Where are we heading to?

cute781217

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Yao-Te WildHeart Huang
At first, Mindark asked planet partners to develop local economy by creating planetary specific minerals, loots and blueprints. Arkadia is the only planet other than Calypso does this right, but seems like everything went wrong since the update of Planet calypso update 2012.5, which released abundant new looted weapons which alot superior than those crafted weapons.

Then update comes after that every planets adding new weapons follows the new eco standard, the weapon-crafting business is like BOOM drop down to almost nothing. Then the sharpnels and explosive blueprints, which make those gamblers don't even need to buy resources from any other players at all. The Vu comes last week released even more (L) Weapons from mobs in Calypso, Cyrene and Arkadia, from what I see it Mindark cutting down the economy bit by bit.

The connection of Hunting, Mining and hunting is almost fell apart, I mean crafters can gamble with Explosive bps and no longer need to buy oils from hunter or minerals from miners, they don't need to craft weapons because no one would buy it anyway since there are way superior guns drop from mobs and almost always available on auction. Hunters don't need to sell oils or loots to Crafters since they don't need to gamble on Simple I or Clothing bps. Same thing happen to miners which the markup of alot minerals drop to ground, which is already bad before the Mining Mania, and got even worse after that.

Where are we exactly heading to with the shape of current economy? I mean working economy? even Calypso is "not that working" any more(compared with what it was). Don't even need to say to other planets.
 
Problem is all the planet partners are competing with each other for their cut of revenue. Hence why we see so many weapons l and ul etc etc. i dont know if ma has a set standards for all pps to follow i dont know. But with the recent introduction of super hp puny mobs i doubt it.

Not going to touch on the subject of explosive blueprint either i think its a waste of time as it doesnt drop high mu prints. Just my view though.
 
You do realize there is quite a bit more than weapons to craft?
 
Seems MA is getting desperate and trying to find some solution to increase player numbers. The planet partner thing didn't bring in the thousands of new players they projected so now they are scrambling to find a solution to keep the lights on.

Lowering the cost to play is one of their goals they mentioned. Droping the MU of stuff is one way to go about it even at the expence of upsetting the older players because old players are not enough to keep going.

Some say the market is bad now but I suspect it is exactly were MA wants it so new players don't feel as ripped off with high mu stuff.

All speculation based off everything I have been reading.
 
Seems MA is getting desperate and trying to find some solution to increase player numbers. The planet partner thing didn't bring in the thousands of new players they projected so now they are scrambling to find a solution to keep the lights on.

Lowering the cost to play is one of their goals they mentioned. Droping the MU of stuff is one way to go about it even at the expence of upsetting the older players because old players are not enough to keep going.

Some say the market is bad now but I suspect it is exactly were MA wants it so new players don't feel as ripped off with high mu stuff.

All speculation based off everything I have been reading.

Just take a look around, dont know how long youve played but seeing the amount of avatars online now compared to 1-2 years ago is a huge difference, alot mroe peoples play now :)
 
Just take a look around, dont know how long youve played but seeing the amount of avatars online now compared to 1-2 years ago is a huge difference, alot mroe peoples play now :)

Have to agree with this their seems to be alot more newer players not on caly noob areas but cyrene as well.
 
Then it is not only the question to get more players without getting players who make good deposits of money and keep the old ones financially strong players, because it's not worth getting a lot of new players into the game who do not make deposits and lose old players who used to deposit a lot even i the game has more players in the game now then before.

:twocents:
 

Pretty much sums it up..

MA getting desperate for revenue (thanks to CLDs, fewer depositors, fewer players, devaluation of foreign currencies to USD, etc...), too many planet partners.. and far too many unicorns.
 
Then it is not only the question to get more players without getting players who make good deposits of money and keep the old ones financially strong players, because it's not worth getting a lot of new players into the game who do not make deposits and lose old players who used to deposit a lot even i the game has more players in the game now then before.

:twocents:

Well I already posted that some years ago, but seems I have to say it again:

Its better to have 1000 Players depositing 10$ a month, than having 1 player that deposits 1000$/month.
 
