Easy, minor things, that I Think should be done first, Before any other fantastic ideas:
Ancient Greece:
MA changed the items in the trader to items that can't be used there. This means that it's pretty hard for new people. A few suggestions:
* Fix mission bugs! Make people able to get rewards for missions, rather than Code 04/Code 05.
* Make it possible to still get Ancient Greece items, but in a more controlled way:
- After above Point is fixed, new people arriving in AG should once again be getting the "falx" sword.
- Make a mission to get a herb box: Make a mission to get a wooden box (mission item) after killing 100 mobs, a "stack of herbs" by picking the flowers, and turn those mission items in to receive a herb box. (The killing 100 mobs part is mostly so that it doesn't get swarmed with alts, getting the herb box for nothing.)
* Mob size: Instead of having bigger weapons, makes mobs possible to manage with the Equipment there is.
- Reduce the damage from the biggest Cyclops to something that's manageble. I got the feeling that the 100+ damage came from a VU where MA rebalanced high HP mobs.
- Don't implement big guns. Though, implement a low-dmg ranged weapon (like bow and Arrow or slingshot), that is intended to tag mobs.
- Implement an (L) archon sword
- Vehicles: It would be nice with a boat. It should be "Classic style", and it doesn't need to be superfast.
* Implement mining in AG, allowing (of cource) only AG mining gear.
- Wooden fork to find deposits, showel to dig it up with.
- Rather not "asteroid" mining style.
- Mining amp: Horseshoe.
* Oh did it say...
- Remove the stupid TT items that comes from NI and doesn't work anyway. Implement (L) versions of the old NI gear, and let players get the "real things" from manageble missions as above.
Ok being serious now.. MindArk themselves already announced NI as an "outpost" in entropia universe.
http://www.nextisland.com/
To make it interesting and unique it should be in the sea. A Deep Ocean King Shark has 180k hp
http://www.entropiawiki.com/Info.aspx?chart=Mob&name=Deep_Ocean_King_Shark
There used to be "sacred boars" in NI, but at a VU they were swept away, without any message about it...
The idea about NI I had in the past, Before the newer planets and Before (of course) the downsizing of them, would be to merge NI and RT. At the time, both NI and RT had a forest area at the western server sqares, so (with some re-arranging), you could have, on same planet, NI - (forst area) - RT. Practical also considering NDs server Square on NI, and the fact some mobs are a bit familiar (Sharks on both planets, Different drakes on both planets, pappoos on NI and Kong on RT).
Now merging NI and RT probably wouldn't be so nice for Cyrene and Toulan - exept, possibly, if Toulan and Cyrene also got to merge. Some parts of them looked familiar. Though some of cyrene's feeling got lost in the downsize. For the new Cyrene and Toulan maybe a new sevrer area could be added, where there could be a capital/city for trading.