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  1. #1
    Elite True Juan's Avatar
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    Ideas to improve society terminal (Part 2)

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    Organisational:
    ------------------------------------------------------------------------------------------------

    Society Members List

    Upgraded list with info such as:
    • - Name (Full player name)
    • - Profile Icon (Personal Info of the player, age, location, and other)
    • - Total Skills (ability to turn ON/OFF to certain member ranks),
    • - Planet (Current planet that the avatar is on)
    • - Last Login (having it in FL is nice, but time consuming to check),
    • - Activity (Graph showin hours nnline - week, month, year stating also the total for specific time-range).


    Auto-Kick Inactivity

    Possibility to set to:
    • 1 month
    • 2 months
    • 3 months,
    • 1/2 year
    • 1 year


    Different rank could have a different setting of the Auto-kick.
    When a player is about to be auto-kicked, a message is shown to 1st & 2nd Rank so that they can take action:
    • Yes, kick
    • Yes, leave message
    • No, lower in rank
    • No, postpone for one month


    Auto-Promote/Demote

    Options of:
    • skill-based
    • time-based


    Auto-Delete(Disband) Society

    After ALL members are inactive for more than 6 months the soc should be automatically disbanded, many dead societies ingame - we need QUALITY not QUANTITY

    Application to Society

    Anility to setup requirements by society leader:

    • Minimum Health
    • Minimum Highest Profession
    • Minimum Total Skills
    • Minimum Reputation
    • Minimum Age
    • Country

    Otherwise:'Your avatar does not have the necessary requirements to apply for this society'

    Leadership Change

    Leader could decide on who will take his place without people having to vote (depending on a soc TYPE: could be dictatorship, democracy or some other type)

    Notification to Members

    Ability to notify all members with important information:
    • Information
    • Society Hunt
    • Meeting
    • Landgrab


    Society Calendar

    Possibility to mark random things such as:
    • Society Events,
    • Meetings in-game/rl,
    • Birthdays, or
    • In-game events


    Activity Stream

    Something like a FB Wall where soc members can add text, and where globals of members would be stored (last week or something similar)

    Recruiting List

    When soc is recruiting its members and has it set to recruiting, it will be added to a "Recruiting List". So players have an easier way to see which soc are looking for members.

    Administrative Functions

    Separate administrative functions such as ability to accept new members from rank. Be able to set a few people that are co-leaders(assistance).

    ------------------------------------------------------------------------------------------------
    Ranking:
    ------------------------------------------------------------------------------------------------

    Different Statistics and Rankings:

    To have societies fight for different stats in rankings add the following TOP50:
    • Total Skills
    • Average Skills
    • Volume Skills
    • Hunting Globals
    • Mining Globals
    • Crafting Globals
    • PVP Kills
    • PVP Deaths
    • Damage Dealt
    • Creatures Killed
    • Total Hours Activity
    • Average Hours Activity

    Ranking of societies that are not in TOP50 would be shown only if clicked on the individual society. This way societies would know how much they have to work to be in TOP50.

    Remove Ranking With Most Members

    There are so many socs out there with over 100 players, where 10 are maybe playing, no point in keeping track of this statistic. Also would create more competition between more small societies.

    Minimum 10 Members for Ranking

    Lot of socs with less than 10 people in society in the rankings. (5 people is not a society)

    Member Ranks

    Add more rank types such as:
    • Medieval (King, Prince, Duke, Baron, Knight, Esquire)
    • Mafia (Capo di tuttu capi, Capo Crimine, Capo Bastone, Consigliere, Soldato, Picciotto)
    • Shogun(Emperor, Shogun, Daimyo, Samurai, Ronin, Peasant)
    • Roman (Commander, Legate, Centurion, Signifier, Immunes, Munifex)
    • Business (President, Director, Manager, Secretary, Assistant, Trainee)
    • Egyptian (Pharaoh, Vizer, Noble, Scribe, Peasant, Slave)
    • Custom (Customisable by the society leader similar to the way ranks work in XFIRE guild)



    ------------------------------------------------------------------------------------------------
    Complex:
    ------------------------------------------------------------------------------------------------

    Society Properties(Land Areas, Shops, Malls, Banks)

    Holder of deed able to set a % of how much goes to each member from the revenue (more complex explanation to come)

