WhiningSkeptic
Elite
- Joined
- Sep 28, 2014
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- 3,902
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Hey guys,
I'm not a sweater myself but I happen to have tried it out as well as discussed it with fellow players who do it to a larger extent. I've given it some thought and figured I would like to get more opinions on the matter.
As of today sweating is tedious yet there are many dedicated sweaters out there. By adding sweat tools that decay, increase efficiency or even deals damage, sweating would be more enjoyable. Rather than just aiming for skill gains you would have a clear path in front of you and the skills would actually matter.
The main issue would be the effect on the market which is why I suggest that the demand for sweat would need to increase. In order to do this, a material crafted using sweat as part of it probably would need to be added to every sweating tools recipe. I'm thinking something like "Sweat Crystals" that would make sense and be crafted out of something like a few novas and a few bottles of sweat. The blueprint for the crystals could be bought at the technician and make a decent skilling print for new players.
Furthermore I believe that the actual tool prints should be limited. This way the market could be controlled and the tools withdrawn from game in case of unexpected effects on the market. A slow deploy would be essential.
Thoughts? Would you enjoy it? How do you think it would impact the economy? Would sweating be more rewarding?
I'm not a sweater myself but I happen to have tried it out as well as discussed it with fellow players who do it to a larger extent. I've given it some thought and figured I would like to get more opinions on the matter.
As of today sweating is tedious yet there are many dedicated sweaters out there. By adding sweat tools that decay, increase efficiency or even deals damage, sweating would be more enjoyable. Rather than just aiming for skill gains you would have a clear path in front of you and the skills would actually matter.
The main issue would be the effect on the market which is why I suggest that the demand for sweat would need to increase. In order to do this, a material crafted using sweat as part of it probably would need to be added to every sweating tools recipe. I'm thinking something like "Sweat Crystals" that would make sense and be crafted out of something like a few novas and a few bottles of sweat. The blueprint for the crystals could be bought at the technician and make a decent skilling print for new players.
Furthermore I believe that the actual tool prints should be limited. This way the market could be controlled and the tools withdrawn from game in case of unexpected effects on the market. A slow deploy would be essential.
Thoughts? Would you enjoy it? How do you think it would impact the economy? Would sweating be more rewarding?