Question: Has the statement regarding effects on normal loot before an ath been retracted?

Joined
Sep 28, 2014
Posts
3,902
Society
Apocalyptic
Avatar Name
Whining Skeptic Aboard
A long time ago we were told that normal loot should not be effected when an all time high is on its way. But that was a really long time ago and I now wonder; has that statement been retracted by any official?
 
Dunno but I get placebo about it's effects.

In my mind, I should wait a few days before hunting.
 
Tbh if u hunt on some relatively small area + using good dps ( to be able kill mob on that LA in few seconds ) + you watching entropia life tracking for that LA and are aware of all hunter on that area + u loking at each mob loot value, area then stretching loot in and out on avg kill before global and after global ( yes , even small 50 peder ) is clearly visible.

For example in Neas kiling ambu in medium dps with small regen cost you 4,70 ped. 4-5 persons receivng blazars or some 1 peder instantly bosting "global fund" for 20-30 peds.

If kiling each ambu take you same time ( more or less ) by watching loot you can even tell if next global will be standard 50-60 peder or larger 130-230 peder. Sometimes they are splited for 2-3 consecutive small globals.

For typical ambu uber 1xxx peds somethingh else is aplying. But larger DPS u have more clearly visible is when hunters feed next "good drop" of loot. Unfortunately there is no way to predict who of those active on area will get it. Sometimes even in case of split 2 small globals go to same person. I think it DPS dependant but random somehow ( i.e. more dps= more chances a.k.a. faster probing of "lootpool" )
 
A long time ago we were told that normal loot should not be effected when an all time high is on its way. But that was a really long time ago and I now wonder; has that statement been retracted by any official?

No statement and no as far as it goes with crafting no effect, except maybe chance of getting another ATH getting lower, but regular loots havent noticed myself, and have had quite a few nice hofs after ATH, while many ppl dont craft because of they´re afraid that no loot is left for them.
 
No statement and no as far as it goes with crafting no effect, except maybe chance of getting another ATH getting lower, but regular loots havent noticed myself, and have had quite a few nice hofs after ATH, while many ppl dont craft because of they´re afraid that no loot is left for them.

Interesting.

The reason I ask is simply because the size of the aths have grown by a magnitude over the recent years, while a lot of other changes have been made (such as new planets and loot distribution).

I know if I ask people about their own experiences I will get heavily biased answers (and in fact most people don't log what they do). That's why I asked for an official statement, which means your reply answers my question.

Case closed.
 
Yes it has because i told my soc friends 2 weeks ago that the loot is crazy now i have not got a hof for a month and the loot is like i had when i was a noob back in 2006 and hunted Exo outside PA.

I haven had so bad loot in many years but i dont hunt Exo now. :) and it was bad loot for many players and then this Zombie Kong 200 344 PED. Well i know something like that will be here soon because Before a goooooood loot many player have shit loot in weeks.....

So much for MA "balance" and that we know all Before a good loot most of the players getting shit.

I am happy for this players who got the Zombie Kong 200 344 PED but i cant see any "balance".

So shure the loot is crazy 2-4 weeks Before a good ATH. This pattern has been seen now for a couple of years.
 
Last edited:
We do not have a definition for 'normal loot'. Mindark may classify 'normal loot' as loot without a multiplier, and loot with a multiplier as 'special loot'. Therefore, if the number of multiplier loots has been lowered to fund one huge multiplier, Mindark could claim 'normal loot' has not been effected, because they changed the probability of receiving a 'special loot'.
 
Last edited:
Before the Ath, entropialife showed that the total weekly loot was -42% or so, and now it is -30%. My personal opinion is that loot was effected by this Ath; no matter what Mindark claim.

What is 'normal loot', we do not have a definition for it. Perhaps, Mindark classify normal loot as loot without a multiplier. So, if multiplier loots has been lowered to fund one huge multiplier, but none multiplying loot remains the same, Mindark can claim normal loot has not been effected.

Yeah, but a lot of that is from Merry Mayhem ending. There were a lot of +30% hunting totals during mayhem, so it's hard to know.
 
Yeah, but a lot of that is from Merry Mayhem ending. There were a lot of +30% hunting totals during mayhem, so it's hard to know.

You was too quick :), I edited my post and removed that bit, as I considered the same thing.

My experience, however, is that my loot is always effected in the buildup to one of these super big loots. Not so much the normal loot, but my mini-globals and globals totally dry up, and of course, a good return rate is reliant upon those 'out of the ordinary' loots.
 
