Magnus Mag
Old Alpha
- Joined
- Oct 9, 2007
- Posts
- 799
- Society
- GSA HQ
- Avatar Name
- Magnus Mag Ogg
well the hoflist looks like this and >60% of all crafting loots (from globals) are from projectiles + there is no event crafting projectiles going on. this shows explosive blueprints are highly unbalanced. this has huge impact on ressource and residue market->whole market. MA has to nerf those prints..
1 Explosive Projectiles 10 410 PED
2 Explosive Projectiles 9 151 PED
3 Explosive Projectiles 8 273 PED
4 Explosive Projectiles 7 964 PED
5 Explosive Projectiles 6 628 PED
6 Explosive Projectiles 5 995 PED
7 Explosive Projectiles 5 872 PED
8 Explosive Projectiles 5 752 PED
9 Level 2 Finder Amp (L) 5 534 PED
10 Explosive Projectiles 5 515 PED
11 Explosive Projectiles 4 517 PED
12 Abrer Laser Sight 4 430 PED
13 Explosive Projectiles 4 357 PED
14 Explosive Projectiles 3 877 PED
15 Explosive Projectiles 3 777 PED
16 Explosive Projectiles 3 668 PED
17 Level 7 Finder Amp (L) 3 616 PED
18 Explosive Projectiles 3 555 PED
19 Explosive Projectiles 3 409 PED
20 Level 13 Finder Amp (L) 2 703 PED
21 Abrer Laser Sight 2 559 PED
22 Explosive Projectiles 2 474 PED
23 Explosive Projectiles 2 349 PED
24 Explosive Projectiles 2 349 PED
25 Explosive Projectiles 2 262 PED
especially the expl iv..20 ped nanocubes/click
i feel the ressource economy becoming irrelevant and whats the point for hunters/miners to get ressources no one needs because all weapons are looted hunting and the heavy crafters click their tt stuff?
EDIT:
i see lots of ppl don't see a problem..lets hope they are right...
1 Explosive Projectiles 10 410 PED
2 Explosive Projectiles 9 151 PED
3 Explosive Projectiles 8 273 PED
4 Explosive Projectiles 7 964 PED
5 Explosive Projectiles 6 628 PED
6 Explosive Projectiles 5 995 PED
7 Explosive Projectiles 5 872 PED
8 Explosive Projectiles 5 752 PED
9 Level 2 Finder Amp (L) 5 534 PED
10 Explosive Projectiles 5 515 PED
11 Explosive Projectiles 4 517 PED
12 Abrer Laser Sight 4 430 PED
13 Explosive Projectiles 4 357 PED
14 Explosive Projectiles 3 877 PED
15 Explosive Projectiles 3 777 PED
16 Explosive Projectiles 3 668 PED
17 Level 7 Finder Amp (L) 3 616 PED
18 Explosive Projectiles 3 555 PED
19 Explosive Projectiles 3 409 PED
20 Level 13 Finder Amp (L) 2 703 PED
21 Abrer Laser Sight 2 559 PED
22 Explosive Projectiles 2 474 PED
23 Explosive Projectiles 2 349 PED
24 Explosive Projectiles 2 349 PED
25 Explosive Projectiles 2 262 PED
especially the expl iv..20 ped nanocubes/click
i feel the ressource economy becoming irrelevant and whats the point for hunters/miners to get ressources no one needs because all weapons are looted hunting and the heavy crafters click their tt stuff?
EDIT:
i see lots of ppl don't see a problem..lets hope they are right...
Last edited: