Petition to remove Explosive BPs (or change them)

Status
To me, the BP is a 'factory' BP. And forgive me if my thoughts are maligned with MindArk's but I would've thought the intention on this BP is to provide consistent access to explosive projectiles for low markup, so they are a viable skilling option.

The super-HoF model is a detraction from this basic function. If you put limits on how the BP performs in order to maintain its base function (a factory BP) then people can click/skill this all they want but the chance to hit casino win on them will be reduced so much it would be just plain boring to do them for the HoFs.
 
agreed something should change.
put me on the list ;)
 
Please add me: Gionni Gunsy Novembri
 
Something to say

Hello Community,

this idea with the nano cubes was my one, i told that few months ago to MA, but i told them more as this. I said too, that is needed to do profitable Krafting ( manufacture things ). We all know, in all fairness, Krafting is the most hardest to skill and most expensiv to do. Why is it not the most profitable to do ? well that is because alot people seem the construction machine actually as pure gambling machine and just out of lazyness they not go casino they feed the machine in entropia ! They usally not care about profit, they living perhaps in the illusion just, but since we know all about the 90% tt return in loot on long term, is it a question why krafter dont done profit ? i mean this are the people what do depo at most into the game but their ROI before this explo BPs was minus 20%, now its reduced to minus 5%. Like someone already said here, why is not all krafted, why even TT offer us cheap non MU stuff......Some more info before i continue this, is about hierarchy in game, that should seem like follow: Investor>Trader>Krafter>Miner>Hunter. So why is that so ? the answer is clear to that, since 10 years this universe is running, i can tell i know alot of level 100+ hunter, but krafter ? i know only one he got level 96. So in total where are all these level 100+ krafter ? well its simple, it was never profitable to do. So a smart Krafter was a smart trader too and compensate his loses with trading. Miner we know, its not that old that amplifiers exist, so in that case still handicapped. To my background, i am playing already since 10+ years this game and alot of features of the game and much things was come out from my brain. In total u need all to understand the bigger picture, so like in real world we do money with the rich people ( Capital system ) , so if krafting the most expensiv to do and most hard to skill , why it have not the most profitable ROI for ur depo PEDs ? It should have this, dont u think ? i mean even i have hear in sweden there are people sit in annoymous groups and say Entropia ruined my life , because i am gambling addict. Now actually u see all the real prices of the market ( without gamblers), because gamblers not care to lose 5%, because its the same by a slot machine too. But in big case u all need understand the hierarchy of the game, Investor come with big sums, and i know alot people hang into with a lot of money, but i see them not click on the machine ? Yes, because they know excatly its waste of money only to do...... That why, krafting must go more profitable, i say to u all , before u all complain to ask MA what is the bigger plan of this. Because perhaps u will like it more as before now ! The sense of Explo BP is to enforce gamblers out of the system and give other players the chance to make a cheap withdraw by lootius for 5% lost. If we now would do all krafted like everything in TT would been good. U know perhaps all at level 60 kraft u unlock a skill called: Industrialist..... well for me i would like to see to become one day real industrialist in game, and like every industrialist in real world too, doing alot of money :)

So back to the hierarchy, we all know low pocket newbs the first what they start is to hunting.....because yes, on new planets actually is it instant profit if u swunt punys. And to all ur complain, its still possible to make profit with mining and hunting, and that shouldnt change ever of course. What MA now need to do is , to change some of things in game:

In TT i want see only rookie L stuff low damage. Other things should been all krafted, the completly krafting system needs a overhaul, so it should been possible to kraft nice items too like u can loot in hunting. I think to make them extremly rare like imk2 to loot, u can same ongoing to make extremly rare the krafting loot. By all case like someone said in this thread already, we all colonist and we should all krafting our things. I want even see Spaceships like Motherships and such krafted, i mean give krafter the real ability to kraft important things for the gameplay, to become them as real industrialists. Actually investors all told me: "not sure should i invest in a Land Area, by all this events what MA doing and MA not supports investors somehow". Yes totally right MA need begin to support investors, they are the number 1 in the Hierarchy, if people come here to entropia and see , wow here is nice to invest, i believe in the future of this and i put some big dollars into ! Then MA did it right, actually but dont do MA it right. So the whole LA owner thing needs a overhaul, i want see more features for the LA owner. And it seems people not know about that taxed areas are better as the non taxed, that need MA change too. Perhaps a right comment to that would been cool, so people know. Because as people was ask MA once about what is diffrent on taxed area ? the answer was "on taxed area u pay taxes". Really stupid answer, why should someone come and invest and buy LA, planets, Moons , if its not have any benefit to go there as player ?

