Passive 10% Pet Focus Buff from Silver Bunny not working

Vi Bitfury

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Vi V3r0nyka BitFury
PLEASE SEE POST #4

I tested the Pet Focus - Increase Generation (Makes pet regain focus faster) 10% strength (Energy/h +1.00) on my level 10 Corinthian Silver Kanin (Silver bunny) the other day.

During my two tests I had no interruptions (talking about free skill boosts or disconnects; etc.), and used no skill boost pills while performing my two tests. No other pet buffs were used in the First Test, and only used the mentioned *buff performed in the Second Test.

My first test was to get a base of the EXP gained from my silver bunny under an eco way of observing data for 1 hour with no pet focus of 10% (passive buff) being activated. Then, compared the results of this data for my end results of my second test of 1 hour by observing EXP gained on my silver bunny under an eco way of activating the pet focus of 10% (passive buff) being on during the duration of my second test. The reasons for these tests is to see if my silver bunny's passive 10% increase generation works or not (is it worth it? is it eco?).

NOTE: At time of both tests before starting, my silver pet was well fed, affection at 100%, and mood at 100%. My silver bunny for both tests was at level 10.

First Test: No Passive Pet Focus Buff Activated - 1 hour test duration (dismissed pet right after the 1 hour time was up and recorded the necessary data).

Starting Silver bunny EXP - 8437
XP - 18%
Energy - 99%
My pet handler level - 9.15

Ending Silver bunny EXP - 8489
XP - 21%
Energy - 95%
My pet handler level - 9.38%

Notes/remarks: Used the Dance trick only during the 1 hour test for being the most efficient and eco way on this test. I never let the Focus go to 100% and when the Focus hit 99% I did a Dance trick. My data/log shows I did 15 Dance tricks within the 1 hour time period. The difference from start to end on EXP is 52 EXP gained with a 3% XP difference basically for my level 10 silver bunny.


Second Test: *Passive Pet Focus Buff Activated (10%) - 1 hour test duration (dismissed pet right after the 1 hour time was up and recorded the necessary data).

Starting Silver bunny EXP - 8495
XP - 22%
Energy - 92%
My pet handler level - 9.38%

Ending Silver bunny EXP - 8548
XP - 25%
Energy - 89%
My pet handler level - 9.61%

Notes/remarks: Used the Dance trick only during the 1 hour test for being the most efficient and eco way on this test. I never let the Focus go to 100% and when the Focus hit 99% I did a Dance trick. My data/log shows I did 15 Dance tricks within the 1 hour time period (surprised it was not higher!). The difference from start to end on EXP is 53 EXP gained with a 3% XP difference basically for my level 10 silver bunny.


Observational results from data from both tests: I would assume initially before doing these two tests that using the 10% Pet Focus - Increase Generation (Makes pet regain focus faster), would increase the amount of EXP of my silver bunny would gain. Thus, I was hoping the EXP from "The Second Test" would be greater than the "First Test" by a margin of +5 EXP or higher at least. However, comparing the EXP of 53 gained from the 2nd Test to 52 EXP gained from the 1st Test does not back this up or confirm this. Also, I would think that the "Second Test" of having the activated 10% focus generation being on would cause more Dance trick clicks within the one hour duration of the test, but ended up being the same! (Every 3.5-4 minutes i had clicked the Dance trick).

Conclusions: The Pet Focus - Increase Generation (Makes pet regain focus faster) 10% is not worth it, and needs to be adjusted accordingly by MA. My data within this post shows that the data supports why this needs to be looked into further for updating in regards to being transparent on these matters. Bottom line, my silver pet's passive pet focus (10%) buff does not work :(.

@Edit: If 1 EXP is worth it then I'm wrong, but I think it should be higher with the 10% Pet Focus increase being activated of course, just my opinion on this matter.

If others have verified this or have other results, please feel free to share, thank you.

Regards,
-Vi
 
Last edited:
um I take is 'pet regains focus faster' not 'pet gets xp faster'

am I missing something here?

edit: oh ok i think i get it.

try this: 'dance' your pet to 0% with and without the *buff active, and see if it gains faster
 
I suggested last night that the pet gains focus and not XP. Try actually timing the seconds that it takes to regen a set amount of focus points with and without the buff.

On a side note tho. I would have thought that the faster a pet gains focus the more often you can have them do a trick and therefore gain xp. I have noticed on my level 11 bristlehog that sometimes tricks give 1% xp and others it takes me 3 tricks to gain that same 1%. Leads me to wonder if skill gains for pets are much like they are for us.
 
Proved myself wrong

My original hypothesis is wrong and did two tests/experiments in regards to the Pet Focus - Increase Generation (Makes pet regain focus faster) 10% on my silver bunny.

NOTE: At time of both tests before starting, my silver pet was well fed, affection at 100%, and mood at 100%. My silver bunny for both tests was at level 10. Also, during my two tests I had no interruptions (free skill boosts or disconnects; etc.), and used no skill boost pills while performing my two tests. No other pet buffs were used in Test 1, and only used the mentioned *buff performed in Test 2.

Test 1 - No Pet Focus buff activated: Brought my silver bunny's focus to 98%, two minutes later was at 99% and timed how long it would take to 100% focus. Took 14 minutes 10 sec from 99% to 100% with no buff on.

Test 2 - *Pet Focus buff activated: Brought my silver bunny's focus to 98%, 1 min 39 sec later was at 99% and timed how long it would take to 100% focus. Took 13 minutes 01 sec from 99% to 100% with buff on.

Conclusion: The data shows that the 10% Pet Focus does in fact work because if it took over 15 minutes to regen the focus from 99% to 100%, then the buff in fact does not work. Since it took less than 15 minutes to regen the focus from 99% to 100% while having the passive buff on, therefore the buff in deed works. The breakdown is below:

14 min 10 sec was non-buff time, so 10% of that is 1.41 or 1 min and 15 sec-ish. So, then taking 14 min 10 sec minus 1 min 43 sec to be accurate of 41.4 sec. 14min 10sec minus an approximation 1 min 41 sec to get your 10% off.

Guess I fooled myself (April Fools) lol. If you have any questions or comments, please feel free to ask. Thank you.

Regards,
-Vi
 
Last edited:
you're welcome
 
My original hypothesis is wrong and did two tests/experiments in regards to the Pet Focus - Increase Generation (Makes pet regain focus faster) 10% on my silver bunny.

NOTE: At time of both tests before starting, my silver pet was well fed, affection at 100%, and mood at 100%. My silver bunny for both tests was at level 10. Also, during my two tests I had no interruptions (free skill boosts or disconnects; etc.), and used no skill boost pills while performing my two tests. No other pet buffs were used in Test 1, and only used the mentioned *buff performed in Test 2.

Test 1 - No Pet Focus buff activated: Brought my silver bunny's focus to 98%, two minutes later was at 99% and timed how long it would take to 100% focus. Took 14 minutes 10 sec from 99% to 100% with no buff on.

Test 2 - *Pet Focus buff activated: Brought my silver bunny's focus to 98%, 1 min 39 sec later was at 99% and timed how long it would take to 100% focus. Took 13 minutes 01 sec from 99% to 100% with buff on.

Conclusion: The data shows that the 10% Pet Focus does in fact work because if it took over 15 minutes to regen the focus from 99% to 100%, then the buff in fact does not work. Since it took less than 15 minutes to regen the focus from 99% to 100% while having the passive buff on, therefore the buff in deed works. The breakdown is below:

14 min 10 sec was non-buff time, so 10% of that is 1.41 or 1 min and 15 sec-ish. So, then taking 14 min 10 sec minus 1 min 43 sec to be accurate of 41.4 sec. 14min 10sec minus an approximation 1 min 41 sec to get your 10% off.

