Question: The Missile system re-examined

BenCoyote

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Benjamin 'Ben' Coyote
Alright, now a lot of folks have probably heard me say this over and over and over agan, but what we need are in fact things like missiles..and I'm talking carftable msissiles..

"But,Ben," you say, "How can missiles make a change in this game..

Well it could make a lot..

Let's take a look at what a missile really is.. and in fact I could suggest something along the lines of a basic reciie list to craft any type of missile.. That could in theory be strapped onto any space or flying vehicle..

Now already we have things like the MMB-AS35 and the MMB-AS 41 which go on the Sliepnir and Gungnir respectively..

But these are just simple missle pods that shoot out explosive projectiles, but let's take a look and see.. what makes up a real missile that you could in theory strap onto any quad..

What is a missile?

A missile is notheg more than a powered projectile that can be classified into two types.. either dumb or simple missiles, and "Intelligen" or "smart" or "Guided " missiles.

Well what are the basics.. well let's start off with our list..

Well start off wiht "The warhead"

Explosive proectiles: Now while the game creators initally called these "Explosive pojectiles the real term I would like them to change is in fact Nothing more than.. "Explosives..(Sure you can use Explosive sin a grenade launcher but then the grenade launcher does the propelling and not the actul explosive..

Let's start off wth these explosves.. and sue them as the means to detonate a missle once it reaches it's target or harmlessly detonates after a period of time (Say 30 seconds) . So why not just drop the Projectiles and just say.. Explosives... and yes let's leave explosives cratable as well.. after all they are going to be used in making these warheads..then there;

Shrapnel: Has anyone often heard about how some people, (usually terrorists), make what are called "Pipe bombs?" Well what's in the bomb? Namely explosives and of ocurse .. Sharpnel..
(Nails, razorblades, metal shavings, you name it..)

and what do we have now in game? Shrapnel which would have 3 possible uses..

1. TT it for the Ped
2. Convert it to Universal Ammo. for use in ground pased riles/carbines
3. cover those explosives with the bits and peices to damage a ship immensely..

There you go, you would have 3 choices.. eiter TT it, or conver it or sell it to a crafter (who would pay you the ped) so he could put it in a warhead package..

So now that we go tthat out of the way let's move on to the next part.. which is Propulsion..

Basic Engine: Ah good ol basic engines.. you know. you dcraf them and sudddenl you find out that they're TT chow anyway.. so into the TT they go..

Or should they?

The basic engine blueprint is one of the lesser used BP's on teh market today, and ussually you don't see a lot of people selling basic engines..

Now imagine the missile.. it has to have oe of these things to actually propell the thing even if it a slow mover..

But then let's soup it up a bit with the following componeents..

Vehicle Superchargers; ah yes, vehicle superchargeers.. the item taht usually goes into making the Humvees we all come to know and love.. but let's now give them a second purpose.. and that is of course to have it where they have to get the missile up to speed... and this is why those super charers are important..

Without them most of those missles wouldn't get far and not with great speed..

So heay they're needed.. badly..

Combustors: Heres a low end componetnt most starting noob crafters could get.. and craft.. and they could actually use these in missiles.. Why? Well think of it ass a means (Along with the superchargeers to get it up to speed.. so yeah this one would be also needed..

The casing (or housing)

Basic Tubes:
now that we got propulsion and the warhed out of the way, we need something to put this all into.. and of course, that would be the basic tube..(and believe me these could be crafted and take a lot of melchi and lyst off the market in a hurry..
so that starts to make this look like a missile..

Nesxt up.. we need something esle.. and this is where we cdould really get fancy..

Guidaance..

Now most missile are nothing more than explosives fired from a projectile launcer.. (lse why would we have a projectile Launcher engineeer profession?

This iws where we take those basic Missles the ones we just put together with explosives, shrapnel, basic engines, Super chargers, and combustors.. all wrapped up in a nice neat casing of basic tubes..

