Petition to remove Explosive BPs (or change them)

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Well remove all mining amps, too

No need to remove mining amps. Just put them into the TT at a maximum of 20ped per drop. You keep saying the EP print was to even the playing field. This would truly do it. Then Give a gun to hunters that can do 20ped worth of damage every 3 seconds to. Oh just to make sure its even reduce the search radius to a really small amount for mining so they can drop 20 ped per 3 seconds also.

Now put materials for tailoring/coloring and whatever other professions there are at a maximum of 20 ped per click.

Now everyone has 20ped click and is even :)
 
I have said it previously, might as well say it again.

Solution: remove metal residue from its loot.

ALL PROBLEMS SOLVED

Rgds


Ace
 
You can say it all you like and use CAPS to. We are all just giving opinions and not all of us agree with yours as I know a lot do not agree with mine. So no, not all problems solved
 
I have said it previously, might as well say it again.

Solution: remove metal residue from its loot.

ALL PROBLEMS SOLVED

Rgds


Ace

I dont think that would help, we just need people who gamble on bps using loot materials, those who gamble on explo dont care if it drops metal res or anything else.
 
the explosive bp's are great, dont ever remove them.

It takes some time for the system to addapt.

and yes, mining markup will go down but that was about time.

its great for the game.

only thing thats questionable imo is the 20 ped one, kinda big. but well, thats a choice.

and really, residue shouldnt have markup anyway, its bullshit to create markup with filling up crafts

Missed his post./

You are joking right? you are either very new to EU or too rich to care. Either one is not a good outcome.
 
I have said it previously, might as well say it again.

Solution: remove metal residue from its loot.

ALL PROBLEMS SOLVED

Rgds


Ace

You can say it all you like and use CAPS to. We are all just giving opinions and not all of us agree with yours as I know a lot do not agree with mine. So no, not all problems solved
how is it not all problems solved? ammo being crafted with TT mats, and not dropping metal res!

I think it is! I agree with Ace! :thumbup:

since I don't have extensive knowledge of crafting/mining, care to explain what problem there is after that solution is implemented? :dunno:
 
how is it not all problems solved? ammo being crafted with TT mats, and not dropping metal res!

because hight ganbler will still do explo without making res.
other crafter will make what ever in low amount.
price of ore/enmatter will stay low because low consuption.
price of metal res will go up.
price of evrything L crafted will go up because of metal res hight price.
L item crafted that you can loot in hunting will can not follow market price.
ore use for L crafted item will be even lower..

....

my isea is make all amo , bombe... crafted , with large part of TT from the TT , and some small part from ore/enmatter/hunting loot...

when hunter and miner will buy their main consumable fron crafter with MU they will understand why crafter whant to keep the unique BP without MU on it.
it will also make the whole game more interessing and more logic , as it dont make sence to have amo droping in TT by million tons.
we are colonising planet , we should craft almost evry singel things that is on that planet
 
Bump. (too short)
 
My friends miners need my vote? count me in
 
when hunter and miner will buy their main consumable fron crafter with MU they will understand why crafter whant to keep the unique BP without MU on it.

Thats one of the best statements of the whole thread and so true!

+ REP
 
I do agree how this BP has destroyed the res MU... as the res was often something that would save your ass on crafting runs. But the bigger picture here is.. that many have said along the lines of "res will be cheaper so the mu of crafted items will be cheaper" Now since far before these bps came out, the need for crafted items has dropped. and I'm talking back when the old geotreks that used targeting units and etc etc.. we all know how that ended.

Other than some mining stuffs, when was the last time anyone actually bought an L weapon that was Crafted? I can't honestly think of the last time I bought a L gun that was not a looted version. Other than an occasional ark herman gun.. before the pirons, at least those are still crafted here and there.

If there were an actual need for crafted weapons especially, then mining resources would be higher, and it isn't really all about the need for crafted weapons vs looted ones, especially on caly, take a look at what is really able to be crafted in any decent amounts. Of course some can mention the somewhat newer weapons that use mechanomatrix whatevers.. but those are not in any quantity to be stable for a mass input of resources.

I really don't like the Explosive bps.. I ground the qr to 100 on both 1 and 2, but In my opinion they could leave these in for the gamblers and just make the rest of the resources useful.
 
I do agree how this BP has destroyed the res MU... as the res was often something that would save your ass on crafting runs. But the bigger picture here is.. that many have said along the lines of "res will be cheaper so the mu of crafted items will be cheaper" Now since far before these bps came out, the need for crafted items has dropped. and I'm talking back when the old geotreks that used targeting units and etc etc.. we all know how that ended.

Other than some mining stuffs, when was the last time anyone actually bought an L weapon that was Crafted? I can't honestly think of the last time I bought a L gun that was not a looted version. Other than an occasional ark herman gun.. before the pirons, at least those are still crafted here and there.

If there were an actual need for crafted weapons especially, then mining resources would be higher, and it isn't really all about the need for crafted weapons vs looted ones, especially on caly, take a look at what is really able to be crafted in any decent amounts. Of course some can mention the somewhat newer weapons that use mechanomatrix whatevers.. but those are not in any quantity to be stable for a mass input of resources.

I really don't like the Explosive bps.. I ground the qr to 100 on both 1 and 2, but In my opinion they could leave these in for the gamblers and just make the rest of the resources useful.

During the last weekend I decayed 600+ PED of crafted armor and 2000 PED of crafted laser amps. I also consumed about 400 PED worth of enhancers.
 
"During the last weekend I decayed 600+ PED of crafted armor and 2000 PED of crafted laser amps. I also consumed about 400 PED worth of enhancers."