Guess I fooled myself (April Fools) lol. If you have any questions or comments, please feel free to ask. Thank you.

Regards,
-Vi

Yup that is why almost never let my pet regen focus to 100%...

At 99% there is no difference in eco noticable (less than 1% fo sure).

And as soon it reaches 100% it becomes "idle skilling" which is way less eco than active skilling (about 25-30% less eco). So having it at 100% for 30sec it makes it less eco already compared to doing tricks at 99% all the time.

The 99%->100% time to take is enough gap to controll this well (seems around 12-15minutes i have not really measured this).

@edit:
good to know the buff is working :). Sadly the +12% acceleration buff from stable is not...

Falagor
:bandit:
 
I think is only work on last trick, i try greet and is always around 90 sec regen....
 
you're welcome

:)

(Too Short)

Like what Marie was saying, it is impossible to bring the pet's Focus to 0% as the lowest it goes is 13%. Also, I do want to do more tests on lower bands along with middle bands on the timing of regen Focus. Then compare my data of the low bands (13% to 49% time frame), medium bands (50% to 98% time frame), and high bands (which i've already done in post #4, but could do another for 90% to 99% followed by a 100%). Finally, analyze and see where the different timing threshholds along with having a better understanding on if the buff works or not. (These tests will be conducted one with buff and one without buff).

Regards,
-Vi
 
Last edited:
My original hypothesis is wrong and did two tests/experiments in regards to the Pet Focus - Increase Generation (Makes pet regain focus faster) 10% on my silver bunny.

NOTE: At time of both tests before starting, my silver pet was well fed, affection at 100%, and mood at 100%. My silver bunny for both tests was at level 10. Also, during my two tests I had no interruptions (free skill boosts or disconnects; etc.), and used no skill boost pills while performing my two tests. No other pet buffs were used in Test 1, and only used the mentioned *buff performed in Test 2.

Test 1 - No Pet Focus buff activated: Brought my silver bunny's focus to 98%, two minutes later was at 99% and timed how long it would take to 100% focus. Took 14 minutes 10 sec from 99% to 100% with no buff on.

Test 2 - *Pet Focus buff activated: Brought my silver bunny's focus to 98%, 1 min 39 sec later was at 99% and timed how long it would take to 100% focus. Took 13 minutes 01 sec from 99% to 100% with buff on.

Conclusion: The data shows that the 10% Pet Focus does in fact work because if it took over 15 minutes to regen the focus from 99% to 100%, then the buff in fact does not work. Since it took less than 15 minutes to regen the focus from 99% to 100% while having the passive buff on, therefore the buff in deed works. The breakdown is below:

14 min 10 sec was non-buff time, so 10% of that is 1.41 or 1 min and 15 sec-ish. So, then taking 14 min 10 sec minus 1 min 43 sec to be accurate of 41.4 sec. 14min 10sec minus an approximation 1 min 41 sec to get your 10% off.

Guess I fooled myself (April Fools) lol. If you have any questions or comments, please feel free to ask. Thank you.

Regards,
-Vi

Actually you were right the first time. Very ocassionally I notice that doing the dance trick at 99% focus drops the focus down to 96% not 97 as usual. Also if you leave the pet untricked at 99% for another minute or so and do a trick it is still at 99% but only drops to 98%.

I've noticed in my significant testing that the focus regenerates and the xp and energy is recalculated exactly every 30 seconds. So your later two tests probably weren't started from the exact same point Within the 99% band. The only way to accurately test whether the focus is working is the first way you tried and it isn't working. As everyone else is saying it's not working for them with any of the stable buffs either I'd send your findings to support.
 
um I take is 'pet regains focus faster' not 'pet gets xp faster'

am I missing something here?

edit: oh ok i think i get it.

try this: 'dance' your pet to 0% with and without the *buff active, and see if it gains faster

You can't dance your pet to 0% focus and even if you wanted to it would be a really bad idea economy wise. Pet tricks cost the same tt at low focus but only give a fraction of the xp gained at high focus.
 
