What Has Happened to the Big Ones

justis

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I have recently come back to entropia after playing back in 2006-2010. I have noticed that there are no longer the common big loots. Meaning 15k to 30k every day or every couple of days in the different professions. It seems as if the loot distribution has taken a more socialist approach on making more people happier with smaller loots rather then just one big one. Has this been beneficial for retaining players? For me it was always about trying to get that one big loot and it drove a large portion of my game play. Now getting only a 1000 ped hof seems uninteresting as compared to possibly getting something bigger more regularly. I know there have been big loots like the 50k mining one today, however they seem very very rare. What is going on? Is the player base gone down so much that they cannot do that anymore? I see big players that were once looked up to like Star just getting bad losses and kind of shattering the dream of what you could be one day. Now its seeming more and more like the grind to get to level 100 is becoming less and less enticing.
 
people complained that they wanted less big hofs and more consistant smaller ones, so we got that. Now people are complaining that its not like it used to be. Can't please everyone :)
 
There are big but very rare now.
It is better that way tho.
 
people complained that they wanted less big hofs and more consistant smaller ones, so we got that. Now people are complaining that its not like it used to be. Can't please everyone :)

This is the concise version.


I wonder if MA should go back to the 9k Argo, 9k Drone, 5k Combibo days (yes I know you've read me say this in another post earlier today)


They have the stats by now to see if more people liked the big hits (even if it didn't happen to them, there was always the hope to go out and perhaps have it happen to them.)

Am I biased? Of course I am....



(Bet you were expecting a picture of an Argonaut there weren't you?) ;)
 
ooOOoOOoOoOooOOoOo...
I'd love to see this. But maybe that's because my biggest loots have always come from hunting.
 
A couple of years back they removed (most of) those big loots and evened up the loot system so that returns became less volatile, and so it was less common to get really bad 50-60% returns from a hunt, and, more crucially, almost impossible to get consistently poor returns for days or weeks.

In the last 6 months or so, however, they seem to have brought back the old volatility without bringing back the big loots.
 
A couple of years back they removed (most of) those big loots and evened up the loot system so that returns became less volatile, and so it was less common to get really bad 50-60% returns from a hunt, and, more crucially, almost impossible to get consistently poor returns for days or weeks.

In the last 6 months or so, however, they seem to have brought back the old volatility without bringing back the big loots.

Yes!

I was about to post the same thing. Lately it's easy to hit 60% for days and there's no chance for a big hof to even it out.
 
Yes!

I was about to post the same thing. Lately it's easy to hit 60% for days and there's no chance for a big hof to even it out.


Maybe they are taking a chunk from everyone to save up for an ATH :wise:
 
A portion of the big loots should be distributed to the new player mobs ( not like puny, but like argo / drones ). My reason for this is so that once you have put enough time in the game to be able to kill these creatures like argo / drones, you have the possilibity of giving you a boost to keep playing longer.



Example : Player X deposits $50, plays for 3 months, is finally able to kill argo / drone. Hits a 5k hof and continues on to a higher level ( atrox ) and eventually has to deposit again, and is more likely to, if not to hunt more bigger mobs or to dream of hitting another 5k.

Player Y starting the same time as player X, sees player X get the 5k, and gives him motivation to continue himself, even if just another $50 deposit.


I think it is important for each class ( new player / Medium player / Old player ) to have the ability to hit one of the big hofs in their category to help them continue on to the next level.
 
In the last 6 months or so, however, they seem to have brought back the old volatility without bringing back the big loots.

Exactly!
There is way less money entering the game, so to feed a couple they have to take away from all the rest.
 
Exactly!
There is way less money entering the game, so to feed a couple they have to take away from all the rest.

I highly doubt this is the case.. of less money entering the game. We've also had several ATHs in the last 5-6 months. My opinion is that the explosive projectiles blueprints are destabilizing things.. not just in the MU space.. but perhaps it is more likely to get paid out using explosive bps because of the amount able to be cycled than say.. hunting or mining indoors.
 
Exactly!
There is way less money entering the game, so to feed a couple they have to take away from all the rest.

there's enough money entering the game, but there is now more money leaving the game. There are plenty of new players on both calypso at camp icarus and on arkadia/rt/cyrene, but they are not at the same level of depositing as the players are taking out with all the landdeeds ( cld/aud/landareas)
 
there's enough money entering the game, but there is now more money leaving the game. There are plenty of new players on both calypso at camp icarus and on arkadia/rt/cyrene, but they are not at the same level of depositing as the players are taking out with all the landdeeds ( cld/aud/landareas)

You raise a good point. I do think however it may be in the interest of the long term stability of calypso to perhaps redirect some of the CLD revenue towards calypso.