Features for the LA owner can been:

1. full statistics of activity of the LA. ( actually LA owner see only , they become peds or not )

2. Fertilizer station upgrades, like Graviton generator, the ability to change self mining resources, improve hunting resorources.

3. The LA owner become not PED as tax, he become in reality the loot what people do there. the % of that. i mean the resources only. No item drops.

This all this features should been made by krafter and of course he needs some mining/hunting loot for that. Actually is it like that , if we hit any ATH there is no special item/BP into....there should been a structure of rare loots possible in this case, to compensate big drop lose. Because alot of sharpnel as hunter to loot, Krafter loot alot of residue/gems if lucky. But we all know thats after system formula a losing drop. The only thing what is actually not need much changes is mining. A krafter should been able to upgrade weapons and all sort of stuff, like a real engineer.


The clue behind all this is to begin on hierarchy chain from begin to down to adjust the things, balance all after this. Then i would see alot people already here around, they have a big PED pocket i am sure they would begin to invest again. And every newcomer would have the goal one day been Industrialist, Investor or Trader ( if u have the talent). Of course u can all stay in ur profession all u like, but the full potential of the system u will see with these changes. Because actually i hear even planet partners not that happy with MA, this must ofc change. And we should all been happy if someone come to the universe and become krafter, because he begin to generate some Mark ups. And if big pocket people see they can do profit they will invest into the game, and the universe will flow in new way. And small pocket people, will been able to generate profit of course too.

All problems solved. So dont sign me into, i would prefer to see next VUs and this changes. Actually its balanced, only krafting not, give krafter profitable things to kraft....so easy.

Greetz,

CYB
 
As much as i get this idea, its like those with huge peds should alway profit and those with few $ should loose. It doesnt seem to be atractive to average players at all if he is here only to pay the big ones. The only problwem atm is EP IV BP because its to high TT value click and you dont have a gun with 20 ped ammo burn on tt or a mining amp with 20 ped decay so it cant be told that its fair and that hunters had this for long time. Whats the next step in game? To put the weapons and amps with huge decay also on tt or to make as all go craft that EP and turn the game into slot machine casino? MA always told that this is not a gambling game but can they say this for WP IV BP too? If its RCE game than work on conecting all proffesions in a chain as much as it is possible and dont separate them, should be a way of progress. Not to mention that crafter can now cycle unlimited ammount of peds while he is actually afk sleeping and can the hunter or miner do the same? I dont think so. To make it fair we should than be able to mine on autopilot and afk and hunt the same way so it would be fair, but than what kind of a game would that be really :scratch2:
 
What i really want to see in next VU its more high lvl SIB attachment BP which using most popular hunting and minnig stuff. And that BPs must drop rare L BPs. maybe adj,imp,mod L attachments. It can be nice prize for high lvl crafters and encorage ppl to lvl in crafting. it will be better increse demand on stuff, not decrese it. As for EP BPs. I do not like it. it make too many damage to econmy, that what i think. No hypotetical future benefits will cover it.
 
Hello Community,

this idea with the nano cubes was my one, i told that few months ago to MA, but i told them more as this. I said too, that is needed to do profitable Krafting ( manufacture things ). We all know, in all fairness, Krafting is the most hardest to skill and most expensiv to do. Why is it not the most profitable to do ? well that is because alot people seem the construction machine actually as pure gambling machine and just out of lazyness they not go casino they feed the machine in entropia ! They usally not care about profit, they living perhaps in the illusion just, but since we know all about the 90% tt return in loot on long term, is it a question why krafter dont done profit ? i mean this are the people what do depo at most into the game but their ROI before this explo BPs was minus 20%, now its reduced to minus 5%. Like someone already said here, why is not all krafted, why even TT offer us cheap non MU stuff......Some more info before i continue this, is about hierarchy in game, that should seem like follow: Investor>Trader>Krafter>Miner>Hunter. So why is that so ? the answer is clear to that, since 10 years this universe is running, i can tell i know alot of level 100+ hunter, but krafter ? i know only one he got level 96. So in total where are all these level 100+ krafter ? well its simple, it was never profitable to do. So a smart Krafter was a smart trader too and compensate his loses with trading. Miner we know, its not that old that amplifiers exist, so in that case still handicapped. To my background, i am playing already since 10+ years this game and alot of features of the game and much things was come out from my brain. In total u need all to understand the bigger picture, so like in real world we do money with the rich people ( Capital system ) , so if krafting the most expensiv to do and most hard to skill , why it have not the most profitable ROI for ur depo PEDs ? It should have this, dont u think ? i mean even i have hear in sweden there are people sit in annoymous groups and say Entropia ruined my life , because i am gambling addict. Now actually u see all the real prices of the market ( without gamblers), because gamblers not care to lose 5%, because its the same by a slot machine too. But in big case u all need understand the hierarchy of the game, Investor come with big sums, and i know alot people hang into with a lot of money, but i see them not click on the machine ? Yes, because they know excatly its waste of money only to do...... That why, krafting must go more profitable, i say to u all , before u all complain to ask MA what is the bigger plan of this. Because perhaps u will like it more as before now ! The sense of Explo BP is to enforce gamblers out of the system and give other players the chance to make a cheap withdraw by lootius for 5% lost. If we now would do all krafted like everything in TT would been good. U know perhaps all at level 60 kraft u unlock a skill called: Industrialist..... well for me i would like to see to become one day real industrialist in game, and like every industrialist in real world too, doing alot of money :)

So back to the hierarchy, we all know low pocket newbs the first what they start is to hunting.....because yes, on new planets actually is it instant profit if u swunt punys. And to all ur complain, its still possible to make profit with mining and hunting, and that shouldnt change ever of course. What MA now need to do is , to change some of things in game:

In TT i want see only rookie L stuff low damage. Other things should been all krafted, the completly krafting system needs a overhaul, so it should been possible to kraft nice items too like u can loot in hunting. I think to make them extremly rare like imk2 to loot, u can same ongoing to make extremly rare the krafting loot. By all case like someone said in this thread already, we all colonist and we should all krafting our things. I want even see Spaceships like Motherships and such krafted, i mean give krafter the real ability to kraft important things for the gameplay, to become them as real industrialists. Actually investors all told me: "not sure should i invest in a Land Area, by all this events what MA doing and MA not supports investors somehow". Yes totally right MA need begin to support investors, they are the number 1 in the Hierarchy, if people come here to entropia and see , wow here is nice to invest, i believe in the future of this and i put some big dollars into ! Then MA did it right, actually but dont do MA it right. So the whole LA owner thing needs a overhaul, i want see more features for the LA owner. And it seems people not know about that taxed areas are better as the non taxed, that need MA change too. Perhaps a right comment to that would been cool, so people know. Because as people was ask MA once about what is diffrent on taxed area ? the answer was "on taxed area u pay taxes". Really stupid answer, why should someone come and invest and buy LA, planets, Moons , if its not have any benefit to go there as player ?

Features for the LA owner can been:

1. full statistics of activity of the LA. ( actually LA owner see only , they become peds or not )

2. Fertilizer station upgrades, like Graviton generator, the ability to change self mining resources, improve hunting resorources.

3. The LA owner become not PED as tax, he become in reality the loot what people do there. the % of that. i mean the resources only. No item drops.

This all this features should been made by krafter and of course he needs some mining/hunting loot for that. Actually is it like that , if we hit any ATH there is no special item/BP into....there should been a structure of rare loots possible in this case, to compensate big drop lose. Because alot of sharpnel as hunter to loot, Krafter loot alot of residue/gems if lucky. But we all know thats after system formula a losing drop. The only thing what is actually not need much changes is mining. A krafter should been able to upgrade weapons and all sort of stuff, like a real engineer.


The clue behind all this is to begin on hierarchy chain from begin to down to adjust the things, balance all after this. Then i would see alot people already here around, they have a big PED pocket i am sure they would begin to invest again. And every newcomer would have the goal one day been Industrialist, Investor or Trader ( if u have the talent). Of course u can all stay in ur profession all u like, but the full potential of the system u will see with these changes. Because actually i hear even planet partners not that happy with MA, this must ofc change. And we should all been happy if someone come to the universe and become krafter, because he begin to generate some Mark ups. And if big pocket people see they can do profit they will invest into the game, and the universe will flow in new way. And small pocket people, will been able to generate profit of course too.

All problems solved. So dont sign me into, i would prefer to see next VUs and this changes. Actually its balanced, only krafting not, give krafter profitable things to kraft....so easy.

Greetz,

CYB

From what I can gather you feel this is MAs attempt to change crafting? Yes agree that if you do 20Ped clicks on conditional the chances of a HOF are rapidly higher. But it still doesn't address the main issue. If traditional crafters, the level 40-60 crafters, were either crafting, weapons, furniture, tools, vehicles, clothing and textures. They always sold based on demand, such that mining amps sold like hot cakes, certain weapons sold well also, but then demand for clothing less and furniture even lesser. Forget trying to sell textures as few seem interested in the asthetics of their clothing. But either way the miners and crafters still sold their wares at a decent MU and provided some profit to their profession.

Now MA introduces nanocubes. Deposit 2000Ped, by your nanocubes, do 100 clicks on condition with your Level IV BP. WOooHooo ATH 134000Ped!!! Screw crafting anything else. Miners and hunters...may as well TT their wares as not many buying anymore. This Cerebrus is not a good outcome for miners or hunters.

On the flip side old crafted items may go up in value as they become rarer and BPs become rarer.

The other spanner in the works is crafting skills. Essentially any noob can craft these BPs and get an ATH. Its cheap and easy. We all got upset recently when the success rate fell to 23% WTF!
I mean, if you have the skills to max the SIB on a BP, craft on quantity and use residue and the BP has a COS near 95%...how the f*&K do you get 23% each run. That's not a dynamic 90% return over time, that's called bending over and dropping your pants for a royal...!

The whole point of skilling should be as a noob you start will low level BPs and craft little things and sell for small MUs, then as your skills increase you can craft better and better things with success. The current situation is a huge middle finger to any crafter who has invested in skills. Sure hope to hell the VU fixes things, as MA really needs to make skills count!
 
If the Exp BP was supposed to be used just to generate the Exp Ammo, maybe they should have limited those bps to size i and ii only, as that should be enough to generate ammo for everyone and yet be still be small enough that "gamblers" chasing the "big one" may not be tempted by it.

The small BPs will also make excellent bps to skill on, using just resources from the tt (nano cubes).
 
If the Exp BP was supposed to be used just to generate the Exp Ammo, maybe they should have limited those bps to size i and ii only, as that should be enough to generate ammo for everyone and yet be still be small enough that "gamblers" chasing the "big one" may not be tempted by it.

The small BPs will also make excellent bps to skill on, using just resources from the tt (nano cubes).

I agree, else make the BPs Limited like welding wire.
 
you dont have ... a mining amp with 20 ped decay so it cant be told that its fair

Actually we do, the Level 13 and Terra Amp 10 give 20 peds decay per use. However, if you want to use them, you're paying through the nose for markup, at 130-150%. There have always existed high ped to click BPs, I myself regularly click 50 ped per click amp BPs, which use markup resources. The Explosive IV BP on the other hand, is completely markup-free and unbalanced.
 
If the Exp BP was supposed to be used just to generate the Exp Ammo, maybe they should have limited those bps to size i and ii only, as that should be enough to generate ammo for everyone and yet be still be small enough that "gamblers" chasing the "big one" may not be tempted by it.

The small BPs will also make excellent bps to skill on, using just resources from the tt (nano cubes).

Exactly what I was thinking. I regularly do large runs of exp I and II (15k clicks or more) . I lose everytime.
 
My axx the explosive Bp is " balanced " thats bxxxshit just look at the Dynera Bp where 1 click is 60 peds and look at the history of this Bp and then look at the Explosive Bp where 1 clock is 20 peds......
So whatever MA says its not true.:laugh:

And because i wrote this will we get a super hof on Dynera Bp in a few weeks so MA can save theres face.
Thats so "balance works usually.
 
add me too: Сергей Котег Жиряков
 
well okay....

Well ya okay, its not so i not suffer on it, i think too MA made a mistake with that and should move it to hunting loot then the nano cubes. My LA ( OLA 59 ) is a mining LA, u all can imagine, it make no profit actually and have totally worse ROI, somehow MA did screw mining finds there ....somehow i not hit or only very less gazzurite anymore and the most what i hit is Belkar ? is that extra to make me angry or what ? i dunno.....and yes and now anyway none go mining anymore there....okay who cares, sign me in. Money Rulez :evilking:


P.S. i always said to MA a RCE is to make profit, but they give no comment to it....and in their updates i not can see it, that they agree.....and always abuse my ideas never do it right....
 
Although I seen so many such petitions successfully ignored by MA, sign me in: Pedro Wally Stormrage
 
Welcome to the world hunters have been living in since 2009.

You know nothing Jon Snow.

about the subject yap i'm in too
 
I would like to see this BP changed... but right now I'm not sure how as to make a minimum impact on Crafters that use it. I do think that they (Crafters) should have an option to craft with TT materials as all other professions have this option. That being said, I think it should be balanced both ways and not towards one side only.

The biggest issue for me is that the healthy link between professions is becoming thinner and thinner which no matter how you choose to view it, is not a good thing. A strong bond needs to happen so that the economy, overall, will keep on going. Is it extremely hard to achieve? Yes. Will EVERYONE be happy? I doubt it. But... IMHO this would be the supreme goal to attain.

A few other points I'd like to make:
- Based on the way Explosive BP is set up now, I don't think the Crafters can be faulted; if a similar item/process would be introduced in the other professions I bet the outcome will be the same. for example: if a new mob/weapon combo is introduced that will give the same returns as this BP... most high powered hunters will go for that.
- Until we see an Explosive BP specialist logs... how do we know they're profiting so much? Just because there are tons of globals and HOFs? So, if they choose to pour money in MAs pockets... it's their choice. That being said, I want ot stress out that... yes, the ability to do so very quickly and with high amounts is unbalanced for sure.
- Some people are saying: this is MA greed and we don't want to give money to them, but give it to other players. On this, I have to say that maybe many don't realize that this company needs fund to run the platform as well as profit, otherwise what's the point? If we would know that profit margins for MA are 200%... then yeah, that's greed. Otherwise, someone needs to cover business expenses+decent profit.
- One idea I had is to replace residue with Shrapnel for all BPs in the exact same xx% as it is in loot right now; if I put 100PED in a run of hunting and get xx% shrapnel in loot, I'd like to see the same constant added to the crafting process algorithm. This of course, would also need to be applied to mining.
 
I would like to see this BP changed... but right now I'm not sure how as to make a minimum impact on Crafters that use it. I do think that they (Crafters) should have an option to craft with TT materials as all other professions have this option. That being said, I think it should be balanced both ways and not towards one side only.

The biggest issue for me is that the healthy link between professions is becoming thinner and thinner which no matter how you choose to view it, is not a good thing. A strong bond needs to happen so that the economy, overall, will keep on going. Is it extremely hard to achieve? Yes. Will EVERYONE be happy? I doubt it. But... IMHO this would be the supreme goal to attain.

A few other points I'd like to make:
- Based on the way Explosive BP is set up now, I don't think the Crafters can be faulted; if a similar item/process would be introduced in the other professions I bet the outcome will be the same. for example: if a new mob/weapon combo is introduced that will give the same returns as this BP... most high powered hunters will go for that.
- Until we see an Explosive BP specialist logs... how do we know they're profiting so much? Just because there are tons of globals and HOFs? So, if they choose to pour money in MAs pockets... it's their choice. That being said, I want ot stress out that... yes, the ability to do so very quickly and with high amounts is unbalanced for sure.
- Some people are saying: this is MA greed and we don't want to give money to them, but give it to other players. On this, I have to say that maybe many don't realize that this company needs fund to run the platform as well as profit, otherwise what's the point? If we would know that profit margins for MA are 200%... then yeah, that's greed. Otherwise, someone needs to cover business expenses+decent profit.
- One idea I had is to replace residue with Shrapnel for all BPs in the exact same xx% as it is in loot right now; if I put 100PED in a run of hunting and get xx% shrapnel in loot, I'd like to see the same constant added to the crafting process algorithm. This of course, would also need to be applied to mining.

They are not profiting, so that point can be scratched.
 
They are not profiting, so that point can be scratched.

How can you possibly make that a fact statement? Do you know everyone doing EP so intimately that they showed you their logs? I don't mean to be disrespectful, but you tend to do that quite a lot. You sound like MA's Loot Manager :)
 
Well...Dynera Bp 60 ped per klick and is MMO because you need to do mining or buy this from other players, mega hofs is rare and a part of money goes to MA and a bit to other players if you profit other players money pays it.