I suggested last night that the pet gains focus and not XP. Try actually timing the seconds that it takes to regen a set amount of focus points with and without the buff.

On a side note tho. I would have thought that the faster a pet gains focus the more often you can have them do a trick and therefore gain xp. I have noticed on my level 11 bristlehog that sometimes tricks give 1% xp and others it takes me 3 tricks to gain that same 1%. Leads me to wonder if skill gains for pets are much like they are for us.

Yes the focus should work that the faster the focus generates the faster a pet gains xp. The most uneco part of pet training (assuming you're not doing tricks at low focus) is waiting for focus to generate or leaving pet out at 100% focus. So if you reduce that you should see a gain in xp per hour.

also don't measure xp gains by the percent bar. It's horribly inaccurate. Same for energy. Measure the tt value decrease (energy consumed) by the condition bar under pet information (when you hover over the bar it says the energy percent down to several decimal places and can be used along with knowing how many nutrio fully feed that pet to work out an incredibly accurate idea of the tt value consumed by any test.

you can measure the xp gained most accurately under the second info panel where it has an actual figure rather than a percent of the lvl. Each lvl requires more xp than the one before so you'll soon find that it often appears from the percent bar that no tricks are capable of gaining xp, but they will all still be consistently gaining the xp they normally do.
 
I will write it here as it might be realted :).

I wanted to do some more tests on how exactly tricks are owrking before i will start comapring with and without generation on my own.

------------------------------------------
My first test: how much time is needed exactly for the Greet trick to recover to 100%

Pet: Silver Kanin
Start XP: 2396.0
Start Energy: 599.699

End XP: 2474.4
End Energy: 560.425

Total time: 1h 37min 57sec (i have extended it a bit over 1 hour becasue i started to notice somethign and wanted to make sure).

XP diff: +78.4
Energy diff: -39.274

That gives eco 1.9962 xp/en

I was doing Greet trick only at 100% focus and i noted timestamp for EVERY tick 99%->100% and did then Greet as soon as possble (delays were around 0.5-1sec tops).

Here is log:
08:01:40
08:03:10 (+1min 30sec)
08:04:40 (+1min 30sec)
08:06:40 (+2min 00sec)---
08:08:10 (+1min 30sec)
08:09:41 (+1min 31sec)
08:11:42 (+2min 01sec)---
08:13:12 (+1min 30sec)
08:14:42 (+1min 30sec)
08:16:13 (+1min 31sec)------
08:18:14 (+2min 01sec)---
08:19:44 (+1min 30sec)
08:21:15 (+1min 31sec)
08:23:16 (+2min 01sec)---
08:24:46 (+1min 30sec)
08:26:16 (+1min 30sec)
08:28:16 (+2min 00sec)---
08:29:47 (+1min 31sec)
08:31:17 (+1min 30sec)
08:33:18 (+2min 01sec)---
08:34:48 (+1min 30sec)
08:36:18 (+1min 30sec)
08:39:19 (+2min 01sec)---
08:39:49 (+1min 30sec)
08:41:20 (+1min 31sec)
08:42:50 (+1min 30sec)------
08:44:51 (+2min 01sec)---
08:46:22 (+1min 31sec)
08:47:52 (+1min 30sec)
08:49:53 (+2min 01sec)---
08:51:23 (+1min 30sec)
08:52:53 (+1min 30sec)
08:54:54 (+2min 01sec)---
08:56:24 (+1min 30sec)
08:57:55 (+1min 31sec)
08:59:55 (+2min 00sec)---
09:01:26 (+1min 31sec)
09:02:56 (+1min 30sec)
09:04:27 (+1min 31sec)------
09:06:27 (+2min 00sec)---
09:07:57 (+1min 30sec)
09:09:28 (+1min 31sec)
09:11:29 (+2min 01sec)---
09:12:59 (+1min 30sec)
09:14:30 (+1min 31sec)
09:16:30 (+2min 00sec)---
09:18:00 (+1min 30sec)
09:19:31 (+1min 31sec)
09:21:32 (+2min 01sec)---
09:23:02 (+1min 30sec)
09:24:33 (+1min 31sec)
09:26:34 (+2min 01sec)---
09:28:04 (+1min 30sec)
09:29:35 (+1min 31sec)
09:31:05 (+1min 30sec)------
09:33:05 (+2min 00sec)---
09:34:36 (+1min 31sec)
09:36:06 (+1min 30sec)
09:38:07 (+2min 01sec)---
09:39:37 (+1min 30sec) <- not done trick here but i wanted to wait till 100%
At this point i had no longer patience to do it since it is quite exhausting to pay attention all the time for over 1.5 hour.

Now notice few things:
  • there are two types of Greet trick: one that requires ~1min 30sec (type A) to recover and one that requires ~2min 00sec (type B) +-1sec each.
  • whats more - the A and B seem to form pattern: AAB (type B marked with blue).
  • whats more - the pattern sometimes is distracted and is: AAAB
  • whats more - the disttraction is either: random OR forms irregular pattern too. (definition: block - full cylce before another AAAB repeats) Notice that we have 5 blocks: first and last oneare not full but there are there that are full cycles. Notce that first full has 5 patterns inside, snd full has 4 patterns inside and third again has 5 patterns inside (to see this count number of blues betweenreds). The sample is too small to decide if the occurance "how long" one block will be and if it is random or has irregullar biger pattern too.

My guess wy this happens is because system refresh the "regain" at certain times and thats why it looks cyclic.
At first i thought that those 00 and 01 seconds came from my small dela between noticing 99%-100% tick and then clicking next Greet trick.

This observation and doubt leaded to another test:

------------------------------------------
My snd test: to check if there is some sort of "grace period" after reaching 100%

Reason to check it: if there is no such greace period then even 1 sec delay would mean pet turns to idle training already so wasting.

Test procedure:
do Greet trick and wait till focus regains 100% and wait small amount f time and then do another Greet (in a sort of continous manner).

First timestamp is moment of doing the trick, snd timestamp is moment when focus turns back 100% focus

Code:
                    09:50:00 -> 09:50:52  (0min 52sec)
(delay: 0min 10sec)  09:51:02 -> 09:52:22  (1min 20sec)
(delay: 0min 10sec)  09:52:32 -> 09:54:22  (1min 50sec)
(delay: 0min 11sec)  09:54:33 -> 09:55:53  (1min 20sec)
(delay: 0min 10sec)  09:56:03 -> 09:57:23  (1min 20sec)
(delay: 0min 20sec)  09:57:43 -> 09:59:23  (1min 40sec)
(delay: 0min 20sec)  09:59:43 -> 10:00:54  (1min 11sec)
(delay: 0min 16sec)  10:01:10 -> 10:02:25  (1min 15sec)
(delay: 1min 00sec)  10:03:25 -> 10:04:26  (1min 01sec)
(delay: 1min 00sec)  10:05:26 -> 10:06:26  (1min 00sec)
(delay: 1min 05sec)  10:07:31 -> 10:08:26  (0min 55sec)
(delay: 0min 24sec)  10:08:50 -> 10:09:58  (1min 08sec)
(delay: 0min 30sec)  10:10:28 -> 10:11:28  (1min 00sec)
(delay: 1min 27sec)  10:12:55 -> 10:13:59  (1min 04sec)

Notice that summary cost in cases when waiting above minute is more than in first test.

Observation leads to conclusion that "grace period" is up to ~30sec.

----

From both of those tests there might be a conclusion that MarieWoodell observation that system ticks are every 30sec seems to be true ;).

