Lets imagine we have something like this:
Governments
Each society would be able to choose a government type, for example (Anarchy, Capitalism, Feudalism, Communism, Socialism, Fundamentalism, Utopia, Dictatorship, Technocracy, Republic etc) Each government type would have a certain aspect which would have some benefits and some negatives - more defence, less attack, more HP, less regeneration etc.
Just tp give an example (it would ofcourse have to be balanced out, but to put the idea here:
Anarchy: (+1 Strength, + 2 HP, -1 Members)
Capitalism: (+2 slots in Auction, +2 Members, +Intelligence, -1 Agility)
Communism: (+1% Evade/Dodge, +2 HP, +1% Extra Tax)
Feudalism: (+1 Agility, +1 Intelligence, +1 Psyche, +1 Strength)
Fundamentalism: (+1% Critical Damage, -2 HP,)
Dictatorship: (+1 Agility, +1 Strength, -1 HP, -1% Auction Fees)
Utopia: (+2 HP, +1 Member, +1% Run Speed, -1 Psyche, -1 Strength)
Technocracy: (+1 Inteligence, +1% Skill Gain, +1 HP, -2 Strength)
Republic: (+1 members, +1% Run Speed, +1 Agility, -1 Strength)
Possible Values:
+/- Agility
+/- Intelligence
+/- Psyche
+/- Strength
+/- Health
+/- Run Speed
+/- Evade/Dodge
+/- Slots in Auction
+/- Members
+/- % Auction Fees
+/- % Extra Tax
+/- % Skill Gain
Each government type would have a few positives, and few negatives, to even it out as much as possible. When the society upgrades (costing money) the numbers would increase. Depending on the "Tier" of the soc, thats the amount they would have (example Tier 5 = 5 Intel, 5 Members etc depending on the base).
A society would be able to change the government type but it would cause a "revolution" in the society and the "repairs" after would cost a certain amount of money. (So that people dont change it all the time, but to have the option).
And something like this:
TIER I Society
Conditions:
- 10 000 000 Kill Points (1 HP = 1 Kill Point)
- 1000 Peds in Materials
- Min. 5 Members
- Min. 1 Month
Rewards:
+ Government values (x 1)
+ 5 Members
+ 2 auction slots
+ Society Chat
Upgrades:
+ Member Globals Show in Chat (100 peds)
+ Member List Upgraded (500 peds)
Tier II Society
Conditions:
- 20 000 000 Kill Points
- 2000 Peds in Materials
- Min. 5 Members
- Min. 2 Months
Rewards:
+ Government values (x2)
+ 5 Members
+ 2 auction slots
+ Customizable Ranks & Privilages,
Upgrades:
+ Auto-Promote/Demote Function (200 peds)
+ Auto-Kick Function (200 peds)
Tier III Society
Conditions:
- 40 000 000 Kill Points
- 4000 Peds in Materials
- Min. 10 Members
- Min. 3 Months
Reward:
+ Government values (x3)
+ 2 auction slots
+ 5 Members
+ Notification to Members
Upgrades:
+ Society Calendar (400 peds)
+ Society Headquarters (1000 peds)
Tier IV Society
Conditions:
- 80 000 000 Kill Points
- 6000 Peds in Materials
- Min. 10 Members
- Min. 4 Months
Reward:
+ Government values x 4
+ 2 auction slots
+ 5 Members
+ Society Quests
Upgrades:
+ Society Stream (300 peds)
Tiev V Society
Conditions:
- 160 000 000 Kill Points
- 8000 Peds in Materials
- Min. 15 Members
- Min. 5 Months
Reward:
+ Government values x 5
+ 2 auction slots
+ 5 Members
+ Alliance Function
+ War Function
Upgrades:
+ Society Logo (1000 peds)
Tier VI Society
Conditions:
- 320 000 000 Kill Points
- 10000 Peds in Materials
- 15 Members
- 6 Months
Reward:
+ Government values x 6
+ 2 auction slots
+ 5 Members
+ Society Challenges
Upgrades:
+ Society Shared Storage (2000 peds)
Tier VII Society
Conditions:
- 640 000 000 Kill Points
- 12000 Peds in Materials
- Min. 20 Members
- Min. 7 Months
Reward:
+ Government values x 7
+ 2 auction slots
+ 5 Members
+ Society Bank
Upgrades:
+ 10 Auction slots (500 peds)
Tier VIII Society
Conditions:
- 1 080 000 000 Kill Points
- 14000 Peds in Materials
- Min. 20 Members
- Min. 8 Months
Reward:
+ Government values (x8)
+ 2 auction slots
+ 5 Members
+ Society Owned Shops
Tier IX Society
Conditions:
- 2 160 000 000 Kill Points
- 16000 Peds in Materials
- Min. 30 Members
- Min. 9 Months
Reward:
+ Government values x 9
+ 2 auction slots
+ 5 Members
+ Society Owned Banks, Malls, CLDs, etc.
Tier X Society
Conditions:
- 4 320 000 000 Kill Points
- 18000 Peds in Materials
- Min. 30 Members
- Min. 10 months
Reward:
+ Government values x 10
+ 2 auction slots
+ 5 Members
+ Society Owned Land Areas
Then there is something to work for in a society, and MA makes a lot of $ along the way