Now we go fro the real sesign.. and this gives players more options..

and this is where some of hte tiering parts could come into play..

For heat seekers, We use the focusing lense..
For Radar Guided we use bo the Infrasound amplifer AND emtter unit.s.. (Rtadars are the ability to sent out the signal (The Aplifier) and the ability to reciver the signa once it latches onto the target.. (the Ampilifer..)
For Laser guided missiles the parts owould be as follws..
High Definitition GUI components
and some sort of laser sign componetnt (we could use the laser sihts that people who craf them to make the.. also a targeting means so ergo a scope..(Listen up scope makers, you just got hired to make trtargetring devices for amissile..

Socket componetns 1-10..: Now this is where the fun beginas.. as whateve rsocket you put in means that your missile is going to guide more properly to target.. a socket 2 would say for example have a 10% better chance than say a socket 1 component.. and a 3 would be an additional 10 percent tougher to evade..

(You can imagine what a socket 10 missle's hit ability owould be.. at least 90-95 % on target.. and you can imagine how many players want those acurate and even deadly missiles..

finally we get down to the final parts..

Gimbals.. (yes Gimblas.. and in fact these gimbals would be the way to stabilize the ships (Add in a stabilizing component and kt keeps the rocket on track even more..

finally the fins.. and thse can be nothing more than basic sheet metal.. tha'; really all it takes..

So what would a typical recipe look like? Well let's start off with a asic Heat seeker (Let's call it the mk 1.. and you can see what the parts that would be used in ne..
(of course the Amount of items would be dependent on what is used.. so we'll let MA fill in teh blanks there.. but in this sample Fomula, this is what it would look like..

Basic Mk 1 (Some name for the missile) Heatseeker
xxx Explosives
xxx Shrapnel (Could be up to 10 times the amount of explosives..
xx Basic Engines
xx Basic Vheicle Superchargers
xx Combustors
xx Foucs lense componeents
xx Socket 1 components
xx Gimbals
xx Basic Sheet Metal.

(Phew.. that's a lot of mateirals to craft a missile..)

Now as for the radar guided Mk1, here's it'

xxx Explosives
xxx Shrapnel (Could be up to 10 times the amount of explosives..
xx Basic Engines
xx Basic Vheicle Superchargers
xx Combustors
x Infrasound Amplifer Component
x Infrasound Amplifer Componetn
xx Socket 1 components
xx Gimbals
xx Basic Sheet Metal.

(See pretty simple.. if yyou want to craft one of thse..

Let's move on to the laser guided.. and this one is gonna cost more..

xxx Explosives
xxx Shrapnel (Could be up to 10 times the amount of explosives..
xx Basic Engines
xx Basic Vheicle Superchargers
xx Combustors
1 (laser sight)
1 (Laser scope)
x Electroni Stabilizing Components
xx Socket 1 components
xx Gimbals
xx Basic Sheet Metal.

Note on Laser guided missiles I threw in the Electronic Stabilizing Components as it would help the laser guided missile track more effectively..

Now do you get the idea?

The higher the missile type (As in type being heatseeker/Radar/Laser Guided) the more it's going to cost you per click

Now you want more damage output, slip in a higher socket component..

and of course don't forget the explosives and sharpnel..

Now what does this all mean?

Well if you look at these parts, some of them are the least used items i game.. The Bais Engine is one, the Combustor is another, some of the components are harder to use, atm, but with this would make it simpler for a missile crafter to get the parts..
and of course t would give miners more of a reason to go out mining and hunters hunting..

So in the end,

The Hunters get some of the share by selling off their componets (and the shrpnel if they want to) .
The Miners get rid of a lot of their materials that are like Lyst Melchi and even alice and Narcansium
The Explosive crafrter can then sell their explosives to the missile crafters and then..

The Missile crafters can craft the missiles..