Last edited:
Loot is paid in accumulating fashion and it cannot be reasonably regressively paid as that would be a very dangerous gamble by mindark. If we had to pay for the 200k now.. mindark could be left holding a bag of that was never paid for and the game ended.

The 200k is a symptom of a large amount of cycling in the game from a variety of systems.. merry mayhem, gold rush, explosives crafting, etc. The ath are getting bigger because they are coming from high cost to kill mobs or cost to make items or high tt amp drops... from what I understand.. that 200k is about a 500x multiplier making it not as rare as one might expect. The loot just has to be in the pool to pay out.

People laugh but I see explosive Projectiles as a sneaky way to fill up the loot pools. I'll leave you with the curiosity as to why I say that.

I'm only disappointed with shared loot mobs because I look at them as being unbalanced and more destabilizing to the economy than being helpful. The more and more shared loot mob ath there are.. the less likely you'll be able to get them on your own. But perhaps that is the natural progression of things.
 
I'm only disappointed with shared loot mobs because I look at them as being unbalanced and more destabilizing to the economy than being helpful. The more and more shared loot mob ath there are.. the less likely you'll be able to get them on your own. But perhaps that is the natural progression of things.

with the new loot system (after the "mod loot" announcement) it is very unlikely to get big solo ATH like it is not possible anymore to get argo young 10k...
and how stupid would it be when huge shared loot mobs wouldn't drop them?..
some ppl always complained "one 200k ATH could be 200 1k loots"...thats what came out of it...like 40k max solo ubers and 200k shared ATHs

(in hunting that is)
 
Last edited:
Simply it was good at old loot system with many ATH's solo and big loot swings, i liked it. Now we have "new ,balanced " loot with huge shared ATH, almost no solo ATH for a flat 90% back (or so )


...tbh to me it looks like we gave solo ATH's for nothing and everyday loot is still crap. We just don;t have even dream that we might ATH or at least get weekly 20 K trox or ambu, as they are not here anymore.


Another question is how much everyday loots are bugged. We all know MA have bugs in every sdpect of game. I am simply don;t belive loot and looting id bug free. We are just not aware and we are not informed when something goes wrong.

Maybe it;s time to MA officially reveal how loot works ?
 
:offtopic:

directly to MA...You ought to have understood at this time that most players in the game that is financially strong are so tired of your eternal Events and the shared loot because yours Event giving signals that it is not worth doing anything else in the game and the shared loot beats out everything related equipment and skills who a avatar has built up.

Though it looks Logical out that it is part of your plan to eliminate all equipment and skills saved who an avatar has useless and as we can also see that you trying to make all loot to be at 100% MU.

This trend clearly shows that your plans now is to create a situation where an avatar never get anything back without getting only to pay. So in practice, this new trend means that everything saved lose value and everything new has no value.:thumbup:

I Think this is so MA works now.
 
I am aware it will be much of simplification but....maybe MA wants wide mass of dumb users buying gear from TT and shooting it to shared boss when they can easily takle their cut. When RCE going towards lottery there is no need for specialised gear, skills. Bothering with balancing, %'s on ores, MU and aviablity of uber gear can be avoided that way too.

Seems proces already started. HP/REGEN/DPS needed is constantly growing making old times gear inadequate. Old uber amps,paltes and faps gaining new cheaper beter counterparts easily aviable.

MA is experimenting last few years and seems blind for what was working good already. Constant changing of rules makes ppl tired with adapting. It suppoese to be entertainment after all.
 
Track down old Caly Dev team or Marco and ask ^^ After they went away. Wierd stuff started happening.
 
The weird stuff started with them when they implemented L with massive tt values in vu9.

Seems process already started. HP/REGEN/DPS needed is constantly growing making old times gear inadequate. Old uber amps,plates and faps gaining new cheaper better counterparts easily available.

But the new items only last for a while as they usually implement a replacement to make sure those are worthless or newer mobs so that they're not effective enough.

Mostly though I think it was to counter the stagnation in deposits. The world has moved on and MA are clutching at straws trying to catch up trying to keep EU relevant. Yep I agree they've forgotten what made EU good and why so many of us stuck around and they're using the ATH's to try and keep people coming back but that can only work for so long and eventually even that will fail.
 
Last edited:
blah..blah.. So shure the loot is crazy 2-4 weeks Before a good ATH. This pattern has been seen now for a couple of years.

Bullshit! :wise:
 
Back
Top