Info: Longtime's IMK2 Hunting Log

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atomicstorm

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MeLoveYou LongTime FiveDolla
I want to share my experiences with the Improved A-3 Justifier MK.II Tier 7.X weapon, being unmaxed. I do not know how long I get to keep this gun, due to RL issues, but hopefully I won't have to sell it.

Monthly, I will do what girts (an inspiration) has been doing. My numbers are based on a very large home built azure database. Markup counted is only on what has been sold. There may be bleed over from month to month.

Much of my grinding will be on either of my two land areas (Songkra Valley and Khorum Coast), mobs in which I need DNA for, or the occasional team hunt. I will try to give a general summary of my activities each month.

Setup

Improved A-3 Justifier MK.II Tier 7.9 + Hypercharged Omegaton A204 + MK1 Scope + MK2 Sight
Modified EMT kit Ek-2600 Tier 0
Viceroy+5B (for mid-level), Liakon+no plates (Feffox), Adjusted Musca+5A (low level)

3201574136.1266718.7-7417.4289.99%1378.931.86%3952.8-3464.6295.33%2143.26490-831.3698.88%759-72.3699.90%117213362.86-65.45 (+2.59)62.1-64.71 (+2.61)UNK998 Proteron183 PED ESI (Songkra Valley)
42015100777.6790414.16-10363.589.72%1581.21.57%2944.49-7419.0292.64%780.5926-6612.4393.44%1579-5033.4395.01%137261665.45-70.41 (+4.96)64.71-67.93 (+3.22)UNKIMK2 Tier 7.8, Commando732 Feffox13.86 ESI (Kreltin)
5201586217.4778244.92-7972.5590.75%1465.701.7%2359.89-5612.6693.49%2628.68473-2510.9897.09%961-1549.9898.20%122213370.41-73.01 (+2.6)67.93-69.89 (+1.96)46.05-46.23 (+0.18)+MK1 Scope, +MK2 Sight +OC204 -IMP1051530 Mutated Beladoth303.5 PED PLR-52 (L) (Songkra Valley)
6201567684.9663240.70-4444.2693.43%913.751.35%4428.27-15.9999.98%6.590-9.499.99%865+855.6101.26%921791873.01-75.18 (+2.17)69.89-71.63 (+1.74)46.23-46.76 (+0.53)+MOD2600 +HC204 -OC204515 Beladoth MatureUbo Poison Globule (Golden Key)
Total328816.22298618.48-30197.790.82%5339.581.62%13685.45-16512.2994.98%5559.12989-9964.1796.97%4164-5800.1798.24%46886630+12.32+9.53+0.71
[td]Month[/td]
[td]Year[/td]
[td]Out[/td]
[td]In[/td]
[td]+/-[/td]
[td]Base TT%[/td]
[td]Def Decay[/td]
[td]Def Cost%[/td]
[td]Markup[/td]
[td]Adj +/-[/td]
[td]Adj TT%[/td]
[td]LA Rebates[/td]
[td]BIG Bonus[/td]
[td]Eff +/-[/td]
[td]Eff Return%[/td]
[td]+Skills[/td]
[td]Final +/-[/td]
[td]Final Return%[/td]
[td]Boosts[/td]
[td]Globals[/td]
[td]HOFs[/td]
[td]Hit Gain[/td]
[td]Dmg Gain[/td]
[td]Evader Gain[/td]
[td]Notes[/td]
[td]Highest HOF[/td]
[td]Best Loot[/td]
 
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March, 2015

Total Cycled: 74,136.12 PED
Total Return: 66,718.7 PED
Base TT Plus/Minus: -7,417.42
Base TT %: 89.99%

Defensive Cost: 1.86%

$5 Rebate Program Rebates: 2,143.26 PED
Adjusted Plus/Minus: -5,274.15
Adjusted TT%: 92.88%

Hunting Markup Earned: 3,952.80 PED
Best Loot: 183 PED ESI (on Songkra Valley)
Effective Plus/Minus: -1,321.35 PED
Effective TT%: 98.21%

Big Industries Hypercharged Weekly Reward Bonuses: 490 PED
Final Plus/Minus: -831.35
Final Return%: 98.87%

Skills Earned (in TT): 759 PED

Auxilliary Data:
Skill Boosts: 117
Globals: 213
HOFs: 3
Highest HOF: 998 Proteron

Start Laser Hit: 62.86
Start Laser Dmg: 62.1

End Laser Hit: 65.45
End Laser Dmg: 64.71

Average DPP (on Hunting Stat Log): 2.95

Summary: Mostly spent the month grinding on Songkra Valley. Other activities included killing Mutated Nusul on Khorum Coast, Hadraada, finishing Stage 2 Teladon for the Rifle rewards, Feffox to work on Stage 5, and a brief stint with the markup-less Proteron. Also attempted to grind Marcimex for the 106ped rifle reward and the mushrooms for a mod 2350, but in the end gave up due to Calypso mostly being markup less (for me).
 
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Not a terrible start for you. Not sure why you put your own rebate program details in there for Ark LA3 and 6 but I'm assuming that it is just to show all forms of MU/income from the month. Will be watching this and look forward to your log.
 
Not a terrible start for you. Not sure why you put your own rebate program details in there for Ark LA3 and 6 but I'm assuming that it is just to show all forms of MU/income from the month. Will be watching this and look forward to your log.

Because through the rebates, etc. that is how much was returned to me. It highlights the possibilities for "hidden" markup on player-owned land areas. Sometimes you have to think outside of the box, particularly in cases where item markup is low (like Calypso).
 
A bit hard to justify calling that "hidden markup" considering the 5% tax you actually pay first, technically if you add it all up its a "hidden mark down". Just sayin :D
 
A bit hard to justify calling that "hidden markup" considering the 5% tax you actually pay first, technically if you add it all up its a "hidden mark down". Just sayin :D

Then you didn't look at the reward program. Technically, I earned more than 5% back in the rebate program but I only counted tax returned since I am not paying myself more. The top tier of the reward program (150+ globals a month) is statistically all tax back (sometimes a bit more if you are on a hot streak).

So, yes.. I can call it hidden markup (doesn't matter what you call it really) in the context that most don't ever think about these types of systems and what can be gained. Looks like I gained an extra 1% after all is said and done beyond the tax paid.
 
March, 2015

Total Cycled: 74,136.12 PED
Total Return: 66,718.7 PED
Base TT Plus/Minus: -7,417.42
Base TT %: 89.99%

Defensive Cost: 1.86%

$5 Rebate Program Rebates: 2,143.26 PED
Adjusted Plus/Minus: -5,274.15
Adjusted TT%: 92.88%

Hunting Markup Earned: 3,952.80 PED
Best Loot: 183 PED ESI (on Songkra Valley)
Effective Plus/Minus: -1,321.35 PED
Effective TT%: 98.21%

Big Industries Hypercharged Weekly Reward Bonuses: 490 PED
Final Plus/Minus: -831.35
Final TT%: 98.87%

Auxilliary Data:
Skill Boosts: 117
Globals: 213
HOFs: 3
Highest HOF: 998 Proteron

Start Laser Hit: 62.86
Start Laser Dmg: 62.1

End Laser Hit: 65.45
End Laser Dmg: 64.71

Average DPP (on Hunting Stat Log): 2.95

Summary: Mostly spent the month grinding on Songkra Valley. Other activities included killing Mutated Nusul on Khorum Coast, Hadraada, finishing Stage 2 Teladon for the Rifle rewards, Feffox to work on Stage 5, and a brief stint with the markup-less Proteron. Also attempted to grind Marcimex for the 106ped rifle reward and the mushrooms for a mod 2350, but in the end gave up due to Calypso mostly being markup less (for me).

Could do have the number of hours you played in March or can you estimate it?
 
My thoroughput is about 400ped (amped, no enhancer) to 700 an hour (amp+5 dmg enh).. so around 125 hours hunting I think. I used 65.5ped worth of loot pills.. so that is 131 hours worth (give or take a couple hours)
 
Not so bad I would say even thou there is lot you can do to increase the positive number such as getting more skills which you are aware of already. I wonder how the result would be at your current skill with the 1 or 2% crit scope
 
Not so bad I would say even thou there is lot you can do to increase the positive number such as getting more skills which you are aware of already. I wonder how the result would be at your current skill with the 1 or 2% crit scope

Give me the 1% while you are away.. and let's see. :D
 
Happy hunting and gl! :yay:



My log has.
Turnover 1 227 163 PED
TT return 99,50%
 
Final TT%: 98.87%

Start Laser Hit: 62.86
Start Laser Dmg: 62.1

End Laser Hit: 65.45
End Laser Dmg: 64.71

Yours returns are very nice if we pay attention to yours levels! It is around same like my returns... Just I am 121 lvl in hit and 125 lvl in damage. My total TT return during first tree months of 2015 (January, February, March) is 91.75% and 95.9% with MU. Cycled 414k, not counting looted ammo. Was on holidays for almost a month, so cycled less then usually.
 
