What's Wrong with the Economy.

Isn't that happening allready?

No, it is not happening.
Several players, which (maybe) sold their assets, means nothing for the whole game.
These assets was succesfully bought by several others strong addicts. So overall balance remain the same.
 
It's dying.

MA had a beautiful vision, and created a beautiful world.

But that peaceful world was slowly corrupted.

Along the way, MA made a few mistakes: allowing constant exploits, balancing, unique, rare or ancient items and one-of-a-kind bps, allowing scammers, not creating an item loan system, space with its cheating pirates...the list goes on and on...

Before long, those exploiters that were allowed to continue, those scammers refused to return items, those rare, ancient and unique items and bp's, they became the tools of ped-sucking vultures.

As the vultures lied and tried to cover up their acts to make us all feel it was a fair game, the withdrawals kept coming.

MA tried to make it last, so rare events became common events, new events sprang forth, big HOF's belonged to shared mobs as they tried to please more people at once, but despite all it's efforts, the will of the average player grew weaker.

Deposits became rarer, and withdrawal times were extended.

And the greedy men just kept withdrawing and withdrawing, and there was nothing MA could do to stop them, because if they tried, the game was dead, once the vultures sang unto the forums.

So MA's house crumbled, and it became a mere shell of it's once great glory.

And in it's last gasps, MA fought with everything it had left....CLD's, shrapnel, equus, and finally, explosives.

It will be too late when MA realizes their mistake: They kept feeding the vultures. They ignored the scammers, they were blind to the exploiters, and they tried to survive off the average player, instead of fixing what truly mattered.

Will is destroyed by letting the elite, the vultures, the scammers, and the exploiters, prey upon the general population. And existence is doomed if you destroy the will of the your population.

And so, the story of the the bright star that was will be told years from now, by the players that once lived and loved and played this game, with the occasional fond memory, but more commonly, with endless rivers of heartbreak over the failure of MA to sustain the body by cutting off the snake-bit, poisoned hand.

Holy shit - that is depressing as hell!!! Thanks!:scared::better:
 
No, it is not happening.
Several players, which (maybe) sold their assets, means nothing for the whole game.
These assets was succesfully bought by several others strong addicts. So overall balance remain the same.

You once said that you run some IRL business.

Now I really wondering what kind.

It is for sure some consulting.

Shit, I really puzzled.
 
Last edited:
The thing is - MA doesn't need profitable players. Not because they "danger" or something like that, no. It's just one of the cheapest ways to reduce expenses, and thus make profit bigger for MindArk.

All those "State of the Universe" and other excuses is just bullshit.

Business, nothing personal.

NYSE, CME, FOREX? <-- you know difference between those?

It's better for MA to have players that can legitimately say "I profit, I withdraw" than ones who can legitimately say "No matter what you do or how you do it, prepare your anus."
Customer testimony is better advertising than advertising.
 
It's better for MA to have players that can legitimately say "I profit, I withdraw" than ones who can legitimately say "No matter what you do or how you do it, prepare your anus."
Customer testimony is better advertising than advertising.

Here on the forum is full of advertising, in the form of pictures with towers, or HoF's, or ATH's. As main advertisement globals/HoF's is spammed in the game constantly. So why here can not to be players, who pissed away all? It has nothing to do with the economy.
 
Here on the forum is full of advertising, in the form of pictures with towers, or HoF's, or ATH's. As main advertisement globals/HoF's is spammed in the game constantly. So why here can not to be players, who pissed away all? It has nothing to do with the economy.

You know what drives "economy" for sure - shrapnel and cheap metal residue, I know, kkthx.

Btw, 200 pages at ARK AH - crystal achievement and rainbow.
 
It's better for MA to have players that can legitimately say "I profit, I withdraw" than ones who can legitimately say "No matter what you do or how you do it, prepare your anus."
Customer testimony is better advertising than advertising.

As I see, (and I am serious) - it's CHEAPER to release explosive blueprints and equuses with shrapnel, and keep idiots close, than trying to balance "smart asses".
 
You once said that you run some IRL business.

Now I really wondering what kind.