    Storage

    Members put in items they can lend out and the soc leaders are able to recall these items at any time. In addition to that it could be upgradeable so it can hold more items (Either by events, missions or other form)

    Upgrades

    (soc to start with minimum of 5, maximum 20, and upgradable throu missions to 50 etc. why have 200 - more competition between socs, and more active socs) (Society Buffs)

    Missions

    Doing society missions would unlock buffs features like (+1HP for all members, +1m range of weapon, +1 speed etc. by collecting certain mission items etc. and upgrading - price would have to be high, and if a soc gets disbanded all features die with it)

    Bank

    Members could set amount of peds to send to society bank and the amount saved up would be visible by other players and then the peds could be used to buy some item, or estate, or upgrades for society.
    Members could set certain amount from [1 - 1000] peds, and the amount already put in bank would be also visible in the member list (roster).

    Governments

    Each society would be able to choose a government type, for example (Anarchy, Capitalism, Feudalism, Communism, Socialism, Fundamentalism, Utopia, Dictatorship, Technocracy, Republic etc) Each government type would have a certain aspect which would have some benefits and some negatives - more defence, less attack, more HP, less regeneration etc.
    Just tp give an example (it would ofcourse have to be balanced out, but to put the idea here:

    Anarchy: (+1 Strength, + 2 HP, -1 Members)
    Capitalism: (+2 slots in Auction, +2 Members, +Intelligence, -1 Agility)
    Communism: (+1% Evade/Dodge, +1 HP)
    Feudalism: (+1 Agility, +1 Intelligence, +1 Psyche, +1 Strength)
    Fundamentalism: (+1% Critical Damage, -2 HP)
    Dictatorship: (+1 Agility, +1 Strength, -1 HP)
    Utopia: (+2 HP, +1 Member, +1% Run Speed, -1 Psyche, -1 Strength)
    Technocracy: (+1 Inteligence, +1% Skill Gain, +1 HP, -2 Strength)
    Republic: (+1 members, +1% Run Speed, +1 Agility, -1 Strength)

    Each government type would have a few positives, and few negatives, to even it out as much as possible. When the society upgrades (costing money) the numbers would increase. Depending on the "Tier" of the soc, thats the amount they would have (example Tier 5 = 5 Intel, 5 Members etc depending on the base).

    A society would be able to change the government type but it would cause a "revolution" in the society and the "repairs" after would cost a certain amount of money. (So that people dont change it all the time, but to have the option).

    Society Wars
    After you have initiated a WAR with another soc, there is a 24 hour countdown, then the societies have 7 days to fight each other. Society with more kills gets 90% of all AMMO spent during the war. War would be active all over universe meaning PVP everywhere for the societies at war

    Challenges

    One society could challange another society into an instance competition, or other form of competition. If a challange is accepted with a certain time set, both societies have for example either 5 10 15 members competing and with a certain DPS allowed. They come to the competition broker and he sets the goals and the timer goes off. The challange would always be random, so never the same. (People would have to know the game well in order to be efficient.) Since it would be a competition between societies, prizes would be in form of ammo that was lost during the competition (no loot would be given for example if certain mobs should be killed).

    ------------------------------------------------------------------------------------------------
    Other:
    ------------------------------------------------------------------------------------------------

    Remove Society Terminal Altogether
    Make it's menu and interface be accessible anywhere by a using a hotkey or action library action.

    Society Features Online / APP
    Make society features also available through the web interface to aid senior members with administration (for example, so that member list could be cut&pasted into a spreadsheet).

    Update of GUI for Society Terminal
    Its funny how we have a different looking GUI for everything

    Access via Virtual Tycoon
    Access to society features via smartphone app Virtual Tycoon

    Adding Society as 1 Entry
    Ability to add/remove your own or any other Society to Estate/Vehicle/Space Ship guest list as one entry.

    Ability to Turn on/off Society Chat
    Sometimes people have stupid remarks so would be good to mute them (for all or custom members)

    Minimum Level to Create Society
    Requirement of at least LVL 10 in any profession to create a society.

    Minimum Amount of Members
    Requirement of at least 3 members for a society to exist. Must be done withing 5 days.

    Maximum Amount of Members
    Maximum of 30 players in 1 society. From all the 200 player societies, I bet none have more than 30 people really active. (possibilities to upgrade up to 50)

    Options of Search for Societies
    Search by member count, different rankings, government type, tags, etc.

