Sub-Zero
Elite
- Joined
- Aug 8, 2007
- Posts
- 3,973
- Location
- Sweden
- Society
- Classified
- Avatar Name
- Sub-Zero The Killer
Don't forget everyone thought viceroy would be the death of gremlin, yet its lost minimal MU.
Don't forget that not everyone like bound items.
Don't forget the low TT of the armor, will need portable repair terminal on big mobs otherwise you'll lose protection fast.
Don't forget that not everyone has the patience to grind in one planet for 34 days - this assumes that you manage to do all the one time only missions that gives 99 badges total, in one day.
Currently only 3 of the 5 dailies on cyrene are doable, the rest are not (you'll find out soon enough).
I am one of the players who don't mind all of the above. And who really likes that you can get something good in this game with just enough patience and determination and not need a huge ped card.
This is a step in the right direction and I hope all other PP's will follow. Because this type of missions with achievable goals keeps players on their planet at least during their mission (Up to the PP to hook them during this time). This increases revenue for all planets and their economies. It's quite a genius idea imo.
Each PP needs something to attract people and keep them there for sometime. This will allow them to grow their economy and prosper.
You must see the big picture.
Don't forget that not everyone like bound items.
Don't forget the low TT of the armor, will need portable repair terminal on big mobs otherwise you'll lose protection fast.
Don't forget that not everyone has the patience to grind in one planet for 34 days - this assumes that you manage to do all the one time only missions that gives 99 badges total, in one day.
Currently only 3 of the 5 dailies on cyrene are doable, the rest are not (you'll find out soon enough).
I am one of the players who don't mind all of the above. And who really likes that you can get something good in this game with just enough patience and determination and not need a huge ped card.
This is a step in the right direction and I hope all other PP's will follow. Because this type of missions with achievable goals keeps players on their planet at least during their mission (Up to the PP to hook them during this time). This increases revenue for all planets and their economies. It's quite a genius idea imo.
Each PP needs something to attract people and keep them there for sometime. This will allow them to grow their economy and prosper.
You must see the big picture.
Last edited: