What do they do exactly?
What is the difference between "Skill Mod%" and "Attachment Skill Bonus"?
Please and thank you!
Entropia Universe 11.2.0 Release Notes
21 Jun 2010
Attachment Parameter Changes
· Skill Bonus on Attachments . The skill modification effect now have a clarifying tool tip. The attachment gives a bonus to the user's hit ability and it has full effect when the target is on maximum weapon range. When the target comes closer the effect decreases and it reaches its minimum effect when the target is in the immediate vicinity. Since the effect is variable the hit ability parameter display is not affected by the skill modification.
· New Parameter on Attachments . A new parameter has been introduced on laser sights and scopes. This new parameter gives the user a skill increase bonus when the attachment is attached to the tool. The skill increase bonus of the attachment will affect the skill that the tool affect. The number does not indicate an actual increase rate percentage but a higher number is better than a lower.
Source: Entropia Universe 11.2.0 Release Notes
TL;DR
Skill Mod -> You hit more often at max range.
Skill Bonus -> You get more skills while using the item.
Thank you.
That just leaves me with one question. Can someone confirm whether or not you still gain a hit chance bonus if you're already 10/10 hit ability with that weapon?
Thank you.
That just leaves me with one question. Can someone confirm whether or not you still gain a hit chance bonus if you're already 10/10 hit ability with that weapon?
What you will find if you search for previous threads on this is that it has not been conclusively proven.
As I understand it, the Attachment Skill Bonus adds to SIB, so becomes irrelevant once SIB is "Not anymore" (about a level or less after 10/10 nowadays) and is never relevant at all on non-SIB.
But as others pointed out, having additional decay increases skillgain anyway, so if you don't mind paying a little extra for a small skillgain increase, slapping as much junk as possible on your gun is the way to go.
Sounds like your mixing up skill mod and skill bonus there
· Skill Bonus on Attachments . The skill modification effect now have a clarifying tool tip. The >>attachment gives a bonus to the user's hit ability and it has full effect when the target is on >>maximum weapon range. When the target comes closer the effect decreases and it reaches its >>minimum effect when the target is in the immediate vicinity. Since the effect is variable the hit >>ability parameter display is not affected by the skill modification.
· New Parameter on Attachments . A new parameter has been introduced on laser sights and >>scopes. This new parameter gives the user a skill increase bonus when the attachment is >>attached to the tool. The skill increase bonus of the attachment will affect the skill that the tool >>affect. The number does not indicate an actual increase rate percentage but a higher number is >>better than a lower.