Well I already posted that some years ago, but seems I have to say it again:

Its better to have 1000 Players depositing 10$ a month, than having 1 player that deposits 1000$/month.

Yes, I deposited between 50 an 100 € a month, now I try to sell loot and electronic items, I'm swunting for vibrant sweat and try to make profit *$$$$$*

I'm very interested to know when the Pet Arenas are implemented. I have some pets tamed and drilled, now I want to know what fighting skills the pets will have.
 
Just take a look around, dont know how long youve played but seeing the amount of aviators online now compared to 1-2 years ago is a huge difference, alot mroe peoples play now :)
Seems the exact opposite to me as far as caly is concerned. I started in 2013 and played for about 2 months. Icarus, port angeles, and twin peaks had substantially more players than now. It was hard getting anything done. Now I go to those places and only on weekends are there countable green dots. I spent 2 hours at sweat camp doing puny mission and seen only 4 people happen by. In 2013 the same place was so crowded everyone was fighting for the mobs. Icurus is still somewhat busy but still not to 2013 levels. Twin Peaks had 20+ people with endless trade chatter. Now just a handfull of people with a couple traders. Maybe it is just my timezone people are not on or they have new places to hang out.

I went to cyrene and arkadia in 2013 but both were dead. Maybe all the new players are starting there now. I haven't been back to those planets since 2013. I might check them out again.

Mindarks financial statements have the numbers but 2014 won't be out for a few months. It should be telling. 2013 was better than 2012 so hopefully they are carying that momentum.

Google "mindark fanancial statements" to see them. Anyone investing in this game should.
 
Seems the exact opposite to me as far as caly is concerned. I started in 2013 and played for about 2 months. Icarus, port angeles, and twin peaks had substantially more players than now. It was hard getting anything done. Now I go to those places and only on weekends are there countable green dots. I spent 2 hours at sweat camp doing puny mission and seen only 4 people happen by. In 2013 the same place was so crowded everyone was fighting for the mobs. Icurus is still somewhat busy but still not to 2013 levels. Twin Peaks had 20+ people with endless trade chatter. Now just a handfull of people with a couple traders. Maybe it is just my timezone people are not on or they have new places to hang out.

I went to cyrene and arkadia in 2013 but both were dead. Maybe all the new players are starting there now. I haven't been back to those planets since 2013. I might check them out again.

Mindarks financial statements have the numbers but 2014 won't be out for a few months. It should be telling. 2013 was better than 2012 so hopefully they are carying that momentum.

Google "mindark fanancial statements" to see them. Anyone investing in this game should.

These days we have chat-channels like #calytrade, so people dont have to be in the same area as others to show their advertisements.
Yesterday i was at Twin Peaks... there were about 30 people in that area excluding the ones inside the mobile service center deluxe terminal.
 
These days we have chat-channels like #calytrade, so people dont have to be in the same area as others to show their advertisements.
Yesterday i was at Twin Peaks... there were about 30 people in that area excluding the ones inside the mobile service center deluxe terminal.
I was there for a while waiting on auctions to close. Maybe 5 around plus a few crafting. Must be timezone thing. In another thread I was reading it reminded me I started when Monria launched I think.that might be why it was overy busy.
Anyway MA needs a lot of new depositing players to start heading to profitability for them and the planet partners. Thousands not hundreds. Will see what the 2014 financial report says. Maybe they are making progress.
 
There are alot of new players, but most of them dont last long. You always see the same names over and over when it comes to hunting. The cost to play once you get over level 20 is to much for most. Or must are not willing to play at that cost.

Id say we have alot of players from 2013 and gained very few in 2014 who stuck around. But with taming and new guns dropping and driving some MU down 2015 could be a stay year.
 
