So, what is possible in your imagination Rick?
I think the issue with the current EU is the baggage, it's carrying ten years worth of adjustments. Like someone once said it's like moving a tanker, it's a huge beast.
All the said, the concept still works, but I think grinding has seen it's day. I see the game moving more towards shared but with a theme. The wave events are popular, because once they get going it can be really exciting, and gets loads of people involved.
But where it fails, is limited final rewards to the few.
Here is my idea for Planet partner, that I would do if I had the funds.
I would want a ladder format. Imagine a tower but each floor is the size of CP. You only qualify to enter the next level (floor), once you completed enough kills of grinding. In essence you unlock that floor.
Then every 5th floor I would have a wave event format. You had to achieve a certain level of damage throughout the wave and a certain amount of damage on the boss mob, to "personally" unlock the next floor.
Now let's assume there're rewards at every floor (that everyone gets), like bound armours and weapons, and faps at each level you "won", the community would likely work together to make it happen. Because they new that a floor 6, there would be new set of "better" faps, better guns.
Now lets assume you already had floor 5 "wave" done. By helping others get their wave done too (helping others up), there would be bonus set of rewards for those particular players.
The only problem with all this is all items would have to be planet specific items, not used on another planets. This is were the baggage so to speak holds MA back.
Then al you do is keep added more and more floors as the players and community grows. Imagine the ambition trying to reach floor 100 or even 500.
So what I'm trying to say is MA needs to "force" players to do things, that guarantees them rewards. In some ways you sort of see this with armour missions now. But what I would like to see is a whole planet go down that route.
You need to grind for a reason, and I don't think skill rewards is enough anymore.
Rick
That is future for me anyhow.
Rick