Player-Referral System

Rocket192

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Sean Rocket Connors
I think a player-based referral system would vastly improve the introduction of new players into EU, and it would be a free way to expand the game and get the word out about it.

This system would go as follows:

Players generate new accounts with the email/avatar name of the player which referred them to join EU.
When the new player makes his/her first deposit over a certain amount, let's say $50 USD for example, the player under the referral would receive a portion of that deposit, from MA, not deducted from the new player's deposit. Maybe in the ballpark of 15-20%?

In the event that introducing new peds into the economy freely is a bad decision, MA could replace peds with universal ammo, low-tt weapons/equipment such as CDF edition items, etc... This way they are not able to be sold to the TT and would give players an incentive to spread the word about EU.

Would such a system be possible to implement? It seems like a fairly straight-forward idea and many people have probably thought of such a system before this point, but what's blocking MA from doing something like this?

Surely it would be cheaper than internet ad campaigns.
 
Agreed, I have been wishing I could invite friends for years.
Even sent support case regarding it.
 
Good idea but there can be abuses with it for example take a Leauge of Legends you can make lots of multi accounts and just get benefits from your own referals so it needs some kind of lvl to acomplish it like lvl 20 for example to get your bonus for that referal.
 
well yes agree

10% value each deposit(ref made) reward (who give ref) in Universal Ammo or pure ped after rank 10(ref need)
Impossible to prevent exploiters , but its can help
 
Good idea but there can be abuses with it for example take a Leauge of Legends you can make lots of multi accounts and just get benefits from your own referals so it needs some kind of lvl to acomplish it like lvl 20 for example to get your bonus for that referal.

Regardless of this problem, MA still receives a cash deposit, which means MA wins. The only issue that may arise would be preventing the mass-multiaccount users as you refer to from generating enough accounts and referral rewards from withdrawing the ped.

I think this would be avoided if the referral rewards were low-tt (L) items and universal ammo, both of which would not be able to be TT'd..
For example:

Referral Player receives 50 ped universal ammo as a reward for the new player's 500 ped deposit.
Said player takes universal ammo and spends it, receiving loot in return, while also paying for decay. MA takes revenue of new player's deposit as well as the decay of the referral player using the awarded universal ammo, but the player still receives tradeable awards in the form of the loot from using the universal ammo..

I think we may encounter an issue with using "raw" ped rewards for referrals, but using L items or universal ammo would be very feasible and safe. I would gladly take 50 ped universal ammo, pay 4-5 ped in decay, and receive 30-40 ped back on average for doing nothing, while still growing the game and MA's bottom line..

Maybe then they can stop screwing us by removing markups from loot :wise::wtg:
 
https://www.planetcalypsoforum.com/forums/showthread.php?259374-State-of-the-Universe-Address-2014

Was in 2014 Roadmap, not implemented yet.



Maybe... after 3-5 years... ;)

10% is lol.
More realistic is only one payment for each invited player in value about 3-5% if player deposited more than 5000 PED.

Yeah there would need to be some sort of tiering for the rewards.. receiving 10-15% of 5000 ped depo is insane. Maybe 3-5% of 5000 depo like you said. And also the reward would only occur on the new player's first deposit... not deposit occurring from then on.
 
And also the reward would only occur on the new player's first deposit... not deposit occurring from then on.

MA never will do that. They need new players, hardcore addicts. So, after the sum of all deposits will reach 5000 (or maybe more) PED, you will be able to recieve a little payment for this new addict. $500 (and maybe level 25 reached) - a little guaranee for MA. Or there will be so many smart people like this:

Player 1 do a depo in 5000 PED. Player 2 earn money (prize, not a part of depo), eg 250 or 500 PED.
Player 1 ask for full withdraw without any playing. 3% fee for withdraw. Who is looser here?
 
Dont forget about deposit tax ;)
and well if ma pay 5% or one time payment sorry i dont waste time (have better oportunity in internet)

usual you find on web sites pay up 50-75% for subscription products and one time to
 
This should be based on MA/PP revenue from new player, like CLD (based on player activity). I think this is the simplest way to avoid abuse.
 
PRD (Player Revenue Deed) for new player Toxic Sleeper John... sounds cool! I agree! :yay:

More like old Planet Calypso affiliate program:

So, how does an affiliate program look like on a game concept that's basically free, with no download fee or monthly subscription fees ? How does the operator actually earn money?

Each tool, weapon, clothes, basically everything a player can utilize has a specific basic value. This base decreases by a certain preset amount every time an object is used until it reaches almost zero value and has to be "repaired".

The correlating amount of the in-game currency PED and therefor 10:1 US-Dollars of what the item decays gets distributed 50:50 between Mindark PE AB as operator of the Entropia Universe and the planet partner where the participant has the account registered and pursuing its activities, in our case First Planet Company and Planet Calypso.

Another source of income are fees and commissions attached to the in-game auction and player's shops. Every sale on the auction and shops produces a sales commission that also gets shared 50:50 between Mindark and the Planet Partner.

From this revenue First Planet Company passes a certain percentage X onto the affiliates registered on planetcalypso.eu - for 5 years on each new recruited player!

The percentage of commission or revenue share an affiliate gets is based on the monthly created turnover from newly recruited players through the affiliate ID link.
It starts at 3% of the income First Planet Company is entitled to and ends at 15% provided specific volume figures are achieved.

source: http://web.archive.org/web/20100323184123/http://www.planetcalypso.eu/en
 
MA never will do that. They need new players, hardcore addicts. So, after the sum of all deposits will reach 5000 (or maybe more) PED, you will be able to recieve a little payment for this new addict. $500 (and maybe level 25 reached) - a little guaranee for MA. Or there will be so many smart people like this:

Player 1 do a depo in 5000 PED. Player 2 earn money (prize, not a part of depo), eg 250 or 500 PED.
Player 1 ask for full withdraw without any playing. 3% fee for withdraw. Who is looser here?

Valid points. This would actually work a lot better, and would prevent people from multi-account depositing. Make the sum large enough and the reward low enough as to make the 3% withdrawal fee more expensive than the reward for the 5000 ped deposit.
 
Personally I don't think this is the marketing strategy that this game needs. There is already an aura of dodgyness surrounding the game because of the casino-like mechanisms and the misleading marketing line that "anyone will make a virtual fortune" here. When people hear about this game more often then not they utter doubts wether it is some sort of scam.

Affiliate marketing has a pretty negative rep as well for being associated with sleazy practices and products. Hence it is not recommended EU starts associating itself with that as well imo.

EU needs to direct its focus on the mainstream MMO player. Professions need to become more skill based. As in real skills you would use in any other game. Even hunting, which is supposed to be the most action filled profession, devolves into a mindless clickfest. There needs to be actual gameplay, because frankly, this game has very little. It barely goes beyond abstract skills and gear.

Because of this you're mostly attracting people who come here to fullfill their naïve quest for quick online riches. Most of them just get burned out when reality hits them in the face when they burned trough their first deposit. If the gameplay was actually fun or challenging, a big chunk of those people would actually stay around and maybe become regular depositors merely because they enjoy the gameplay, even if that means losing some bucks.


Before I get shot down for hating on this game. I don't. It's still an amazing concept and I still think very fondly of my first days of exploring, TP runs, trading and meeting people 10 years ago. But the game has its obvious flaws and as long as MA doesn't fix them and doesn't stop marginalising itself by marketing the game as an online job opportunity, EU will stay a niche game.
 
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