das
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Stupid question maybe but,
who is in charge of the economic section (balancing) & is it possible to have a public chat with him/her on pcf or have a public q & a?
This thread was produced after looking very closely at what you tried to achieve the last 18 months
ps: If it is not possible, for whatever reason, I & the community would appreciate to hear that as an answer instead of just being ignored!
Thanks in advance,
Das
Some questions sked in this thread by several players..
Why can calypso have 1 ped TT guns but none drop on other planets?
What was the idea of adjusting the loot tables on mobs in such a drastic way?
What was the idea of making 80-85% of our loot ammo and shrapnell without markup paid by other players?
Why is the loot similar on all maturities of a mob?
What was the idea of removing explosives from loot and making an instant-loss BP to craft it?
Did you change the effect of skills the last few years & was it in a good or a bad way for the skilled players?
Knowing you are gonna add a total skill count, does ths mean anything in terms of results, be it TT wise or after mu?
Does a pp has to have a certain number of players and an amount of ped cycled on the planet before certain loot is available to the pp to distribute, (eg: weapons, tools, resources) is this true, and if so, does this effect the balance of other planets?
Are you happy with the way you, or allow other PP's to, saturate the market with specific loots from short-lived events? Examples could be FAP-90 on LT a few years back, the 'scannergate', and most recently the 1-PED E.L.M weapons from your LT 'system performance test'?
Do you think the majority of your customers are happy with it?
Note : I did slightly adjust the questions but I think the main questions is still asked, if you don't agree... lemme know
who is in charge of the economic section (balancing) & is it possible to have a public chat with him/her on pcf or have a public q & a?
This thread was produced after looking very closely at what you tried to achieve the last 18 months
ps: If it is not possible, for whatever reason, I & the community would appreciate to hear that as an answer instead of just being ignored!
Thanks in advance,
Das
Some questions sked in this thread by several players..
Why can calypso have 1 ped TT guns but none drop on other planets?
What was the idea of adjusting the loot tables on mobs in such a drastic way?
What was the idea of making 80-85% of our loot ammo and shrapnell without markup paid by other players?
Why is the loot similar on all maturities of a mob?
What was the idea of removing explosives from loot and making an instant-loss BP to craft it?
Did you change the effect of skills the last few years & was it in a good or a bad way for the skilled players?
Knowing you are gonna add a total skill count, does ths mean anything in terms of results, be it TT wise or after mu?
Does a pp has to have a certain number of players and an amount of ped cycled on the planet before certain loot is available to the pp to distribute, (eg: weapons, tools, resources) is this true, and if so, does this effect the balance of other planets?
Are you happy with the way you, or allow other PP's to, saturate the market with specific loots from short-lived events? Examples could be FAP-90 on LT a few years back, the 'scannergate', and most recently the 1-PED E.L.M weapons from your LT 'system performance test'?
Do you think the majority of your customers are happy with it?
Note : I did slightly adjust the questions but I think the main questions is still asked, if you don't agree... lemme know
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