Oleg
Mutated
- Joined
- Aug 15, 2006
- Posts
- 19,406
- Location
- Leeds, UK
- Avatar Name
- Oleg Oleg McMullery
This first post contains background information on what we’re doing. If you just want to know how you can help you can skip to the second post.
As part of our work on the Creatures subforum we need to start adding more data on the maximum damage that mobs do before armour protection is accounted for. At the moment most of the mob tables are populated with the descriptive word seen when scanning the mob (Minimal, Massive etc) and we need to change these to numbers.
There are various ways to estimate these figures but since there are already other sources where estimated figures are available (e.g. Entropedia) we want to try to make sure that the numbers in Creatures are verified.
Following on from the work Doer did on critical hit reductions, I’ve been trying to work out a way to use that information to easily work out maximum damages from single critical hits. Unfortunately this is proving more difficult than I had hoped, mainly because it appears that the L numbers displayed by a mob’s name are rounded or truncated, and that the actual L number used in the game’s calculations are not necessarily integer values. However for low level creatures it is easy to work it out from one hit, so to begin with we will be focusing our attention there.
As a consequence of this work I hope to also work out how the descriptive words translate to value ranges which will make it a little easier to estimate damages from a scan in future. As far as I can see this has never been before but if anyone knows better please let me know as it might save me some effort.
I have already added some data that I’ve confirmed myself, and what we need now is help from the community in collecting more data, and that is the purpose of this thread. The higher your Evader/Dodger, the more mobs you’ll be able to confirm, but data at all levels is helpful so we’d be very happy with any contributions. See the next post for details on what we need from you.
As part of our work on the Creatures subforum we need to start adding more data on the maximum damage that mobs do before armour protection is accounted for. At the moment most of the mob tables are populated with the descriptive word seen when scanning the mob (Minimal, Massive etc) and we need to change these to numbers.
There are various ways to estimate these figures but since there are already other sources where estimated figures are available (e.g. Entropedia) we want to try to make sure that the numbers in Creatures are verified.
Following on from the work Doer did on critical hit reductions, I’ve been trying to work out a way to use that information to easily work out maximum damages from single critical hits. Unfortunately this is proving more difficult than I had hoped, mainly because it appears that the L numbers displayed by a mob’s name are rounded or truncated, and that the actual L number used in the game’s calculations are not necessarily integer values. However for low level creatures it is easy to work it out from one hit, so to begin with we will be focusing our attention there.
As a consequence of this work I hope to also work out how the descriptive words translate to value ranges which will make it a little easier to estimate damages from a scan in future. As far as I can see this has never been before but if anyone knows better please let me know as it might save me some effort.
I have already added some data that I’ve confirmed myself, and what we need now is help from the community in collecting more data, and that is the purpose of this thread. The higher your Evader/Dodger, the more mobs you’ll be able to confirm, but data at all levels is helpful so we’d be very happy with any contributions. See the next post for details on what we need from you.