Ok so,, during an event of high cycling... you used L attachments and enhancers and armor... other than the enhancers... they are not exactly high turnover/ used things.. other than events... You may be one of those people that uses those things every day, but really break it down.. what is that? maybe 2 or 3 armor sets...perhaps 10 or so amps...hell lets say 20L amps or even 30!! ... so 21 pieces of armor L ... 30 amps L... just to be conservative... you utilized around 250-350 clicks from a crafter or crafterS that had the bps and material. if it makes you feel better let's just say 500 clicks. An entire universe of people to generate an economy only have to provide you with 500 clicks worth of time/resources for that. Of course some of those are High tt/click. but surely you know that most crafters do not just click 1 or 2 times.
 
Kitch Lazarus Nickletickler


My "activity" in-game now consists of logging in every 3 weeks, checking top hunting hofs (all shared loot), checking crafting top hofs (all exp bp), checking resource market (still broken), rolling my eyes


and then log back out.
 
Kitch Lazarus Nickletickler


My "activity" in-game now consists of logging in every 3 weeks, checking top hunting hofs (all shared loot), checking crafting top hofs (all exp bp), checking resource market (still broken), rolling my eyes


and then log back out.

I guess you timed your login with idvalis 24h run and the hogglo event?
 
Well mining still got some markup, much better markup than hunting and crafting.

Now its a little more difficult on mining, no longer granted profits for those with knowlege and all start to whine.
Some cheese to it!

Hardest proffession to break even always was and still is crafting.
Then comes hunting, without item drops there is nearly nothing with some markup left.

And there is mining, at momnet still offering best markups for many ores/enmatters, a lot better than other proffessions.


Leave the Explo how it is, fair enough that crafters can play at only TT input instead always have to pay markup!

Do you have to pay markup for your probes?
Do you have to pay markup for repairing your finder and extracter (well if it is L yes, but nobody forces you to use L)

Why all want crafters beeing forced to be only able to play when paying markups to other proffessions that like to break even on markups or even profit, while there is nearly nothing left that a crafter could sell with markup, as there is tons of looted stuff way better than anything craftable.

So STFU

Adapt or leave, and don´t let the door hit you in the back.

Regards

a CRAFTER !

I must agree with him ...
In order to advance more into this game we should help eachother not take advantage of eachother...
Crafters, hunters and miners need one another to strive. Without huters mats and miners minerals crafters cant craft. Without crafters hunters and miners alike are useless...
 
david manic goliath - add me
and a new twist - make the nanotubes looted , remove them from the tt
 
Kitch Lazarus Nickletickler


My "activity" in-game now consists of logging in every 3 weeks, checking top hunting hofs (all shared loot), checking crafting top hofs (all exp bp), checking resource market (still broken), rolling my eyes


and then log back out.

And i who used to be one of the top hunters and depositors do sweating because of this situation. because i want a MMO game not a casino.
so so far MA lost about 8-9K Dollars because i stop to depo, hope more players will do as i.:yup:
 
Also signing in: Hans Penguin Black

PS I think including some sweat requirements to EP BPs can improve situation a bit
 
signing Nitro SC Nitro
 
and a new twist - make the nanotubes looted , remove them from the tt
PS I think including some sweat requirements to EP BPs can improve situation a bit
That's a great idea, a healthy dose of sweat would help supporting its price also. That plus shrapnel (instead of nanocubes) and a few nova fragments thrown in, I vote.

Accompanying measure: https://www.planetcalypsoforum.com/...-Suggestion-for-shrapnel-conversion&p=3383873
 
That's a great idea, a healthy dose of sweat would help supporting its price also. That plus shrapnel (instead of nanocubes) and a few nova fragments thrown in, I vote.
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I can´t see any benefit MA(or game itself) should get from adding sweat to any manufacturing process.
Who would deposit then? How would MA pay their bills?

I think explo bp is horrible to ingame economy, it harms players too, but the real question is - do ppl deposit more? If yes, there is nothing to talk about, no need for any kind of petition.

Dont get me wrong, Im full time miner and I really feel the impact explo bp is having on mu (its as bad as shrapnels in hunting loot), but I think MA wont change anything anytime soon. Why should they? Do people craft a lot? I think they do. Do people spent a lot of on non-mu crafting? They do.

Its a bad position for that kind of players, who are trying to survive on mu (ergo, non depositors, or very small depositors), like me, or many signed in here.

We have to adapt somehow. Or leave. There is no other way.
 
Who would deposit then?
Those who buy the sweat. It doesn't matter where the money comes from. The argument comes up every time, but it's short-sighted. Sweat alone doesn't make anything, it always has to be combined with other stuff that costs money to get one way or another.
 
I can´t see any benefit MA(or game itself) should get from adding sweat to any manufacturing process.
Who would deposit then? How would MA pay their bills?

Isn't that an indictment of the current state of EU game play that they need something like this BP just keep the cash coming in.

And what happened to the improved communication from MA that the new MD promised, so far it's been worse than before especially in this instance.
 
Oh god, don't put this crap back in creature loots, I don't even want weapon cells in creature loots.

Perhaps the better way to work these BPs would be to disable the quantity / quality control so they can only be quantity, make sure the return rate is constant and high, thus disabling high frequency super hofs on those BPs. Job done, welcome back resource markup.
 
I have yet to see a single suggestion that wouldn't be bad to those who own the BP.

Stop the drop would be one way. Then people who dislike them can buy them and hide in storage.

Speaking of which; Both my shops went to shits because of the BP. If the blueprints are removed, that means both my shops went to shits for no reason at all. At the current state of the game I can accept it, but if the BP is removed, then I don't know if I can.
 
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