Rocket192
Elite
- Joined
- Nov 16, 2012
- Posts
- 3,063
- Location
- Michigan
- Society
- Classified
- Avatar Name
- Sean Rocket Connors
I've always relied on a "server loot pool" theory." And this has held up very well for me over the years when it comes to getting more of resource X than resource Y even if the LBML maps show a 3/2 ration of Y to X.
Basically, for example, let's say that there is 15k of gazz in the entire shinook server at its maximum (and that MA lowered these amount across all of calypso in the recent past)
The lower the supply goes from the 15k, the less likely you are to find it. I've noticed this more so when the markup of gazz falls, supply is up, and the % distribution of it in shinook goes down from 9.5% to 7%.
When crafters craft with the resources they're put back into the server loot pool.. Much like gun loots really, or esi.
There are some resources with an infinite cap though (belk, blau, cald, lyst, oil, etc...)
Basically, for example, let's say that there is 15k of gazz in the entire shinook server at its maximum (and that MA lowered these amount across all of calypso in the recent past)
The lower the supply goes from the 15k, the less likely you are to find it. I've noticed this more so when the markup of gazz falls, supply is up, and the % distribution of it in shinook goes down from 9.5% to 7%.
When crafters craft with the resources they're put back into the server loot pool.. Much like gun loots really, or esi.
There are some resources with an infinite cap though (belk, blau, cald, lyst, oil, etc...)