Little thoughts about EU

I am a n00b and surely i am wrong but I think MA just trying to keep the game alive because they seen that the game is dying. I don't know if EU players given a look around playing other games or even reading reviews and game webzines but everywhere the comments about EU are bad: "it is a scam!", "game for gambling, not really a game" and so on. This is not the best advertising to get new players.
People who says that there are much more new players now than before maybe are used to standards that are totally out of the game market. I played several games and EU is the most desert game i every seen. The only thing that keeps EU alive is the RCE and some old players who still invest in it. Lot of friends of mine joined EU, played a few and given up going to play other games where they can really "play" something instead to stay hours sweating just to get the money to shut a couple of mobs and then go back to sweat...
It could work time ago when EU was the only sandbox game and a good sci-fi oriented game but today there are too many other games that give much more fun almost immediately and strangely people spend their money there also being F2P.
Then MA started to copy things that was successful in other games, taming, weapon dropping and so on but they are slow and old long-term players seems blind, they really believe EU can survive forever in the actual game market. Remember that RCE is not a "must-have" for a game, very few gamers are interested in RCE. They want a good solid game with great graphic and lot of fun. And there are lot of new and upcoming games that will make them happy. <removed>
The only "out-of-the-crowd" features that EU has is the RCE but it is not enough so MA MUST to find a way to re-align with the market. This means new players who play for fun and not for money but that will deposit money to buy game stuff, money that will go in the MA pocket but also in the pockets of who "believe" to get real money playing a game.
But to get new "normal gamers" ETU needs better loots, better fights, taming, better looking world, gun-porn (lot of weapons), fast combat, much more armours, aesthetical enhancements, vehicles, events and so on. Everything people can find in other games. Because the background already exists in EU: skill mechanism is great, CryEngine is not that bad, sandbox works fine here and there is a base of "aficionados" who will never leave.
So welcome to the new features, welcome to the new horizons.
Otherwise your game will have short life. I hope not because I started to love it but not because it is better than others, I honestly can say it is better than other games, but because I try to see its inner potential and I believe it may give alot to players if MA team starts to play a few with other games and try to bring here some new ideas.
This is my little thought about EU. Surely I am wrong being a n00b here. :ahh:
 
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I am a n00b and surely i am wrong but I think MA just trying to keep the game alive because they seen that the game is dying. I don't know if EU players given a look around playing other games or even reading reviews and game webzines but everywhere the comments about EU are bad: "it is a scam!", "game for gambling, not really a game" and so on. This is not the best advertising to get new players.
People who says that there are much more new players now than before maybe are used to standards that are totally out of the game market. I played several games and EU is the most desert game i every seen. The only thing that keeps EU alive is the RCE and some old players who still invest in it. Lot of friends of mine joined EU, played a few and given up going to play other games where they can really "play" something instead to stay hours sweating just to get the money to shut a couple of mobs and then go back to sweat...
It could work time ago when EU was the only sandbox game and a good sci-fi oriented game but today there are too many other games that give much more fun almost immediately and strangely people spend their money there also being F2P.
Then MA started to copy things that was successful in other games, taming, weapon dropping and so on but they are slow and old long-term players seems blind, they really believe EU can survive forever in the actual game market. Remember that RCE is not a "must-have" for a game, very few gamers are interested in RCE. They want a good solid game with great graphic and lot of fun. And there are lot of new and upcoming games that will make them happy. <removed>
The only "out-of-the-crowd" features that EU has is the RCE but it is not enough so MA MUST to find a way to re-align with the market. This means new players who play for fun and not for money but that will deposit money to buy game stuff, money that will go in the MA pocket but also in the pockets of who "believe" to get real money playing a game.
But to get new "normal gamers" ETU needs better loots, better fights, taming, better looking world, gun-porn (lot of weapons), fast combat, much more armours, aesthetical enhancements, vehicles, events and so on. Everything people can find in other games. Because the background already exists in EU: skill mechanism is great, CryEngine is not that bad, sandbox works fine here and there is a base of "aficionados" who will never leave.
So welcome to the new features, welcome to the new horizons.
Otherwise your game will have short life. I hope not because I started to love it but not because it is better than others, I honestly can say it is better than other games, but because I try to see its inner potential and I believe it may give alot to players if MA team starts to play a few with other games and try to bring here some new ideas.
This is my little thought about EU. Surely I am wrong being a n00b here. :ahh:


good analysis of the current situation :cheer:
 
