here is an idea:
why not remove nano cube from TT the day ammo and bomb become crafted item ?
so everyone would have something with MU as main prof suply.
How is that good for game that players loose money on Explo Bp? Anyway its like external app not connected to entropia, its like saying its good that entropia players went to casino and lost money in slots.Good for casino for sure.
OK, turnover might be a little to high, reducing it by at least 50% could be done without problem.Level IV explo costs 20ped/click its exactly like mining foma with unl 13 amp, how that would be good for this game if you could buy unl lvl13 amp for even tt+20k ped?
All ores enmats would end the same like metal res 101% at best anyway who would buy it if there would be lvl13 in TT.
If it would be only a few UBERs owning uL gear, it would be fine! Nearly everybody got uL gear these days.Hunters who hunt big mobs buy L equipment to be able to shoot them,and pay big mu on it.I would say 90% players do that way not counting those few ubers who owns UNL top gear.
Crafers gamble with f.e. Dynera Sights and many other BPs, paying MU, too.Miners pay Markup to gamble with high amps indoor.
Just wrong, especially the uL SIB gear mid levels to high levels has got extreme impact on economy.UNL items ofc are bad i would love to see new crafted L items better than UNL versions, but all of this UNL stuff didn't make that huge negative impact on economy in entropia like this one BP.
Demand is all time time lowest, how that could be a good sign of growing economy?
Well introduction of that BP was first step into right direction, as it put crafters in position to be able to play without paying MU, what hunters and crafters all time could do! Fairness !Changing Explo Bp would be first step to fix this, instead we have new event with new bath of UNL items and no signs of new better BPs.
Few guys said that everything is balancing,yes but in which way? If we won't see changes soon everyone will get just 100.5% Mu at best.And it would be fair,all profession with avg 100.5% mu. This kind of game we want to have?
Miners always claimed that it is easy to always break even or profit from MU.Now miners got huge kick i wont say where, what if next vu will bring lvl10+ amps,top finders,enhancers and best hunting stuff to tt?
A lot crafters don´t gamble, they craft items to sell to other players (not to TT) with MU, to craft this items, they need resources, which still come from mining and hunting. Only the gambler part, doesn´t need to buy ores and enmatters. Crafters who try to break even or profit from MU out of products, surely don´t click Explo BP, but buy some of the residue generated out of it.What would happen to crafters then? What kind of niche they would find? Affiliate program? Still you would say ok let them run with those lvl 13 on foma anyway they loose money because there is no mu on any ores so that's good for the game?
How this road would end?
Hunters would get just sharpnel
Miners would get anyway 0% mu,or they change ores/enmats for some kind of "mining sharpnel"
No need for auction house.
Crafters would just continue to click Explo IV or maybe V-VI whats the diference.
And then instead of MMO RCE we have single player casino game with nice graphic.
If we don't show our dissatisfaction it will end like this, why few of you guys want that?
I see we can agree in few points.
Unl items are bad but instead of introducing new crafted L ones we get new batch of unl weapons from events,boosts from web store,more bounded items and this Explo Bp.
If you say UNl mid-hig lvl weapons are but i dont get why you say Explo Bp is good.
Reducing tt value on lvl IV i dont know about that,i still think it would better if it would use at least some part of mats from our economy.
I was saying what if we'll see high amps and other end game stuff in TT.
Lets say MA would put only mining amps in TT, crafters could still profit on other things like enhancers,armors,faps,finders, but is that good?It would have huge negative impact on crafters they could still profit on other this but let's be honest that's not how it should look like.They would do like 90% less stuff for sale?
You say its right direction, so just an example would it be good to see mining amps in TT?
Why Explo is good?
Again:
Hunter can buy uL gear, to safe MU, no MU on ammo
Miner can buy uL gear, go unamped, no MU just probes
Crafters can craft explo, no MU just something out of TT
For the fairness, something like Explo BP is needed.
Befor Explo every crafter, had to pay MU, even if he just wanted to gamble little, no matter if high or low stakes.
Compared to other proffession,
it was like a hunter would have to buy his ammo with MU
it was like a miner would have to pay MU for his probes.
Thats just not fair for crafters, something that could be done for crafters without the need to pay markup, was long time overdue.
If MA really go back and removes the explo BP, then please remove all existing uL gear for miners and hunters aswell, so that it is no longer possible for any proffession, to play without paying MU. Just for fairness!
Removing all uL doable ?
No, to much MU already paid for uL gear, many things sold in 5 digit PED range, a few sold in the 6 digit PED range.
MA can´t compensate for the investments, players already did for this items, so remove uL is just not doable.
As there is no way to remove uL from EU, there has to be an option for crafters, to play at TT input only aswell.
Personally I would go one step further and add Explo I BP at technican, and remove the other component BP from it. If done so a absolutely new player could go to technican, buy the BP, buy some nanocubes at TT and start crafting.
Why that?
Absolute new player can go to TT, buy a gun buy some ammo and start hunting!
Absolute new player can go to TT, buy finder, buy excavator, some probes and start mining!
You see there is obvious disadvantage for players who want to start as crafters, they need to buy resource with MU to start, or they need to buy the BP with markup to start, no way to get started without buying something from other players, and that is wrong imo.
From economical point of view it is wrong that it is possible to play for TT only, at higher levels, but as it is possible it should be possible for all.
Explo IV maybe a shot to far, due to it is enourmous turnover its out of balance.
Removing it completely not an good option, adding additional ingredents not a good option aswell, because then it wouldn´t be a TT only BP anymore.
It could be adjusted, just by reducing the nanocubes needed / click, and increase of level, what I already said in former post.
BTW, it would be possible to have a functional economy, even if there is only uL items. But in that case there has to be regularly new items, that are always better than what already exists. Thats just not the case in EU, some items that have been f...ing best in game 10 years ago, still is f...ing best ingame. Thats one of the biggest fails I see, its protectionism by MA to save old players investments. Protectionism is always and everywhere wrong!
i thought some and i think next vu we will get sth like shrapnel in mining...
Yes new player can go buy a gun and start shooting but he pays decay and defence costs,miners decay from finder,excavator,refiner so at start they are paying around 103-104%
Crafted ammo and probes not doable in 90% return economy
Miner/Hunter cyle 1000 PED - return 900 PED
Crafter produces ammo/probes out of 900 PED - return 810 PED
Miner/Hunter now can cycle only 810 PED - return 729 PED
...
market will run dry of everything
???
Anything from TT cost 103-104%
???
Am I stupid, never seen anything at TT to cost more than TT
And about decay:
1 click 400 nanocubes - failed <--- what is this win/profit/break even or just 400 nanocubes decayed ????
I don´t get your point, sorry.
You don't change things over night, especially in a real economical model.
I think you misunderstand my post!
all I mean is if you're going to craft something like (L) weapons that will sell with some mu, it's understandable that the mats needed would have some markup... however if you're going to craft ammo, it seems like there shouldn't be any problem with the mats being from the TT!
does it make sense that mined resources that might normally sell for 110% would be used to craft ammo?
I know I wouldn't want to have to buy ammo from the TT for 110% to hunt!
I get the issue with residue, but shouldn't this petition be to remove residue from ammo crafting returns, not remove the BP? people have paid big money for the BPs, and invested in their quality ratings!
I suggest they keep the BP and remove nanocubes from TT and put them in loot. That should make most everyone happy.
add a npc that cycled any item of its TT value to nanocubes. This would solve used limited guns.
FYI: Solution for EU is easy. Just ask to remove quantity - condition slider. And all will be ok