----

All of this was done by me becasue i thought each trick has always same time to regain and i wanted to make simple alarm program that would work in background and make sound every time needed to make next trick (to optimise pe trainign and not miss moment when it reaches 100%).

Obviously determining how long it takes each trick to regen to 100% is not that simple and can't be done with only one or few tricks done but rather +2 hours of doing same trick and counting number of them and then taking average ;). Seems that for Greet its 100seconds (1hour gives results ranging from 100-102seconds) and not 90 as it may look like when doing only short term tests.

Sorry for long post ;). If i discover somethign new - i will post.

----

Atm most important conclusion is: doing short tests is not good becuase the results may varya lot when repeated. I thouht that 1 hour is enough but i think i will hcange my mind to at least 2 hours.

Falagor
:bandit:
 
I will write it here as it might be realted :).

I wanted to do some more tests on how exactly tricks are owrking before i will start comapring with and without generation on my own.

------------------------------------------
My first test: how much time is needed exactly for the Greet trick to recover to 100%

Pet: Silver Kanin
Start XP: 2396.0
Start Energy: 599.699

End XP: 2474.4
End Energy: 560.425

Total time: 1h 37min 57sec (i have extended it a bit over 1 hour becasue i started to notice somethign and wanted to make sure).

XP diff: +78.4
Energy diff: -39.274

That gives eco 1.9962 xp/en

I was doing Greet trick only at 100% focus and i noted timestamp for EVERY tick 99%->100% and did then Greet as soon as possble (delays were around 0.5-1sec tops).


At this point i had no longer patience to do it since it is quite exhausting to pay attention all the time for over 1.5 hour.

Now notice few things:
  • there are two types of Greet trick: one that requires ~1min 30sec (type A) to recover and one that requires ~2min 00sec (type B) +-1sec each.
  • whats more - the A and B seem to form pattern: AAB (type B marked with blue).
  • whats more - the pattern sometimes is distracted and is: AAAB
  • whats more - the disttraction is either: random OR forms irregular pattern too. (definition: block - full cylce before another AAAB repeats) Notice that we have 5 blocks: first and last oneare not full but there are there that are full cycles. Notce that first full has 5 patterns inside, snd full has 4 patterns inside and third again has 5 patterns inside (to see this count number of blues betweenreds). The sample is too small to decide if the occurance "how long" one block will be and if it is random or has irregullar biger pattern too.

My guess wy this happens is because system refresh the "regain" at certain times and thats why it looks cyclic.
At first i thought that those 00 and 01 seconds came from my small dela between noticing 99%-100% tick and then clicking next Greet trick.

This observation and doubt leaded to another test:

------------------------------------------
My snd test: to check if there is some sort of "grace period" after reaching 100%

Reason to check it: if there is no such greace period then even 1 sec delay would mean pet turns to idle training already so wasting.

Test procedure:
do Greet trick and wait till focus regains 100% and wait small amount f time and then do another Greet (in a sort of continous manner).

First timestamp is moment of doing the trick, snd timestamp is moment when focus turns back 100% focus

Code:
                    09:50:00 -> 09:50:52  (0min 52sec)
(delay: 0min 10sec)  09:51:02 -> 09:52:22  (1min 20sec)
(delay: 0min 10sec)  09:52:32 -> 09:54:22  (1min 50sec)
(delay: 0min 11sec)  09:54:33 -> 09:55:53  (1min 20sec)
(delay: 0min 10sec)  09:56:03 -> 09:57:23  (1min 20sec)
(delay: 0min 20sec)  09:57:43 -> 09:59:23  (1min 40sec)
(delay: 0min 20sec)  09:59:43 -> 10:00:54  (1min 11sec)
(delay: 0min 16sec)  10:01:10 -> 10:02:25  (1min 15sec)
(delay: 1min 00sec)  10:03:25 -> 10:04:26  (1min 01sec)
(delay: 1min 00sec)  10:05:26 -> 10:06:26  (1min 00sec)
(delay: 1min 05sec)  10:07:31 -> 10:08:26  (0min 55sec)
(delay: 0min 24sec)  10:08:50 -> 10:09:58  (1min 08sec)
(delay: 0min 30sec)  10:10:28 -> 10:11:28  (1min 00sec)
(delay: 1min 27sec)  10:12:55 -> 10:13:59  (1min 04sec)

Notice that summary cost in cases when waiting above minute is more than in first test.

