Has anyone ever attempted a team hunt test? Similar skill on both chars one using Eco L and one using old school weapon. That to me would provide interesting info. Also the same on big shared loot mobs.
For all we know the globals might work as a compensation mechanism (highly randomized but still). We don't know for certain if it works this way or not but we definitely can't exclude this possibility.
Now, imagine if the uneco guy has accumulated, say, 10 "multiplier points" for his next global and the eco guy at the same time got just 1. As the global is shared we'd probably get an average multiplier of 5 for em both.
Or maybe the algorithm for the team loot is a bit more complicated... and we won't see anything (we can possibly use for our statistics) at all.
As far as we can tell "shared loot" is just an ordinary team and the only difference is that it's created automatically.
- Loot is not tracked on a personal basis. This was shown before the mining changed, when claims were in teh ground, and after a vu on hell (i think it was), all the claims were clumped together. So people would find one claim, then attach a big amp and find the rest of them.
Well yeah, that's one of those examples where it really gets interesting. I mean, it's our chance to pry into the mechanics of the loot algorithm.
There was another very useful accident with that guy who got a HoF (on CND, if i remember it right?) and the next moment the server crashed. When server came back up he had to kill the mob again (apparently the last seconds before crash were lost) and he got
exactly the same HoF again from this mob.
This happened many years ago but they say the basics of the loot mechanism haven't changed, so it should be relevant.
Those 2 examples seem to confirm that the system calculates the multiplier for the next looting event before it happens. Now, logic dictates it could happen in 2 ways:
- It happens always, with every mob killed, claim found and click made at the crafting machine,
- It only happens after certain intervals, at so called "paydays".
If the 2-nd is true then we have the multiplier before certain looting events, but it's up to us what will we apply it to. A Bercycled Puny or Mulciber, unamped planetside or with a lvl 13 amp on FOMA.
Also, the existence of a multiplier after certain intervals doesn't mean you'd always get a fair payback. As everything in EU the generation of a multiplier is also randomized (within certain bounds) and to get closer to the predefined average value u need a huge sample size.
Using an exaple from RL, some of us are underpaid, some overpaid and very few get what they really deserve. This shows once again how realistic a model of the reality EU is!