Ace Flyster
Marauder
- Joined
- Aug 31, 2006
- Posts
- 5,031
- Location
- England, London
- Avatar Name
- Dave Ace Flyster
Hi All,
As you have read, MA are getting ready (6 months, or 3 years time) to sell Apartments for CLD's.
I would really like for them to be functional in some way. This would make them desirable and useful, a little like the new pets.
I.E. give us a bloody reason to upgrade them, other than aesthetics.
So i am making this post, to give ideas for what the apartments could/couldnt do from a players view point.
I will start of the list.
- make each consecutive upgrade give extra health. So level 1 gives 10 health, level 2 gives 20 health etc.
- each level consumes some resource to keep it active to use the buff
- do not create a new resource, but use current resources for upgrades. (This is a must in my view, someone pointed out in the other thread that they could use currently pointless component bps.)
- Have different areas on each plot give different buffs, so you can increase to effect of the buff with the individual part of the building upgrade. (Maybe make it VERY costly)
Rgds
Ace
PS I will hog the second post, to update with peoples suggestions.
PPS i know we have no details yet
As you have read, MA are getting ready (6 months, or 3 years time) to sell Apartments for CLD's.
I would really like for them to be functional in some way. This would make them desirable and useful, a little like the new pets.
I.E. give us a bloody reason to upgrade them, other than aesthetics.
So i am making this post, to give ideas for what the apartments could/couldnt do from a players view point.
I will start of the list.
- make each consecutive upgrade give extra health. So level 1 gives 10 health, level 2 gives 20 health etc.
- each level consumes some resource to keep it active to use the buff
- do not create a new resource, but use current resources for upgrades. (This is a must in my view, someone pointed out in the other thread that they could use currently pointless component bps.)
- Have different areas on each plot give different buffs, so you can increase to effect of the buff with the individual part of the building upgrade. (Maybe make it VERY costly)
Rgds
Ace
PS I will hog the second post, to update with peoples suggestions.
PPS i know we have no details yet