Observation leads to conclusion that "grace period" is up to ~30sec.

----

From both of those tests there might be a conclusion that MarieWoodell observation that system ticks are every 30sec seems to be true ;).

----

All of this was done by me becasue i thought each trick has always same time to regain and i wanted to make simple alarm program that would work in background and make sound every time needed to make next trick (to optimise pe trainign and not miss moment when it reaches 100%).

Obviously determining how long it takes each trick to regen to 100% is not that simple and can't be done with only one or few tricks done but rather +2 hours of doing same trick and counting number of them and then taking average ;). Seems that for Greet its 100seconds (1hour gives results ranging from 100-102seconds) and not 90 as it may look like when doing only short term tests.

Sorry for long post ;). If i discover somethign new - i will post.

----

Atm most important conclusion is: doing short tests is not good becuase the results may varya lot when repeated. I thouht that 1 hour is enough but i think i will hcange my mind to at least 2 hours.

Falagor
:bandit:

tamlin also noticed the 30second tick update and the wanting to be exact is also one of the reasons I use dance. In every ocassion it seems to be exactly 4 minutes until focus is regenerated (also backed up by the first tests posted in this thread. 15dance tricks were performed in a 1 hour slot)
 
From both of those tests there might be a conclusion that MarieWoodell observation that system ticks are every 30sec seems to be true ;).
Actually, it was me documenting that (not being small-minded, just "credit where credit is due").

Other parts of your post is simply a function of what's already documented and discussed in some of the "Pet Math" threads - it's rounding errors.

That said, I'm glad you did this testing. It validates the original speculations and findings.
 
Actually, it was me documenting that (not being small-minded, just "credit where credit is due").

Other parts of your post is simply a function of what's already documented and discussed in some of the "Pet Math" threads - it's rounding errors.

That said, I'm glad you did this testing. It validates the original speculations and findings.

Thx i missed that thread i guess ;).

Falagor
:bandit:
 
Actually you were right the first time. Very ocassionally I notice that doing the dance trick at 99% focus drops the focus down to 96% not 97 as usual. Also if you leave the pet untricked at 99% for another minute or so and do a trick it is still at 99% but only drops to 98%.

I've noticed in my significant testing that the focus regenerates and the xp and energy is recalculated exactly every 30 seconds. So your later two tests probably weren't started from the exact same point Within the 99% band. The only way to accurately test whether the focus is working is the first way you tried and it isn't working. As everyone else is saying it's not working for them with any of the stable buffs either I'd send your findings to support.

Hmm, so you are saying that my first post #1 is more accurate than my post #4 in terms of actually concluding/analyzing that the 10% Passive Pet Focus buff is not accurate in terms of how this buff should actually work, right? Not sure if I'm tracking here.
 
So using Eco method, max xp gained per our without buffs is ~52?


All depends in accordance to your current skill levels (Pet Handler), and on your pet's current level. Thus your data maybe different to mine, but the fundamentals of my testings should be or result in on the same conclusions. So at the time of my OP, yes, without the passive buff I got +52 EXP gained for my silver bunny (the gains can very on a fluctuation of +52 or +53 EXP (for both w/ & w/out buff, vice-versa) according to my data logs at the time - done these tests more than once). Think this is what Marie was referring to.
 
Hmm, so you are saying that my first post #1 is more accurate than my post #4 in terms of actually concluding/analyzing that the 10% Passive Pet Focus buff is not accurate in terms of how this buff should actually work, right? Not sure if I'm tracking here.

