Rocket192
Elite
- Joined
- Nov 16, 2012
- Posts
- 3,063
- Location
- Michigan
- Society
- Classified
- Avatar Name
- Sean Rocket Connors
This is lengthy and dense... brace yourselves.
After putting two and two together I have come up with a possible explanation for the recent drastic changes in EU which consist of, but are not limited to: Explosive Projectiles BPs, Shrapnel Introduction, and transformation of the EU economy...
Behold.... https://docs.google.com/spreadsheet/ccc?pli=1&key=0Aj1CPJcQncDndHF4X2I4aDB3blhFVWNpY2E3a1FUSWc#gid=0
Starting from 2011 moving down to 2015 following the "ROI" columns (1100, 1200, etc..) The return of investment on CLDs has decreased, a lot in the last 4 years.. from ~21% (2011) to ~15% (2015)...
Since CLDs give the players a lot of insight into the revenues of MindArk, it can be concluded they're feeling the hurt.
Fast Forward to omgzpaniczzskyisfallingz period of EP bp and shrapnel introduction.. Turnover for all three professions has increased:
Shrapnel = hunters convert to ammo for 101%, then go hunt more...
EP bps = Residue is cheaper; gun/attachment crafting is boosted...
EP bps 2 = mining amps get cheaper, big amp miners flood the market...
Rinse... Repeat...
I may be one of the biggest criticizers (complainer/whiner/baby) about the introduction of EP bps and shrapnel, but if something needed to be done then something needed to be done to keep EU moving.
If players won't log on longer and cycle peds fast enough to keep MA afloat then MA must adapt..
This could also explain the huge push for new players..
Many have complained about MA unleashing event after event upon us... but look at the CLD payouts during events... in most cases it's 150%+ the normal payout, so why wouldn't MA try to boost revenue by releasing events?
I do think this is backfiring somewhat... as many players prefer EU the "way it was" pre-2012.. or even pre-2010 for that matter. CLD payouts were certainly higher in 2012 than they are now, but to answer the question of why, I'm not sure.
MA needs to keep their playerbase happy (as we write their checks), but first and formost they need to keep their business alive.
The way I see it MA has two options... return EU to when turnover/playerbase was the highest, or find ways to adapt and shape the universe in a way that keeps their business afloat, and pleases us players. I'm sure one choice results in bankruptcy and the other results in prosperity, so let's hope they know what they're doing.
After putting two and two together I have come up with a possible explanation for the recent drastic changes in EU which consist of, but are not limited to: Explosive Projectiles BPs, Shrapnel Introduction, and transformation of the EU economy...
Behold.... https://docs.google.com/spreadsheet/ccc?pli=1&key=0Aj1CPJcQncDndHF4X2I4aDB3blhFVWNpY2E3a1FUSWc#gid=0
Starting from 2011 moving down to 2015 following the "ROI" columns (1100, 1200, etc..) The return of investment on CLDs has decreased, a lot in the last 4 years.. from ~21% (2011) to ~15% (2015)...
Since CLDs give the players a lot of insight into the revenues of MindArk, it can be concluded they're feeling the hurt.
Fast Forward to omgzpaniczzskyisfallingz period of EP bp and shrapnel introduction.. Turnover for all three professions has increased:
Shrapnel = hunters convert to ammo for 101%, then go hunt more...
EP bps = Residue is cheaper; gun/attachment crafting is boosted...
EP bps 2 = mining amps get cheaper, big amp miners flood the market...
Rinse... Repeat...
I may be one of the biggest criticizers (complainer/whiner/baby) about the introduction of EP bps and shrapnel, but if something needed to be done then something needed to be done to keep EU moving.
If players won't log on longer and cycle peds fast enough to keep MA afloat then MA must adapt..
This could also explain the huge push for new players..
Many have complained about MA unleashing event after event upon us... but look at the CLD payouts during events... in most cases it's 150%+ the normal payout, so why wouldn't MA try to boost revenue by releasing events?
I do think this is backfiring somewhat... as many players prefer EU the "way it was" pre-2012.. or even pre-2010 for that matter. CLD payouts were certainly higher in 2012 than they are now, but to answer the question of why, I'm not sure.
MA needs to keep their playerbase happy (as we write their checks), but first and formost they need to keep their business alive.
The way I see it MA has two options... return EU to when turnover/playerbase was the highest, or find ways to adapt and shape the universe in a way that keeps their business afloat, and pleases us players. I'm sure one choice results in bankruptcy and the other results in prosperity, so let's hope they know what they're doing.