Entropia like any other game is alot more enjoyable when you team up with your friends, soc members and other fellow players.
The way the mission points are rewarded right now is hindering us from enjoying the game to it's full potential when playing with other players.
This is outrageous and should be fixed asap. If anything, you should be promoting team play, not demote it.
We all want to progress in our missions but any decent person will feel bad for taking all the points when they deal the most damage and the very same person will get jealous when they themselves don't get a piece of the cake.
Right now you can help someone get the mission finished quick by supporting one certain person but does that not ruin the point of this kind of mission?
As for those who would complain that they're "wasting" time by killing mobs they have finished if they can't pass the points to someone that still needs them.
There's a simple solution to that. Add more missions so they'll never end.
Solutions?
-Points shared based on the percents of damage dealt. just like with stackable loots.
-Let the players have some control and all of the kill points can go to the team leader
(It'd be like a squad taking on a mission and the squad leader takes the credit for it)
-some combination of current and these suggested solutions.
I personally don't like if you'd be able to choose someone that gets all the points but atleast it's better then it is right now because it could be used in a good way like taking turns on getting the kill points.
However, it could also be used in a bad way for example if some strong hunters decide to quickly skill up a second character for MM, other events or evil deeds. it'd be really easy to just do some of the 50-200 ped TT skill implant missions on mobs that give fairly good profits to quickly skill up a new character. in other ways, it'd be too easy to exploit or abuse in other ways.
The way the mission points are rewarded right now is hindering us from enjoying the game to it's full potential when playing with other players.
This is outrageous and should be fixed asap. If anything, you should be promoting team play, not demote it.
We all want to progress in our missions but any decent person will feel bad for taking all the points when they deal the most damage and the very same person will get jealous when they themselves don't get a piece of the cake.
Right now you can help someone get the mission finished quick by supporting one certain person but does that not ruin the point of this kind of mission?
As for those who would complain that they're "wasting" time by killing mobs they have finished if they can't pass the points to someone that still needs them.
There's a simple solution to that. Add more missions so they'll never end.
Solutions?
-Points shared based on the percents of damage dealt. just like with stackable loots.
-Let the players have some control and all of the kill points can go to the team leader
(It'd be like a squad taking on a mission and the squad leader takes the credit for it)
-some combination of current and these suggested solutions.
I personally don't like if you'd be able to choose someone that gets all the points but atleast it's better then it is right now because it could be used in a good way like taking turns on getting the kill points.
However, it could also be used in a bad way for example if some strong hunters decide to quickly skill up a second character for MM, other events or evil deeds. it'd be really easy to just do some of the 50-200 ped TT skill implant missions on mobs that give fairly good profits to quickly skill up a new character. in other ways, it'd be too easy to exploit or abuse in other ways.
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