Doer
Marauder
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- Nov 29, 2005
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- David "Doer" Falkayn
Please don't sidetrack the thread with retrogressed ideas on how to test decay or comments on whether two parallel lines converge at infinity . If you'll read the first post you'll see that it doesn't usually require 100 hits to calculate decay. Witte's work makes it possible to get a min as well as a maximum damage estimate from that kind of scenario without doing it.
Well Witte i'd love to see a "refined" plot if you find the interest to do so. Great work! +rep...except i think i have to spread it around I'm trying to understand the bit about the anomolous decay for armors with a low protection on some damage type. Does the min. decay still apply if multiple damages are done? In the case of gremlin vs atrox, does the cut still decay at above-normal rates or is it normal when other damages are done raising damage absorbed above the minimum? I guess in other words i'm asking if the min. decay is per-damage-type or per attack.
I did notice that using gremlin against bristles caused more decay than pixie+elec plates (with more protection than gremlin) agains bristles. Now i know why...
Well Witte i'd love to see a "refined" plot if you find the interest to do so. Great work! +rep...except i think i have to spread it around I'm trying to understand the bit about the anomolous decay for armors with a low protection on some damage type. Does the min. decay still apply if multiple damages are done? In the case of gremlin vs atrox, does the cut still decay at above-normal rates or is it normal when other damages are done raising damage absorbed above the minimum? I guess in other words i'm asking if the min. decay is per-damage-type or per attack.
I did notice that using gremlin against bristles caused more decay than pixie+elec plates (with more protection than gremlin) agains bristles. Now i know why...