That seems like the best option for my mind.
But MA aren't gonna make money that way
You know I'd actually happily pay 10 ped to lock and unlock items each time.
Heck even have craftable lock and key items that are 10 ped TT value
The 1000 Ped figure was brought in after Squall TT'd his amp, before that happened it was "Sorry for your loss"
I am fine with current system.
You know I'd actually happily pay 10 ped to lock and unlock items each time.
Heck even have craftable lock and key items that are 10 ped TT value
I'm sorry, but this is another no. It means making money off exploiting a weakness instead of removing it, no better than the current way is. I suggested above a method to cover expenses when requesting help for recovering from a mistake, demanding only that those expenses are reigned in within reason. Sure there are other ideas which are feasible also, but the basic principle is to not incur expenses before actually necessary. Mousetraps have to be removed as they are discovered of course, e.g. there could be some more hurdles built into the tt terminal against tossing in items of certain value.You know I'd actually happily pay 10 ped to lock and unlock items each time.
Heck even have craftable lock and key items that are 10 ped TT value
I think most people would agree with you.
Ask them nicely, you might get a "jail out for free" option, i don't think the 1k ped to reclaim a item is set in stone, was just a number they came up with when it first happened to a item with allot of MU.
I think 10 ped fee is a good idea.You know I'd actually happily pay 10 ped to lock and unlock items each time.
Yes I played a lot in the past time.
I got responses quite quick from support , 1st was at 9:12 AM , their time I guess (FAST, if they start at 09:00) telling me the cost is 1k ped, I complained being too much and the reply was :"Unfortunately this is the price for restoring items from the TT terminal, this has always been the price for this transaction and no exceptions have been made in the past. " ... Well indeed somehow if they make an exception it won't be fair for the others that paid 1k fee.
Now well ... ok what it was done it was.
How can we make them do something and implement "lock" or "buy-back" feature ?
We are the CUSTOMERS , WE PAY THEY MUST OBEY ! -> Let's all solve toghether... wanna help ?
Sorry to hear, easy done when high on adrenalin, on big long hunts.
I've tt'd A104's a few times years ago. Always managed to keep on to my A105
Yeah shame about 1000 ped fee, and shame no simple lock to block trading of any sort for personal items. We asked for it, just seems to not be on the priority list.
You will bounce back.
Rick
I think 10 ped fee is a good idea.
Imagine u have opened TT terminal and u think u're repairing items. Suddenly a big red dialog window pop's up asking for peds to unlock items.
10 ped for what?... Locked item?... Wtf?If there's any active braincells left u will wake up.
And if there's really none left... well then u deserve it, zombie.
Lock for items would be very nice, and I surely would lock some of my items even if it will cost some fee, especially my ImpFAP.
Would be a hell off a loss, when I TT all that EMT-Kits from latest craft and one of it accidently is my ImpFAP.
On the other side, if that ever would happen to me, I wouldn´t bother to pay the 1k PED to recover my ImpFAP