I guess we all have our own theory how loot works... and in mine, I doubt it could be
seen in DPP only.
It's way more complex than that, but that doesn't mean each calculation have to be since
system utilize dynamic coding for this.
So in the end, (very simplified) it's all about number matching, the value a avatar use
vs. the value a target have.
A certain setup will match a certain mob better than another mob, so when comparing
two setups that are very different could end up either with a huge difference in this
number matching game, or they can be very similar... It's all about what values a
avatar gets when he/she equip items and all parameters are combined to a value
to be used in the number matching game.
A mob have this type of value too, so it's the same there, it's based on several
parameters to get a value to match numbers to.
This is what a avatar can "controll", on top of that are the system layer whit all
parts that are included, like peaks in loot boost and so on and so on.
Ofc, this is only my theory thou', on eamong others.
PS. You do realize that each interaction with a target is linear when it comes to cost and
build up of loot? Damage, "Miss", "Target evaded attack" and regen are just "tools" to differentiate
amount of times you do a interaction, i.e the amount of times number matching are used?