Yours returns are very nice if we pay attention to yours levels! It is around same like my returns... Just I am 121 lvl in hit and 125 lvl in damage. My total TT return during first tree months of 2015 (January, February, March) is 91.75% and 95.9% with MU. Cycled 414k, not counting looted ammo. Was on holidays for almost a month, so cycled less then usually.

With what weapon?

Interesting enough that these returns were AFTER an ATH too.
 
Feffox Stage 5 Completed

Total Cycled: 26,000.75 PED
Total Return: 25,713.66 PED
Base TT Plus/Minus: -287.09
Base TT %: 98.89%

Defensive Cost: 3.04% (UR125 + Liakon, No Plates)

Skills Earned (in TT): 352 PED

Auxilliary Data:
Skill Boosts: 34
Globals: 98
HOFs: 2
Highest HOF: 735

End Laser Hit: 66.85
End Laser Dmg: 65.91
End Evader: 45.15

Tiers Achieved: 7.6, 7.7

Average DPP (on Hunting Stat Log): 3.04 (Neurostim-X, Imp 105, 5 Dmg Enhancers)

Summary: Feffox remains one of a few mobs that I am +TT all-time. Only hunt that was unusual was a hunt in which I lost 600ped after a 735ped HOF and 8 globals cycling 4200ped. Defensive cost is high but many moons ago, it was around 6%. I did a small test with a Hotfoot 30 (L) and learned it gives considerable amount of skills for the decay. May consider using them in the future when I can get the benefit of lower defensive cost. During my test, I saw a decrease of 0.8% defensive cost just by changing out the improved 105 with the hotfoot 30 (L). It gave me approximately 100dps.
 
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Looking for a hunting mentor to help me put my ADD in place... someone to talk nerdy to me and talk statistics. :)
 
Eviscerator Stage 2 & 3 Completed

Total Cycled: 4,455.37 PED
Total Return: 4,293.25 PED
Base TT Plus/Minus: -162.02
Base TT %: 96.36%

Defensive Cost: 0.64% (UR125 + Viceroy+4C)

Skills Earned (in TT): 137 PED (50% skill boosters)

Auxilliary Data:
Skill Boosts: 6
Globals: 8
HOFs: 0
Highest HOF: NA

End Laser Hit: 67.6 (+0.34)
End Laser Dmg: 66.49 (+0.15)
End Evader: 45.74 (+0.05)

Tiers Achieved: None

Average DPP (on Hunting Stat Log): 3.04 (Neurostim-X, Imp 105, 4 Dmg Enhancers)

Summary: Eviscerators were ez-mode. Very low defensive cost at my evader level. Got a couple Project 0-3 (L), several Boom CCC (L), and 1 Isis LSB-13 (L). However, the loot is pretty crappy in general, but that is typical of Calypso. I also did some tests by adding Hunnirx2 + Jzarx1 to gain more skills during the hunt.
 
Summary: Eviscerators were ez-mode. Very low defensive cost at my evader level. I also did some tests by adding Hunnirx2 + Jzarx1 to gain more skills during the hunt.


Q1:Would you like to share your evader level?
Q2: What where the results of your tests adding Hunnirx2 + Jzarx1 ?
 
My evader is in the posts.

I didn't see enough change with the sight scope to warrant an increase of decay of around 1% of the total run. Thus I have dumped the sights and scopes.
 
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Kreltin Stage 2 & 3 Completed

Total Cycled: 5,832.40 PED
Total Return: 5,408.58 PED
Base TT Plus/Minus: -423.82
Base TT %: 92.73%

Defensive Cost: 0.54% (UR125 + Viceroy+5B)

Skills Earned (in TT): 150 PED (50% skill boosters)
After Skill Adjusted TT: 95.03%

Auxilliary Data:
Skill Boosts: 12
Globals: 19
HOFs: 0
Highest HOF: NA

End Laser Hit: 68.02 (+0.42)
End Laser Dmg: 66.78 (+0.29)
End Evader: 45.79 (+0.05)