I am a n00b and surely i am wrong but I think MA just trying to keep the game alive because they seen that the game is dying. I don't know if EU players given a look around playing other games or even reading reviews and game webzines but everywhere the comments about EU are bad: "it is a scam!", "game for gambling, not really a game" and so on. This is not the best advertising to get new players.
People who says that there are much more new players now than before maybe are used to standards that are totally out of the game market. I played several games and EU is the most desert game i every seen. The only thing that keeps EU alive is the RCE and some old players who still invest in it. Lot of friends of mine joined EU, played a few and given up going to play other games where they can really "play" something instead to stay hours sweating just to get the money to shut a couple of mobs and then go back to sweat...
It could work time ago when EU was the only sandbox game and a good sci-fi oriented game but today there are too many other games that give much more fun almost immediately and strangely people spend their money there also being F2P.
Then MA started to copy things that was successful in other games, taming, weapon dropping and so on but they are slow and old long-term players seems blind, they really believe EU can survive forever in the actual game market. Remember that RCE is not a "must-have" for a game, very few gamers are interested in RCE. They want a good solid game with great graphic and lot of fun. And there are lot of new and upcoming games that will make them happy. <removed>
The only "out-of-the-crowd" features that EU has is the RCE but it is not enough so MA MUST to find a way to re-align with the market. This means new players who play for fun and not for money but that will deposit money to buy game stuff, money that will go in the MA pocket but also in the pockets of who "believe" to get real money playing a game.
But to get new "normal gamers" ETU needs better loots, better fights, taming, better looking world, gun-porn (lot of weapons), fast combat, much more armours, aesthetical enhancements, vehicles, events and so on. Everything people can find in other games. Because the background already exists in EU: skill mechanism is great, CryEngine is not that bad, sandbox works fine here and there is a base of "aficionados" who will never leave.
So welcome to the new features, welcome to the new horizons.
Otherwise your game will have short life. I hope not because I started to love it but not because it is better than others, I honestly can say it is better than other games, but because I try to see its inner potential and I believe it may give alot to players if MA team starts to play a few with other games and try to bring here some new ideas.
This is my little thought about EU. Surely I am wrong being a n00b here. :ahh:

+1

This thread is depressing me. If/when EU dies a part of my soul will die with it :(
 
This is my little thought about EU. Surely I am wrong being a n00b here. :ahh:

I agree with most of it, I'd certainly say EU is too damned slow for most now and way too slow for PVP. PVP in EU has always been more like instagib on mogadon and trying to explain why head shots make no difference and that you can miss a mob that's standing right in front of you gets tiresome.

Cryengine is not the problem, it's the back end servers holding up most of the improvements as they just can't cope with the demands being put on them. They've been trying to fix it with recently - too bloody late if you ask me - with the events they've been running on Calypso. The fact that instances are over subscribed and people find it hard to get into them with the current player base isn't good as we're no where near the number of players we had when I joined PE.
 
well, sorry for being honest, but in my opinion the only problem is mindark. they seem to fail for over a decade in making this game reach the masses, retaining a majority of the players who join, providing both a longtime vision for the players and enough reasons to keep going, while keeping the average cost to play somewhere around what average joe can afford.

i wish there weren't so many things which also scare people away, but after 9 years i could probably fill a book with it.

to name just a few keywords what comes into my mind:
o) quality of service (VUs, servers, events, ...)
o) customer relationship and communication?
o) quality, reliability and integrity of published information
o) the insecurity of not knowing where we are heading to

maybe i just take some things too seriously because i'm an IT professional myself, and i really really love playing this game. i'm 99% sure entropia won't die even in the next decade, but there always remains a bitter taste when i think about mindark and what they dare to do, again and again, for such a long time. their ways of setting up people are very creative sometimes...

on the other side, i really had the feeling some times in the last year, that they try to listen to us, and also try to improve their work. so, good luck to you mindark, and thanks for trying! and please don't put me on the noloot list now! ;)
 
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