It is for sure some consulting.

Shit, I really puzzled.

My man lol :cool:
 
Eve vs all.

I like it. Go on Eve, show them you can beat anyone!!!:laugh:
 
Eve vs all.

I like it. Go on Eve, show them you can beat anyone!!!:laugh:

Tracker is enough showoff - let they go and Profit with Level 13™.

What I really curious about - how MA will deal with resellers at AH with shitloads of alts - because low MUs sometimes lead to higher turnovers, and more important - at AH low MU have low tax fee. Also - low MU is like risk-free, you always can free your PEDs just by TTing shit.

I really wonder how MA will deal with it. Lowering turnovers, probably?

By the way - fucking shrapnel was part of that plan too, I think. It wasn't intended for "increasing MU of stackables" - this shit can eat Gewitter, but I think it was intended to drastically decrease amount of stackables like oils and all those "resellable" low-TT-highturnover crap.

And in the end - most of the loot is crappage which resellers can't use, haha, and rest is barely resellable (compared to prev times) shit.
 
I would like to see at least a V version of the EP bp next VU :)
 
I will sell out and eat my own f*cking hand if I see an EP V blueprint.. :yup:

It will be cool, maybe we will see the real players from real casino in EU? :laugh:
 
It will be cool, maybe we will see the real players from real casino in EU? :laugh:

Or we'll see a reopening of the "gambling" appeal that MA had to face between 2006-2008.. Which may be hard for them to explain this time.. When MA takes a cut of the return and supplies all of the materials you have gambling I'm afraid.
 
I will sell out and eat my own f*cking hand if I see an EP V blueprint.. :yup:

Don't risk your main hand :)

As for the topic: Offer and Demand is directly influenced by MA.

Saying players should ask for more markup for their resources is just like saying sweaters should ask more their sweat. It's all offer and demand, and if a large portion of buyers went out of "Auction" then markups will lower - that's a fact and you cannot do much about it.
 
Maybe the problem is too big mining amps. In my opinion it would be better if they removed biggest amps from the game, maybe the top third or something like that, and by that way restricting the possible finds/hour.

The biggest problem for the economy is probably the low player increase or even decrease for the last couple of years. A lot of the old players have pretty much everything they need and have low demand on things. I also think that decay on a lot of things are too low and should be increased, and maybe some kind of "time" decay for things like vehicles, cloth and similar items. I know people hate decay, but decay and the need to buy new things is also the thing that drives the economy.

My solution for MA: Have very few unlimited items, increase decay on items, but also increase the loot to players as an compensation. That would make the activity increase when players needs to replace their things more often.
 
In PE days, the cats were hungry....

Today, those cats are now fed, fat, and lazy!
 
Maybe the problem is too big mining amps. In my opinion it would be better if they removed biggest amps from the game, maybe the top third or something like that, and by that way restricting the possible finds/hour.

The biggest problem for the economy is probably the low player increase or even decrease for the last couple of years. A lot of the old players have pretty much everything they need and have low demand on things. I also think that decay on a lot of things are too low and should be increased, and maybe some kind of "time" decay for things like vehicles, cloth and similar items. I know people hate decay, but decay and the need to buy new things is also the thing that drives the economy.

My solution for MA: Have very few unlimited items, increase decay on items, but also increase the loot to players as an compensation. That would make the activity increase when players needs to replace their things more often.

Reducing supply is not the answer. Increasing demand, which it was before the explosive blueprint, is what needs to be done. In the end, the explosive blueprint MUST be changed to complete the cycle between the three professions. The way it is now, left unchecked, will spell disaster for the game.. from what I can see.

I can no longer craft Terra Amps at a break even or profit (TA4, TA6) because mining materials have dropped because people arent gambling with them anymore... so no one amps big. This is just a small part of the larger picture.
 
Reducing supply is not the answer. Increasing demand, which it was before the explosive blueprint, is what needs to be done. In the end, the explosive blueprint MUST be changed to complete the cycle between the three professions. The way it is now, left unchecked, will spell disaster for the game.. from what I can see.