Yes I'm saying the test in post 4 isn't accurate because you don't always know where you are in the 99% focus band (where it displays 99% but there are more accurate numbers being used in the background - proved by the dance trick dropping the focus to different numbers sometimes) so this implies that the test in post 1 is more accurate. Combined with the concept that the trick is the most eco part of pet training and the waiting the least eco. Increased focus regeneration should raise both the eco of training per hour and the xp gain, but it hasn't in your test in post 1, therefore I think it's safe to assume the buff just isn't working.
 
So using Eco method, max xp gained per our without buffs is ~52?

Not exactly. It depends on the pet's metabolic rate. The higher the metabolic rate the more xp gained per hour. Falagor and others are now testing if pet handler lvl makes a difference or not. At this point we suspect it might make a small difference. For the silver bunny the eco xp gained per hour does seem to be 52-53xp. Anyone getting at least 50 is probably doing it the eco way if they're very low skilled.
 
Yes I'm saying the test in post 4 isn't accurate because you don't always know where you are in the 99% focus band (where it displays 99% but there are more accurate numbers being used in the background - proved by the dance trick dropping the focus to different numbers sometimes) so this implies that the test in post 1 is more accurate. Combined with the concept that the trick is the most eco part of pet training and the waiting the least eco. Increased focus regeneration should raise both the eco of training per hour and the xp gain, but it hasn't in your test in post 1, therefore I think it's safe to assume the buff just isn't working.

I did an add-on reply to jqkill stating, "I do want to do more tests on lower bands along with middle bands on the timing of regen Focus. Then compare my data of the low bands (13% to 49% time frame), medium bands (50% to 98% time frame), and high bands (which i've already done in post #4, but could do another for 90% to 99% followed by a 100%). Finally, analyze and see where the different timing threshholds along with having a better understanding on if the buff works or not. (These tests will be conducted one with buff and one without buff)".

The above is what I'd also like to measure on behalf of the accuracy of the Focus bands being referred to as my Soc m8 implies from Post #4 that the buff is working though, even though my OP according to you disagrees on this matter. Therefore, I'd like to further gather data as per my replies then. Thank you Marie (ELF).

Regards,
-Vi
 
Actually you were right the first time. Very ocassionally I notice that doing the dance trick at 99% focus drops the focus down to 96% not 97 as usual. Also if you leave the pet untricked at 99% for another minute or so and do a trick it is still at 99% but only drops to 98%.

I've noticed in my significant testing that the focus regenerates and the xp and energy is recalculated exactly every 30 seconds. So your later two tests probably weren't started from the exact same point Within the 99% band. The only way to accurately test whether the focus is working is the first way you tried and it isn't working. As everyone else is saying it's not working for them with any of the stable buffs either I'd send your findings to support.

Sent my OP findings to support (SC ID is 300972). Lets see what MA has to say or reply with on this matter.
 
I can confirm that passive +10% Generation buff on Ruby Kanin is working fine.

Test:
use "Bow" tricks untill focuse reaches 13% (minimal value).

Start measuring time at moment when it turns 14% with and without buff.

From 14%->100% it takes almost 50 minutes without buff (i gues it takes exactly 50 minuts starting from 13%) and it takes almost 45 minutes with buff.

So 10% difference.

Falagor
:bandit:
 
I can confirm that passive +10% Generation buff on Ruby Kanin is working fine.

Test:
use "Bow" tricks untill focuse reaches 13% (minimal value).

Start measuring time at moment when it turns 14% with and without buff.

From 14%->100% it takes almost 50 minutes without buff (i gues it takes exactly 50 minuts starting from 13%) and it takes almost 45 minutes with buff.

So 10% difference.

Falagor
:bandit:

Thanks for verifying this on the Ruby bunny and doing the regen focus test. I'm still waiting on my support case from MA in regards to this for my Silver bunny.
 
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