But how would we get these onto say a quad? Tha'gt where MA needs to either dccreate a new hard point (or hard points) and allow us to attackh a number of these with maybe a reladable bombay for extra shots ontto the quads.. (And I mean this would be totall retrogits..

The Designation for the missile hardpoints would be..

VehWSM A1

There you go.. a nice little pactkage for a nice little system..

Now if anyone wants to rebutttal, or anything like make suggestions.. go ahead.. Also I will be creating an "Anti-Missile (or Electronic Counter Warfare) System, so that thngs could be balanced..


But have at this , rear this logic aprt if you want.. and above all jsut keep thinking outside the box.. Or as Gordo Cooper would say..

"We want a window!"

Benjamin Ben Coyote
a.k.a "The Blind Sniepr" (And ) His_Dog_Spot.
 
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Laser guided ballistics don't work like that. You would need something capable of picking up where a laser lands, and another person to point a laser where you want to missile to land.

Sounds a lot like Artillery to me, which sounds fun ^^
Maybe a slightly less complex system would be appropriate, unless these bombs are touching down for a fuck ton of damage. I see more use for a land grab than a space battle.
 
It could be possible for this scenario...

Laser guided ballistics don't work like that. You would need something capable of picking up where a laser lands, and another person to point a laser where you want to missile to land.

Sounds a lot like Artillery to me, which sounds fun ^^
Maybe a slightly less complex system would be appropriate, unless these bombs are touching down for a fuck ton of damage. I see more use for a land grab than a space battle.

Well now that you put it this way, then the logic behind this would to actually build not 1 but 2 componsnts to fit on the quad... and in facct one could be the laser designator ()Which would consider of a tube, an fo course the laser signt..

and the other which is on the missle and in fact would be the scope..

Now who would get to use this? Would it be the passenger or the acutal pilot.. (Now I compare most fighter stylle ships to that where you ahve the pilot (Who can control some of the weapons (Laser and even possible the missiles but I feel the passenger would be the one using the laser sign to target the enemy vehicle.. and thus in a way the player would be thus the equivalent to an Electocounter Weapons back seater that some two manned jets have..

Now and this is only an "If" scenario, MA ever did come out with a Three or even four man ship then the logic here would be that one would be the pilot, another would be a gunner or gunners (another player would man the laser target sight and the final person would be the guy who files the missle (privatters could already have a crew that is in fact a total of 7 people if not 8.. (and if we throw in shields then 9..)

A privateer crew would consist of the following..

Pilot (1)
Gunners (4)
Laser Designator (1)
and evenMissile and counter weapons (1)
Shields would be of ocurse the 89th person and the rest could be repairers..

But yes why not turn the privatter into the equivalent of an Aegis class Destoyer... and thus you could have protection from any attack using a privatter..)

With a Mothership you could also throw in these extra positions and thus they too could be an additional crew..

(So at that point MA would have to up the ante from 50 people on board to say double that.. 100) the other 4000 could be passengers and well space marines.. if you wanted to play it that way..)

but a good observation and a rep point for you..

Now then anyone else want to add to this?

Benjamin Ben Coyote
a.k.a "The Blind Sniper" and "His_Dog_Spot"
 
Might be nit picking, but a missile used in space does not need fins :) Also, I'd want most of all for missiles in whatever shape or form to be usable by the ms or privateer pilot.

Your ideas are interesting but too complicated imo. If you look at the other weapons that use explosive projectiles, the grenade and rocket launchers, you don't need a separately crafted projectile - just the launcher and explosive projectiles in your carried inventory. A ship based missile system should logically operate in the same way so all that you would need would be the launcher (craftable) keyed to the pilot seat or the co-pilot seat on a MS and to the pilot or passenger seat on a quad or sliep.

The launcher would then just go on the existing weapon slot/s on a quad or sliep - no need for an additional slot to be added. If that was even possible in coding/programming terms.

In privateers and MS the launcher could just be slotted onto one of the three empty engineering board slots.
 
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