 160 welding wire / rec/max level 75/80vse
rk-80 / 33 uses per minute / 280-360 SI restore / material used 200 welding wire / rec/max level 85/90vse
rk-90 / 33 uses per minute / 330-420 SI restore / material used 240 welding wire / rec/max level 95/100vse
rk-100 / 33 uses per minute / 400-500 SI restore / material used 300 welding wire / rec/max level 105/110vse
etc.
There could be other tools with better eco at higher levels but less healpower, or more healpower but less uses per minute or even worse eco.
The above is just a suggestion to offer more survivabilty to ships in space and give a reason for development in the vse profession.
Reasons:
The damage potential of a mothership with 11 gunner seats is currently around 2-4,000 damage per second, eating through ships of any size in a mere few seconds and making even 50 people on rk-20 repairs pointless as they technically can only delay a ships death by a few seconds.
There is still no shields for ships avaiable to increase their survivabilty.
New repairtools could have functionality similar to below:
rk-10 / 33 uses per minute / 30-60 SI restore / material used 25 welding wire / rec/max level 15/20vse
rk-30 / 33 uses per minute / 80-110 SI restore / material used 60 welding wire / rec/max level 35/40vse
rk-40 / 33 uses per minute / 120-160 SI restore / material used 80 welding wire / rec/max level 45/50vse
rk-50 / 33 uses per minute / 150-200 SI restore / material used 100 welding wire / rec/max level 55/60vse
rk-60 / 33 uses per minute / 190-250 SI restore / material used 120 welding wire / rec/max level 65/70vse
rk-70 / 33 uses per minute / 230-300 SI restore / material used 160 welding wire / rec/max level 75/80vse
rk-80 / 33 uses per minute / 280-360 SI restore / material used 200 welding wire / rec/max level 85/90vse
rk-90 / 33 uses per minute / 330-420 SI restore / material used 240 welding wire / rec/max level 95/100vse
rk-100 / 33 uses per minute / 400-500 SI restore / material used 300 welding wire / rec/max level 105/110vse
etc.
There could be other tools with better eco at higher levels but less healpower, or more healpower but less uses per minute or even worse eco.
The above is just a suggestion to offer more survivabilty to ships in space and give a reason for development in the vse profession.
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