John B Knight
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- Jul 9, 2007
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- John Black Knight
This is the mythical "loot scanner", a device which reveals which mobs have the best loot before you try to kill them.
It would only benefit 1) pirates, 2) empty ships and of course 3) those who use hacks to show they aren't carrying loot but actually are.
Just consider one thing: Atm pirates kill lonely travelers once or twice to make sure they got no loot before letting them fly off, but after transport missions are implemented they will kill them every single time they try because they always could have loot (picked up a mission container after the last kill) and there will be alot more pirates as there will be alot more people trying to fly with potential loot...
In regards to Jets question - imagine people with alt accounts collecting missions flying them outside the bluezone looting their avatars with another avatar and carrying out those missions - there you have the 24/7 mission chain i described.
Of course as some pointed out it still remains to be seen how much skill is required to pick those missions or if anyone can pick them from queue once those few who have skills have used up their timers for the day.
I am certainly not convinced that mindark will have a hardcap in there to restrict missions just to people from a certain captain rank onwards, thats why i think that exploits will be very likely and happen.
In regards to those claiming i shall read release notes better i can just say that up to now i seem to be one of only a few who have been successfully predicting how things are going to develop in space and to this day even written support cases for nearly every single possible exploit before it actually happened to be misused.
That the fixes for these bugs then took way longer is a different topic.