explosive bps unbalanced and needs nerf

I saw the danger immediately after the introduction of shrapnel and took action. If a few hundred people will leave, I will not mind, beginners only increase the profits of those who play for a long time.

& you think MA won't adjust tt return when they loose x% turnover?
Also note that it aren't the beginners who feel the devaluation of mu the hardest but those who cycle the most.
Anyway, I said what I had to say about this as I'm no crafter nor miner, still waiting for an official to reply to my topic in the dev section
 
At least, I do see that with the introduction of these BP's in combination with the actions taken, I just won.
How it will this affect the long term - we will see in a year.

Added: I would also like to say that TT return does not affect my income. I earn on MU.
 
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Adapt or die... These types of changes happen every couple of years... Remember the days before L items, before Sib, when personal revive terminal existed? Explosives bp is a nice change since it gets new blood using the ol crafting machines.
 
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At least, I do see that with the introduction of these BP's in combination with the actions taken, I just won.
How it will this affect the long term - we will see in a year.

Added: I would also like to say that TT return does not affect my income. I earn on MU.

Sorry. You "earning" on idiots who buying your overpriced shit in shops.

And you fucking shortsighted.

You feel that current situation with Instances on ARK? Ok, you going into 10 instance, and losing key - fuck it, because you KNOW what you doing, and "agreed" on such fuckup.

Now imagine a noob, who happily got into lvl1, spent ~8 ped decay, got back ~5 ped and... lost 20 ped on key.

Thats how MA currently fucking noobs in the ass for a whole "event" time. A MONTH.

So, you actually spitting in that crowd, from who you getting your "earnings" - noobs.

Good luck.
 
Yes. I agree! Adapt or die!

i normally agree on adapting...

but this change is destroying such a huge part of ingame economics...
and its not about..bah this or that resource or item got down this or that %...
it is that the highest gamble you can take now is absolutely MU free, absolutely free of market interaction and absolutely unlimited...and absolutely doable afk (also huge factor)...
you can argue, ok tehre are ppl with unlimeted weapons, even some with unl mining amps...but those will never have a turnover of 20ped in 5 sec and can't do it all afk...

i don't know if you ppl want a "real cash economy" or "online casino with nice skin"...
big crafters where all the time a huge mu factor. on ressources....they won't care anymore for any mu because can just click and click and click...withoput buying anythign from you..

as i said before, if all just do one thing and its not because of an event or something..it is UNBALANCED
 
i don't know if you ppl want a "real cash economy" or "online casino with nice skin"...
big crafters where all the time a huge mu factor. on ressources....they won't care anymore for any mu because can just click and click and click...withoput buying anythign from you..

as i said before, if all just do one thing and its not because of an event or something..it is UNBALANCED

I kinda agree with this..!!!
But what do I know, I'm not a crafter. But this all seems bad to me.
Sure there are way more gamblers now, by the looks of it. But it feels like we're hurting overall as a community :/

Is there anyone other than Gewitter that is all :yay:?

(on another thought, its always been a nice skin, but its been more than that afk click click click, as someone mentioned...)
 
Adapt or die... These types of changes happen every couple of years... Remember the days before L items, before Sib, when personal revive terminal existed? Explosives bp is a nice change since it gets new blood using the ol crafting machines.

I also remember what happened to the fanoos fap, carbok puny level, opalo+a-series amps, prot and levi difficulty alterations. Whenever something is introduced that drastically effects the overall balance, Mindark soon adapts it.
 
i normally agree on adapting...

but this change is destroying such a huge part of ingame economics...
and its not about..bah this or that resource or item got down this or that %...
it is that the highest gamble you can take now is absolutely MU free, absolutely free of market interaction and absolutely unlimited...and absolutely doable afk (also huge factor)...
you can argue, ok tehre are ppl with unlimeted weapons, even some with unl mining amps...but those will never have a turnover of 20ped in 5 sec and can't do it all afk...

i don't know if you ppl want a "real cash economy" or "online casino with nice skin"...
big crafters where all the time a huge mu factor. on ressources....they won't care anymore for any mu because can just click and click and click...withoput buying anythign from you..

as i said before, if all just do one thing and its not because of an event or something..it is UNBALANCED

The other issue here which should be the main issue is that could something new like this kill MA from it having to be shut down due to the fact we are now just buying the tokens and crafting them (as I'm doing right now) in hopes to win big? MA has always played it safe saying this isn't an online casino but with this new item MA could have a hard time justifying it.
 