    Society Globals
    Globals could be added(as an option) to the society chat when a member globals

    Alliances
    3 socs could form an aliance in possible society wars

    Society Front Page
    Better looking society front page, where society can have more complex information than currently. Better design. Also the possibility to add custom LOGO.

    Society Activity Info
    Show how active a society is (how many members usually online each day) a simple chart or graph showing what hours the members are usually online

    Society Guest List
    Soc Ranks 1+2 should have option to add/remove people from the guest list.
    All people on guestlist have access to Soc Chat (read/write).
    In Soc chat guests should have a tag (guest) when writing there.
    ------------------------------------------------------------------------------------------------

    Please add more suggestions so that they are all in one place.

    True Juan


    Link to OLD THREAD:
    http://www.planetcalypsoforum.com/fo...ciety-terminal
    Last edited by True Juan; 08-09-2017 at 15:58.

  2. #2
    Chaotic Good
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    I'd like to see some confirmation that MA were looking at Societies and the Society terminal in general.

    Just about every other interface has had some improvements.

    Strong society bonds keep players playing after all.

    I also understand there is a never ending list of "things to fix & implement" but bear in mind there will be voting rights soon - so cast your votes wisely citizens!

    +rep True Juan for your perservence.

  3. #3
    Elite Killahbee's Avatar
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    Quote Originally Posted by True Juan View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Notification To Members
    Ability to notify all members with important information.
    That's all I want Even a welcome msg will do

    You created your account
    2004-12-21.

  4. #4
    Elite True Juan's Avatar
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    Quote Originally Posted by Mega View Post
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    I'd like to see some confirmation that MA were looking at Societies and the Society terminal in general.

    Just about every other interface has had some improvements.

    Strong society bonds keep players playing after all.

    I also understand there is a never ending list of "things to fix & implement", there will be voting rights soon, cast your votes wisely citizens!
    Either good Loot or Societies. I think people wouldnt mind losing a few peds here and there if it was with friends aiming at a certain goal, but societies must have a bigger cause and better goals.
    Since the channels were created societies have little use now

  5. #5
    Chaotic Good
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    Quote Originally Posted by True Juan View Post
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    Since the channels were created societies have little use now
    I disagree with that sentence.

  6. #6
    Elite True Juan's Avatar
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    Quote Originally Posted by Mega View Post
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    I disagree with that sentence.
    Ok maybe less use would be appropriate?

  7. #7
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    Quote Originally Posted by True Juan View Post
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    Ok maybe less use would be appropriate?
    To clarify, I'd advise people to join active societies, and not be freelancers and rely on channels.

    Join societies and THEN use channels (if they want to).

    I dont think channels were ever designed or provided as a replacement, but to enable people from different societies to talk amongst themselves easier.

  8. #8
    Stalker Sub-Zero's Avatar
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    Imo would be cool if they added "Society buffs" where it would be reset every 24h or something. With different buffs and tiers which can only be unlocked by doing society missions of some kind.

    Examples:
    Trader tier I - X increased item slots available in auction.

    Hunter tier I - X increased % attack speed

    Miner tier I - X increased weight limit

    Tamer tier I - X lower food consumption

    And so on .

    Perhaps a limit of 2 buffs active at once?

    To enable said buff/s, perhaps members can donate X PED or <insert item name here> to get it activated for 24h or more.

  9. #9
    Stalker TheRock's Avatar
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    YES YES PLZ!

  10. #10
    Elite True Juan's Avatar
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    Quote Originally Posted by Sub-Zero View Post
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    Imo would be cool if they added "Society buffs" where it would be reset every 24h or something. With different buffs and tiers which can only be unlocked by doing society missions of some kind.

    Examples:
    Trader tier I - X increased item slots available in auction.

    Hunter tier I - X increased % attack speed

    Miner tier I - X increased weight limit

    Tamer tier I - X lower food consumption

    And so on .

    Perhaps a limit of 2 buffs active at once?

    To enable said buff/s, perhaps members can donate X PED or <insert item name here> to get it activated for 24h or more.

    Yeah something like I said in the soc missions. Having upgraded socs would give it more meaning and players would have to cooperate and not change societies like socks to have advantages.

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