Nobody who posted in this thread has shared (and most likely, knows) the true history that lead down to the Ark AOE event-mobs and finally the recent Calypso Hogglo Diablo affair.
It all started over a year ago with Golems (
Red Molten Golem, Lava Infused Golem) on Cyrene, in the PvP area. Golems have unusually high burn damage (
total dmg ~170 and ~190 respectively, most of it pure burn).
As a result it's virtually impossible for a single player to hunt those mobs - even the best armors/plates combination will not protect you enough, no matter how high your dps or how much HP you have, the mob will kill you before you can take it down.
Additionally, Golem regen rate is sufficient to ensure full regen by the time you respawn, heal up and jump back - to make sure revive-killing tactic won't work, obviously.
The damage type of those Golems is AOE
(Area of Effect, meaning 1 player will receive 100% damage, 2 players 50% each, 3 players 33% each, etc). This way any one player, even the top skilled uber with the best possible gear (with the exception of maybe 10-15 players in EU) can't achieve alone what a group of noobs can do easily.
All this was an intentional design to (1) make people think out of the box and (2) team up. Who's interested can find a confirmation by a member of the Cyrene dev team on
http://cyreneforum.com/
As we all know every new mob (and it's stats) have to be revived and approved by MA officials before they can be implemented by the PP's. Apparently MA didnt find any flaws in it, so they approved this plan without any objections.
So far so good.
There was one catch, however, one way to cheat the whole setup and make it possible for a single player to kill the Golems. Maybe the guy who told me this trick back then was the original author of the idea, or maybe there was someone before him, i'm not sure. The fact is, the method was kept in secret inside a very small circle of players for many months. This method is now widely known as "sleip-skilling". The principle is in fact very simple, all spawned vechicles inside AOE area will work as "virtual players" and soak up repective percentage of the total damage.
I'm not trying to accuse or defend anyone, i'm only trying to put things into perspective. Things like that are bound to happen in EU from time to time. In the system so vast and complex nobody can foresee all the possible combinations.
If the hindsight - it the effect was too serious it will be dealt with, skills and gains rerolled or compensated if necessary. If the effect wasn't considered serious enough we have often seen the opposite solution - features that benefited a chosen few will be made available to everyone.
The real question is, where runs the exact dividing line between serious and not serious, "fairly fair" and totally unfair? It's the question of pure math i believe, not emotions.
My 2 pecs