What you mean? You not expect my visit in your shops?

Yes, of course.

2 Amber Knightley:
I have a BP for explosives.
But I'm not going to use it, because for me, this game is not a casino.
And around is too much people like me.
And there are very serious consequences of the changes that you have not considered. Those people who just burned our resources, then sell the results (ie items) too much lower than the market value and lower, than self-cost. Now are fewer players who are dumping on the market with their items to get their money fast (and to sell cheap) to get another HoF. This will greatly facilitate the task of novice crafters who can not compete with gamblers. This is great! Now that we have a shortage of loot (shrapnel), and BP's for explosives (residue), we can sell crafted items at the normal market price, reducing the MU only on the price of the residue. Now, production becomes real production, not a gamble.
And fans of one-armed bandit let clicked his 20 ped/click and provide us with residue. If it somehow affected the MU of UL items - let it be so. This was more than once. But in the end will be found a new balance and everything returns to normal.
 
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I also remember what happened to the fanoos fap, carbok puny level, opalo+a-series amps, prot and levi difficulty alterations. Whenever something is introduced that drastically effects the overall balance, Mindark soon adapts it.

dont forget demonic excavator big nerf , was best eco excavator ingame
 
What many here seem to forget is that running an economy means manufacturing things that are needed from materials that are avaiable and that in the past this economy got heavily damaged by people performing crafting as a 'gamble'.
Lots of materials got burned with the endproduct being fed to the tt terminal or due to it being 'quality' crafting often enough yielding no endproduct at all.
Some people have been using quality crafting on limited gun blueprints to just name one example were certain limited guns were never avaiable on the market because the blueprint got 'gambled' with instead of being used.

With the switch explosive blueprints being an easy and economic way to gamble now the market has opened up so that other products can again be manufactured to the rules of supply and demand instead of some crafters selling stuff at a loss and pushing others out of the market - people are bound to craft more economically sane.

The effects wont be seen fast, but over time more crafters who want to work with markups will have a chance to get started in crafting without loosing an arm and a leg to those who sell at a loss just so they can keep cycling for the 'luck factor'.
 
I don't play enough, but when I see all those HoFs on the Explosive BP, just means to me a lot of people are gambling.

I can see how it can potentially affect the in game economy over a long period of time, but I think we should just wait and see how it plays out.
 
John Black Knight fully disclosed what I wanted to say (thank you! :)), this is how the crafting can return to the way it was intended. And those who are unhappy with the current situation, can now selling out and withdraw (or to buy a explo BP and start gambling)
 
John Black Knight fully disclosed what I wanted to say (thank you! :)), this is how the crafting can return to the way it was intended. And those who are unhappy with the current situation, can now selling out and withdraw (or to buy a explo BP and start gambling)

yea i see what you guys mean...

the thing is, if we take mining amps away there is almost nothing of crafted stuff used like weapons/armor/tools so i think it would have been better to actually try making a use for crafted stuff..
 
I think that cheap mining amps (thanks to cheap residue) - it is just what we need. I could not break MU of the 13 amp several months ago without HoF, and now I can. And it's good. If several people, including dr3w was suffered (I think that their UL mining amps now fallen in price several times, those who managed to sell can be happy!), for other players it does not mean anything. Yes, I agree, for several people ('investors') this fact is a tragedy. But this is not the first and not the last time, I think.
 
I think that cheap mining amps (thanks to cheap residue) - it is just what we need. I could not break MU of the 13 amp several months ago without HoF, and now I can.

Darling, you playing fool now or you really idiot?
 
Darling, you playing fool now or you really idiot?

