Futurama
Elite
- Joined
- Mar 11, 2006
- Posts
- 3,677
- Location
- 56°58′N 24°8′E
- Society
- Freelance
- Avatar Name
- mike Futurama anderson
I wanted to know if any crafters have made any significant findings on correlation between TT returns and success rate.
So for example you are crafting something that has absolutely no market value and sales potential, therefor you are interested ONLY in TT returns and residue because all of the product will go to TT. Lets assume you craft with full condition. So in this situation would it make any difference if you:
1) choose 100 QR bp over 1 QR;
2) choose a bp with learning period enabled vs bp that you have lost your learning period.
P.S. I'm assuming here, that using a bp for which you still haven't reached the learning period might not be a good idea, even if you only care for TT returns. No reason with proof, just my personal feeling that you shoudn't use something that is not meant for you yet.
So for example you are crafting something that has absolutely no market value and sales potential, therefor you are interested ONLY in TT returns and residue because all of the product will go to TT. Lets assume you craft with full condition. So in this situation would it make any difference if you:
1) choose 100 QR bp over 1 QR;
2) choose a bp with learning period enabled vs bp that you have lost your learning period.
P.S. I'm assuming here, that using a bp for which you still haven't reached the learning period might not be a good idea, even if you only care for TT returns. No reason with proof, just my personal feeling that you shoudn't use something that is not meant for you yet.