Tiers Achieved: None

Average DPP (on Hunting Stat Log): 3.05 (Neurostim-X, Imp 105, 6 Dmg Enhancers)

Summary: Was a calm hunt. Tax in dome 2 is 4%. I picked up 24.13ped in rifle rewards in the two stages thus increasing my hit to level 68. I could probably do the 5k and pick up the 80 ped rifle skill and by that time, potentially unlock Commando. I am currently debating. :)
 
Kreltin Stage 2 & 3 Completed
Summary: Was a calm hunt. Tax in dome 2 is 4%. I picked up 24.13ped in rifle rewards in the two stages thus increasing my hit to level 68. I could probably do the 5k and pick up the 80 ped rifle skill and by that time, potentially unlock Commando. I am currently debating. :)

Go for it. The higher rifle skills should help with hit rate and make things even better for you I would think. BTW.. did you use the IMK2 for the Primodial Longu at the WOF afterparty event? Just interested how that worked for eco on those for you?
 
Was about 94% for that event.
 
Kreltin Stage 4 Completed

Total Cycled: 25,132.20 PED
Total Return: 21,428.45 PED
Base TT Plus/Minus: -3,707.75
Base TT %: 85.24%

Defensive Cost: 0.69% (Adj Hedoc Mayhem T0 + Viceroy+5B)

Skills Earned (in TT): 470.4 PED (50% skill boosters)
After Skill Adjusted TT: 87.13%

Auxilliary Data:
Skill Boosts: 33
Globals: 58
HOFs: 0
Highest HOF: NA

End Laser Hit: 69.56 (+1.54)
End Laser Dmg: 67.49 (+0.71)
End Evader: 45.94 (+0.15)

Tiers Achieved: None

Average DPP (on Hunting Stat Log): 3.02 (Neurostim-X, Imp 105, 4 Dmg Enhancers)

Summary: Fuck Calypso. I probably got enough markup to reduce my losses by around 1000ped. This particular grind/hunt is pretty much how all my hunting goes. Doesn't matter the tool that I use. I am not sure what I learned from this grind other than Calypso sucks.
 
You are on the wrong planet fool! Get back to Ark!
 
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Kreltin Stage 4 Completed

Total Cycled: 25,132.20 PED
Total Return: 21,428.45 PED
Base TT Plus/Minus: -3,707.75
Base TT %: 85.24%

Defensive Cost: 0.69% (Adj Hedoc Mayhem T0 + Viceroy+5B)

Skills Earned (in TT): 470.4 PED (50% skill boosters)
After Skill Adjusted TT: 87.13%

Auxilliary Data:
Skill Boosts: 33
Globals: 58
HOFs: 0
Highest HOF: NA

End Laser Hit: 69.56 (+1.54)
End Laser Dmg: 67.49 (+0.71)
End Evader: 45.94 (+0.15)

Tiers Achieved: None

Average DPP (on Hunting Stat Log): 3.02 (Neurostim-X, Imp 105, 4 Dmg Enhancers)

Summary: Fuck Calypso. I probably got enough markup to reduce my losses by around 1000ped. This particular grind/hunt is pretty much how all my hunting goes. Doesn't matter the tool that I use. I am not sure what I learned from this grind other than Calypso sucks.

It should be noted that this was the same result I got (similarly, but with less mu) on the 5k Aurli over a year ago. At that time, my defensive cost was about 3% and I used HL12+106 with a paid for mercenary to lower regen.
 
Pop Dragons Stage 1 and 2 Completed

Total Cycled: 5,849.68 PED
Total Return: 5,314.61 PED
Base TT Plus/Minus: -535.07
Base TT %: 90.85%

Defensive Cost: 3.4% (Adj Hedoc Mayhem T0 + Viceroy+5B)

Auxilliary Data:
Skill Boosts: 5
Globals: 18
HOFs: 0
Highest HOF: NA

End Laser Hit: 69.81 (+0.25)
End Laser Dmg: 67.63 (+0.14)
End Evader: 46 (+0.06)

Tiers Achieved: None

Average DPP (on Hunting Stat Log): 3.04 (Neurostim-X, Imp 105, 5 Dmg Enhancers + MK2 Sight)

Summary: Defensive cost was fairly high for doing these at Young-Old maturity. Got a little bit of markup but ultimately no armor pieces (other than Grunt stuff). I did these two stages for the Rifle skill.
 
It'll be interesting to see how returns are effected as you progress towards level 100 hit/damage.
 
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