Hehe, I think you can be angry if you want, no one buys your UL lvl7 amp now ...
And ores MU is fallen down, so you are lost your work. You can go to working at McDonald's now ;)
 
Hehe, I think you can be angry if you want, no one buys your UL lvl7 amp now ...
And ores MU is fallen down, so you are lost your work. You can go to working at McDonald's now ;)

My question still stands, and it is serious. No angry, really.

I just want to see your math - how you "break MU" on level 13 amplifiers, please? Simple math.

Level 13 amplifier from direct trade is 120% now. Please, tell me the magic?
 
My question still stands, and it is serious. No angry, really.

I just want to see your math - how you "break MU" on level 13 amplifiers, please? Simple math.

Level 13 amplifier from direct trade is 120% now. Please, tell me the magic?

:wise::wise::wise:
 
My question still stands, and it is serious. No angry, really.

I just want to see your math - how you "break MU" on level 13 amplifiers, please? Simple math.

Level 13 amplifier from direct trade is 120% now. Please, tell me the magic?

I dont want to know the math I just want to know how I can get this 135 % avarage markup that I need for them
:yup::beerchug:
 
My question still stands, and it is serious. No angry, really.

I just want to see your math - how you "break MU" on level 13 amplifiers, please? Simple math.

Level 13 amplifier from direct trade is 120% now. Please, tell me the magic?

Magic and mathematics is not needed, you can not break MU in 135-140%. 120% - is possible, but also hard (on Pyrite, and Redulite and maybe Alternative). Bring a magic for yourself, try sell your amp for 200k. Then tell us, it is possible to find an idiot who bought it or not. Although I suspect that there are more idiots than I think
 
Magic and mathematics is not needed, you can not break MU in 135-140%. 120% - is possible, but also hard (on Pyrite, and Redulite and maybe Alternative). Bring a magic for yourself, try sell your amp for 200k. Then tell us, it is possible to find an idiot who bought it or not. Although I suspect that there are more idiots than I think

Pyrite - no
Redu - no
Alternative - no

All of those even on a good day.
Gambling got cheaper.
 
Magic and mathematics is not needed, you can not break MU in 135-140%. 120% - is possible, but also hard (on Pyrite, and Redulite and maybe Alternative). Bring a magic for yourself, try sell your amp for 200k. Then tell us, it is possible to find an idiot who bought it or not. Although I suspect that there are more idiots than I think

Darling, as soon as I asking for math and numbers - I always see "UL7" argument. You really want to shift discussion on it? I don't need to sell it, I can "squall" it, if I wish. Means: I can sell it for TT+X, where X is any amount. Why it so bothers you?

Let's get back to numbers?

Pyrite - it's 180% now. Tell me, why there is no happy hoffing on it? (tell me also what you know about interesting phenomena called "lystfest", thanks)
Redulite 360% - tell me the same. Also, tell me, please - distribution of Redulite and TT-shit in most known Redu areas (you know them all, right?)
Alternative 134%, and let it be like that, (even skip drilling&refining cost - and there is damn big difference) - tell me the area with alternative-only?
 
They have been nerfed and added a cap the day the server shut down.
You will not see the 30ks and 50ks anytime soon, like the first few weeks.
Now its just a gamble BP with no MU costs
 
Funny people.. Those who know the least shout the loudest.

Anyways, it is MA's job to make it tougher for u to profit/break even. Your goal is find news ways to do that. For a change, MA now actually after a long long time has made hunting more profitable then mining. Kudos to them for that, that was much needed :)

As for ul mining amp, nothing changes really. When L amps were 110% the mu on ores was 130%. Now when L is 105% the ores is 115%. So ul amps still work because without that u won't be able to find the differential in terms of pricing. <--- Aimed at those who think ul amps became irrelevant :)

For the record, its a lot of fun crafting those explo IV bps and i see only win-win from MA's end. The crafter is happy cause of no mu and despite the fact that he loses, he loses at a slower pace and there is no profession that can cycle peds like a crafter can. So why the fuck should MA listen to you ( who are profiting) and not listen to the guy who is happy to lose and keep cycling?

Find your profitable niche, there are plenty out there. ( and no i am not referring to trading/reselling).

***Edited some foul language :)
 
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