LunaMoon
Provider
- Joined
- Jan 9, 2015
- Posts
- 125
- Location
- Stockholm, Sweden
- Avatar Name
- Lunareth Luna Moon
Not being fully familiar with the tiering system yet, I'll be making assumptions based on what I have seen and read about it.
As I understand it enhancers add a % benefit to the item based on the type. This is added to the items base stats.
So in theory you'd pay the same price for an enhancer used on a low lvl item compared to a high lvl one.
Let's say an lc100 compared with an opalo. Since the base dmg of the opalo is much lower than the lc100, the enhancer would be less beneficial on the opalo (or more or less useless cuz of the % addition).
So in practice no sensible person would actually use enhancers on low lvl gear beacuse of the limited benefit compared to the price of enhancers. Which makes the tiering of low lvl items more or less pointless.
If my assumptions above are correct my suggestion is this:
How about adding a secondary incentive to motivate tiering? Such as adding i.e. 1-2% bonus to the items base stats for each tier lvl (obviously should be well balanced so it don't ruin the vaule of enhancers and such). With this sort of mechanism in the game, tiering low lvl stuff would be worth it too because of the added bonus.
I understand that this game is based on real economy and adjusting these type of features can affect the ingame market. However I believe this type of change can be beneficial in the long run and actually make tiering and tier levels on L and UL items more "attractive" even for low lvl players.
/Luna
As I understand it enhancers add a % benefit to the item based on the type. This is added to the items base stats.
So in theory you'd pay the same price for an enhancer used on a low lvl item compared to a high lvl one.
Let's say an lc100 compared with an opalo. Since the base dmg of the opalo is much lower than the lc100, the enhancer would be less beneficial on the opalo (or more or less useless cuz of the % addition).
So in practice no sensible person would actually use enhancers on low lvl gear beacuse of the limited benefit compared to the price of enhancers. Which makes the tiering of low lvl items more or less pointless.
If my assumptions above are correct my suggestion is this:
How about adding a secondary incentive to motivate tiering? Such as adding i.e. 1-2% bonus to the items base stats for each tier lvl (obviously should be well balanced so it don't ruin the vaule of enhancers and such). With this sort of mechanism in the game, tiering low lvl stuff would be worth it too because of the added bonus.
I understand that this game is based on real economy and adjusting these type of features can affect the ingame market. However I believe this type of change can be beneficial in the long run and actually make tiering and tier levels on L and UL items more "attractive" even for low lvl players.
/Luna