LunaMoon
Provider
- Joined
- Jan 9, 2015
- Posts
- 125
- Location
- Stockholm, Sweden
- Avatar Name
- Lunareth Luna Moon
Lol back with more suggestions.
So I am on my second mission chain hunting fouls near fort troy.
The "select next target" function is very useful for these small mobs, however I have noticed that it has a bad habit of what seems tom be randomly targeting mobs, rather than target the mob closest to you. Also if you are being attacked by a few mobs, it still seems to randomly pick the target, so it doesn't necessarily target one of the mobs attack you. Suggestion is the following: Would you kindly do a minor tweak of the "select next target" so it selects closest target instead?
Second thing I have noticed is in the same area. The foul spawn is great, plenty of mobs to go around for everyone. One minor problem though, there doesn't seem to be any "area restrictions" to where mobs spawn, sometimes you can see 20ish mobs stuck inside a tree (and referencing the above mentioned request, the next target still manages to target these mobs but you can't attack them). Would it be possible to make trees and such non spawning areas?
As I said no major things, just some minor tweaks that could enhance the gaming experience.
So I am on my second mission chain hunting fouls near fort troy.
The "select next target" function is very useful for these small mobs, however I have noticed that it has a bad habit of what seems tom be randomly targeting mobs, rather than target the mob closest to you. Also if you are being attacked by a few mobs, it still seems to randomly pick the target, so it doesn't necessarily target one of the mobs attack you. Suggestion is the following: Would you kindly do a minor tweak of the "select next target" so it selects closest target instead?
Second thing I have noticed is in the same area. The foul spawn is great, plenty of mobs to go around for everyone. One minor problem though, there doesn't seem to be any "area restrictions" to where mobs spawn, sometimes you can see 20ish mobs stuck inside a tree (and referencing the above mentioned request, the next target still manages to target these mobs but you can't attack them). Would it be possible to make trees and such non spawning areas?
As I said no major things, just some minor tweaks that could enhance the gaming experience.