Ace Flyster
Marauder
- Joined
- Aug 31, 2006
- Posts
- 5,030
- Location
- England, London
- Avatar Name
- Dave Ace Flyster
So here is the basic idea:
Cave system, where you HAVE to clear a room to unlock the next room, and they get progressively harder.
The further down you go, the bigger the mobs, but the crunch is, there is no limit.
All caves are unlocked to the currently furthest down person, if they die, then all rooms lock to the next currently alive person.
And it can get silly, and why not? So the mob levels steadily increase, to thousands and thousands of levels.
It would be a good solo and team challange to see how far we can get.
All posts / suggestions welcome
Rgds
Ace
EDIT: the mobs respawn, but there are clear areas in each room, so you can wait safetly for people to join you to help.
Edit2: furthest person down, is in room 43 they die, the next alive person is in room 35, so all 36 to 43 rooms get locked
Cave system, where you HAVE to clear a room to unlock the next room, and they get progressively harder.
The further down you go, the bigger the mobs, but the crunch is, there is no limit.
All caves are unlocked to the currently furthest down person, if they die, then all rooms lock to the next currently alive person.
And it can get silly, and why not? So the mob levels steadily increase, to thousands and thousands of levels.
It would be a good solo and team challange to see how far we can get.
All posts / suggestions welcome
Rgds
Ace
EDIT: the mobs respawn, but there are clear areas in each room, so you can wait safetly for people to join you to help.
Edit2: furthest person down, is in room 43 they die, the next alive person is in room 35, so all 36 to 43 rooms get locked