You are missing some things here... There is lots of opportunity for crafting profits. Enhancers, basic sheet metal, and if you can't craft weapons and armors that have good markup then you are still a noob crafter and shouldn't be whining either about crafting markups.
Please tell me where to get the generic components I need to craft the weapons I crafted in the past that could be sold at break even MU? It just don´t drop, so no way to craft it.
I am not that much armor crafter, but how many Lich, Spectre BPs exist, and the L ones, yes Orca is nice cold armor, but not enough Chomper wool to get enough Cold Fabric, not to speak of Ultra Cold Fabric for the Harness.
Not enough resources to craft that things.
What is craftable regularly (doesn´t need some special extremly rar or just not dropping component) is just crab or BP for it not available! The handful of crafters owning it will not sell it, so craft crap armors for TT and hope to loot the BP myself (actually what I do!)
Situation with Ark BPs is better, but I am not at Ark and I don´t want to move to Ark, I am a Caly kid, and this is Caly Forum, you know why I post here ?
EP should NOT drop metal residue with loot. That would fix so many problems. It is not established that nanocubes are metal, therefore they should not drop metal residue. Where prints use only TT ingredients in, only TT ingredients out should be allowed. It would be logical then, for nanocubes to drop in lieu of residue. Worst case, replace it with shrapnel, I mean c'mon. But don't replace it with residue that used to have real markup. Losing that markup on residue really HAS taken the profit out of a lot of crafting. No one made basic filters or standard dampers for the filters or dampers, but for the residue. Ya know? Or most of the other components either. It was all about the residue because it often had more markup than the item being crafted.
About the components for residue, well there is a lot components that still sell, that produce residue aswell, no need to craft the TT food components to get residue. Actually I never understood why people did that, as crafting Basic Sheet Metal makes residue too and product is sellable.
Removing residue from EP BP, why ? It is crafted for ATH and it is comon drop, MU for the comon drop is down.
It would be the same, when miner uses L13 amps, hits Lyst/Oil ATH, and people would complain, remove oil/lyst from L13 amp finds, the HoF hit with it is dropping MU to much. LOL
But also, everyone is ignoring the laws of supply and demand here. When those uber ores become TT food, the prints needing them will be gambled with by people who would never in the past conceived of clicking them. Once they get hooked on making these other items, they will see the light, and may give up on EP completely in the end.
Many already gave up on L4 Explo, because it is simple PED sink, instant loss BP, last days I often have seen people selling their Explo IV BP (with nice QR on it), as long there is some markup left on the BP. MU on this BP surley will go further down
Just because it is shit, and only good to gamble for ATH.
And we are far away from having, gold, ruga, dunkel, dianum, dianthus, Langoz, Chalmon and many more ores/enmatter as TT food.
So regardless, this situation we are in now is entirely temporary.
Agree here, read Etopias post.
Additionally some crafters who click Explo IV will give up on it, due to high losses.
Besides, do you honestly think MA will let EP go without nerfing them like they did ore amps? And then, we will see what 20 peds a click does to the EP gamblers after a good strong nerf that we all know will come eventually.
If MA nerfs the Explo BP, it is because you all cry for that nerf !
So please don´t complain after the nerf, that MUs on L amps, L gear that is crafted will go up to where it was befor Explo BP.
You all miss to see the advantages of low MU on residue!