Well...Explosive Bp 20 ped per klick and its Casino because you buy all stoff you need from MA, mega hofs is often all money goes to MA and if you profit other players pays for it.

Hope someone can see the difference here.:ahh:

Will not depo a penny into this game Before MA do some thing about it.

i usually depo about 18-25 k$ per year and i am just one player.Thanks to this 5 months now i not depo i will spent 3 months in Asia next year. :)
 
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don't remove them, remove nanocubes.
make shrapnel tradable, make EP bps use shrapnel. And finally add a new thing that uses a lot of EP.
EP crafters dont loose by paying mu coz EP mu would go up to.

seems fair to me, but maybe im wrong.
 
How can you possibly make that a fact statement? Do you know everyone doing EP so intimately that they showed you their logs? I don't mean to be disrespectful, but you tend to do that quite a lot. You sound like MA's Loot Manager :)

You got it wrong. You are the one making a ridiculous claim so you are the one who needs to back it up. But here are a few points;

1. Unlike most in here I've clicked the bp quite a bit.

2. No one of the people I talked to have even heard of anyone profiting.

3. Bp price is too low and availability too high

4. Why aren't alive, Alice, aktuma and other well known crafters clicking it?

5. Why don't we see salty, idvali, smoker and divinity clicking it around the clock?

But then again; perhaps I'm clicking it with an alt and want to defend it since I don't want to see my massive profits go away? And how can I prove that is not the case?
 
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Whining read success story below, dig more to find out who.

Unless alts are involved, no activity for a while, start crafting explosive IV hit ath only to return to his/her slumber.

We can be sure MA will do what ever the F*** they want, community input goes one way, garbage bin.
 
- Hunters got shrapnel.
- Crafters got nanocubes.
- Miners still waiting, probably MA will inplement some kind of dummy resource or nanoprobes lol.

Those things are easy to do for MA blalance manager and devs as we have seen.

But what could be their real chalenge?
To implement same thing also for reselers?

Dont have idea what or how but im sure they could do it lol.
Like you buy something with low MU with intention to relist it with higher MU but instead of low MU item you get some shrap or cube thing in inventory wich you can convert in ammo or TT it lol.
 
You got it wrong. You are the one making a ridiculous claim so you are the one who needs to back it up. But here are a few points;

1. Unlike most in here I've clicked the bp quite a bit.

2. No one of the people I talked to have even heard of anyone profiting.

3. Bp price is too low and availability too high

4. Why aren't alive, Alice, aktuma and other well known crafters clicking it?

5. Why don't we see salty, idvali, smoker and divinity clicking it around the clock?

But then again; perhaps I'm clicking it with an alt and want to defend it since I don't want to see my massive profits go away? And how can I prove that is not the case?

To which ridiculous claim are you referring to?

1. That's perfectly OK, but that is your own experience.
2. I don't dispute that you did talk to some people and that you do have have some info. I was asking if you have all the info in order to come to a fact like this.
3. That's subjective; while the costs for buying and running this BP may seem low to you, it's not the case for everyone.
4. Did you ask them?
5. I don't know. Maybe they have other things to do in RL?

In any case, I'd rather stay away from these type of discussions when someone gets so defensive when asked questions. I said I mean no disrespect and I meant it, but it's becoming harder now.
 
I agree with WinningSkeptic for the most part.

This BP is expensive to click, and has no markup.
Most people clicking are either....
1) gambling
2) converting loss to skills you cant get otherwise in crafting in such short time at 0%. (most high level prints need high MU)
3) converting to residue (notice the markup is gone on it)

IMO I think it exists because it sadly is necessary to have such a BP for the sake of residue economy.

There is a very large demand for amps and residues to craft them, and since hunting loot distribution changed, its harder for many to stockpile and collect to craft the materials they once were able to...and thus harder for people to generate residues from other methods.

Also it is more akin to Ammo and hunting....if you have the gun and can cycle the ped your going to global like crazy...these bps add bigger guns to crafting.

I was lucky enough to loot one IV that I craft on rare occasion...(mostly for residue and high level skill clicks), but I was not going to buy one.

And it has not panned out so far in return of skills+product that's for sure... on quality.

Then again, I imagine to really get some kind of good regular return you would need a prof 60+

and if you have that.....you deserve it.

that said, I do wish they had more player interaction with new things...they keep releasing new stuff via a store or an NPC or a TT crafting material, which goes against the player economy model.

My thoughts anyhow.....
 
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