I can no longer craft Terra Amps at a break even or profit (TA4, TA6) because mining materials have dropped because people arent gambling with them anymore... so no one amps big. This is just a small part of the larger picture.

Yes, demand is the most important thing, that's why I think a higher decay would be good for the economy. But at the same time if you decrease the supply/hour (lesser amps) you will also have a higher MU.
 
Part of the problem is that we can now turn over ped at a vastly increased rate than we ever have in the past. EU has lost it's relaxed attitude, we have to do everything now and as quickly as possible and MA helped us along with that as it meant we'd spend more.

Reduction in choice is certainly a good option and one MA have implemented a few times in the past by removing ingredients from the loot pool for certain bp's.

By slowing things down and letting people take things at the their own pace it might encourage more players to stick around and increase consumption of the crafted items. A lower MU per item might not be so bad if you can sell more of them.

But right now MA doesn't have it's eye on EU it's well and truly focused on Compets at the expense of EU.
 
I would like to see at least a V version of the EP bp next VU :)

200 PED/click.

Would be expensive to run 10,000 clicks on that puppy.

I will sell out and eat my own f*cking hand if I see an EP V blueprint.. :yup:

To be fair a 200 ped/click bp wouldnt make any difference now. Metal residue is as low as it can get.

Hell they could introduce a 2000/click or 20000/click none of which would make a blind bit of difference now.

Apart from one thing, CLD payments would go up :)


Rgds

Ace
 
i feel stuck in EU, too high playing costs, too high costs to sell out, no way to reach my plans anymore, no point in reaching my plans anymore so wtf. MAs improvements that i found cheap cost me peds, MAs improvements that i found genious cost me peds. No MUs on most things so every action is a gamble or in other words a sure loss. The change of management in MA was a change from a management that has built up a universe for players to a management that is only milking milking milking its players. Calypso is a mere shadow of what it once was.

The soul is gone, only blues left!
 
To be fair a 200 ped/click bp wouldnt make any difference now. Metal residue is as low as it can get.

Hell they could introduce a 2000/click or 20000/click none of which would make a blind bit of difference now.

Apart from one thing, CLD payments would go up :)


Rgds

Ace

It will speed up a certain process :)
 
The current basics, that's what's wrong.. MA ppl can always contactme for some advice :p
You can keep the 'we miss you' spam mails
 
same counts for armor crafting (well a few high end L armors like Lich not counted).

Some specific "fails":
Langotz in Ghost(L). Imagine if it it would be possible to Craft (L) ghost footgaurds, to fill up the missing gap, and to sell it at say 110%-120% instead of 300%.

Cyclops heads needed for hoplite armguards. MA removed Cyclops heads from loots, to stop crafting of Philosopher's Sword and Archon Sword. So because MA wanted to stop craftign of those swords, its no longer possible to Craft hoplite arms.

Complete halt of drop of "generic Components". Sure, the weapons crafted with those aren't now the most long lasting, but I guess a few generic Components here and there could drop in loot without ruining the drop of shrapnel. Maybe with cheaper residue, it's possible now to Craft some of those guns at an affordable cost (Manis?).

A suggestion: I know some ubers would complain about this (as they did for rocket launcher for combat tokens); but make some (L) weapons that's better than the repairable counterparts. Maybe let them use lots of Resources like sweat and nova. What I'm trying to say is, for players to like (L), it must be better than repairable at same level (eg dmg/sec or dmg/hit at professional level 45).
 
A suggestion: I know some ubers would complain about this (as they did for rocket launcher for combat tokens); but make some (L) weapons that's better than the repairable counterparts. Maybe let them use lots of Resources like sweat and nova. What I'm trying to say is, for players to like (L), it must be better than repairable at same level (eg dmg/sec or dmg/hit at professional level 45).

Which was one many of us made when L was first introduced by making the decay slightly better so you got more shots out of them to encourage people to use them ihstead of the UL version. Instead we got the massive ped increase in cost and decay, the adjustments in loot to allow the huge ped cost of the L items and their decay, huge HP mobs and the low regen massive hp mobs.
 
Back
Top