AkiranBlade
Slayer
- Joined
- Nov 9, 2005
- Posts
- 9,424
- Location
- UK
- Society
- Shaolin
- Avatar Name
- Akira AkiranBlade Kurusowa
Wishful thinking but I'd like to see a behemoth of changes to the dynamic of space and space travel in Entropia Universe.
1) Proper 3D space map, orbital systems, escape velocities, inter-stallar travel (not all planets in same 'system')
2) Cargo routes between planets - basically certain routes between planets become 'cargo routes' which remain lootable PvP but in these zones, you can insure your cargo (cargo being a box or collection of boxes which are insurable.) If you stray outside of the cargo routes, your insurance is void on the cargo boxes. The dynamic of insurance, insured stackables and how they are looted are down to MA
3) Add non-planet partner fringe worlds that require further distances to be travelled, have little in the way of infrastructure and are for temporary visits.
4) Wormhole chip enhancements
a) Existing wormhole chip is classed as a low-energy wormhole, can only go point to point on same planet
b) New wormhole chips with cosmic range are introduced, with limitation and are expensive to use and a failure rate (which dumps you somewhere in between the source and destination.) You declare how many people are travelling up before charging or before destination selection (they have to be in team perhaps.) The amount of people will limit the range, because of energy requirements. You could perhaps even implement restrictions on carry weight too.
1) Proper 3D space map, orbital systems, escape velocities, inter-stallar travel (not all planets in same 'system')
2) Cargo routes between planets - basically certain routes between planets become 'cargo routes' which remain lootable PvP but in these zones, you can insure your cargo (cargo being a box or collection of boxes which are insurable.) If you stray outside of the cargo routes, your insurance is void on the cargo boxes. The dynamic of insurance, insured stackables and how they are looted are down to MA
3) Add non-planet partner fringe worlds that require further distances to be travelled, have little in the way of infrastructure and are for temporary visits.
4) Wormhole chip enhancements
a) Existing wormhole chip is classed as a low-energy wormhole, can only go point to point on same planet
b) New wormhole chips with cosmic range are introduced, with limitation and are expensive to use and a failure rate (which dumps you somewhere in between the source and destination.) You declare how many people are travelling up before charging or before destination selection (they have to be in team perhaps.) The amount of people will limit the range, because of energy requirements. You could perhaps even implement restrictions on carry weight too.