Here is my idea. Every CLD holder has the option to contribute a percentage of their CLD revenue to a "Community Development Fund" This fund would be used by the players to promote the game to the outside world or do certain activities that would increase the ability of ingame to retain players. The fund would be controlled by the players through the voting system with the best ideas voted to a top 10 and those best ideas implemented. I have a lot more explaining to do but that would be the general idea.
 
there's enough money entering the game, but there is now more money leaving the game. There are plenty of new players on both calypso at camp icarus and on arkadia/rt/cyrene, but they are not at the same level of depositing as the players are taking out with all the landdeeds ( cld/aud/landareas)

You raise a good point. I do think however it may be in the interest of the long term stability of calypso to perhaps redirect some of the CLD revenue towards calypso.


Here is my idea. Every CLD holder has the option to contribute a percentage of their CLD revenue to a "Community Development Fund" This fund would be used by the players to promote the game to the outside world or do certain activities that would increase the ability of ingame to retain players. The fund would be controlled by the players through the voting system with the best ideas voted to a top 10 and those best ideas implemented. I have a lot more explaining to do but that would be the general idea.


If this part of Calypso was not 'owned' by the players via CLDs then it would be owned by some other external company and that revenue would never even make it into the game in the first place. Effectively the CLD revenue each week should be considered deposits.

Even if every player withdrew their full CLD revenue each week it would be the same as if another company owned that part of the planet.
 
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I agree to OP 100%

Loot these days are flat and uninteresting. Seems hunting eomon these days is all about hitting the gun wave and not about getting that huge Hof.

I would much rather have 88-89% return and see a daily 5 digit on hof list than 90% return and see first spot on hof list being 1980 PED.
 
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Simply MA is facing financial problems last few years. Mainly due to ever decreasing net sales level ( caused by decreasing number of active players ) , negative CLD's kickback ( as they stay gathered in hands of big investors and their revenue is not circulated ) and higher amount of withdrawals over deposits ( lately noticed improvement in withdrawal time was temporary )

All those stupid MA decisions over years started to cumulate and makes MA starving and shrinking. "Loot equaling" was just sweet PR story to make us not scream over lost ATHs, but reality is that MA simply can't afford big and often ones.

Ofcourse will be witnessing in future new rocord ATHs probably to make us belive everything is ok, but everyone who tried hunt something lately in field, drop at least few dozens of bombs or crafted a bit knows exactly what his returns was ;)
 
I doubt money is the problem, atleast for now, given the bazillion boxes that were opened. And migration always brings some more depos to them.

People used to be super super angry when a big hof was hit by some random dude on argonaut, molisk, whatever. After complaining a lot MA removed those and gave a more stable returns to everyone. Now some people want them back. Understandable, can't please everyone.

About returns, they seem pretty ok for me (I doubt I'm a special case since I have never withdrawn a cent).

But it's the same story, people claiming 50% returns very rarely provide a log to back it up, or some data atleast.
 
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Now more people are having more consistent results and it should equal more people being active in their "profession".. so its a good thing, I like it better this way.
 
I agree to OP 100%
I would much rather have 88-89% return and see a daily 5 digit on hof list than 90% return and see first spot on hof list being 1980 PED.

Isn't that just encouraging the gambling instinct, something MA are probably backing away from.

Remember that the big loots were supposedly added to help drop the high value L items and more recently because of the massive HP shared loot mobs.

It would be interesting to know of those complaining about the big loots from low mobs would hand it back if they got one ;)
 
[...]
About returns, they seem pretty ok for me (I doubt I'm a special case since I have never withdrawn a cent).

[...]

How not withdrawing single cent all those years can be ok ? :eek:

Now more people are having more consistent results and it should equal more people being active in their "profession".. so its a good thing, I like it better this way.

Unfortunatelly people voted otherwise with their wallets. Since that change MA net sales shrinking. EIther there were more gamblers amongs players than we all thought or their input for overall economy was underestimated.
 
How not withdrawing single cent all those years can be ok ? :eek:



Unfortunatelly people voted otherwise with their wallets. Since that change MA net sales shrinking. EIther there were more gamblers amongs players than we all thought or their input for overall economy was underestimated.

Sounds like your sharing fragments of a theory you have, maybe elaborate if you want something constructive back..
 
A couple of years back they removed (most of) those big loots and evened up the loot system so that returns became less volatile, and so it was less common to get really bad 50-60% returns from a hunt, and, more crucially, almost impossible to get consistently poor returns for days or weeks.

In the last 6 months or so, however, they seem to have brought back the old volatility without bringing back the big loots.

That pretty much sums it.


Add to this some big CLD owners that do nothing for the game than just withdrawing constantly and you might find were all those hofs are going.
 
the big loot whent too what 60k cld that what 6 million and the cld are giving out 25 to 30% i think the cld were a bad way to get money

over a 1 million given out every year for the rest of the game life 1 million could have made a few poeple happy hofffing
 
Lol@everybody thinking cld payouts have any impact on ppl's hofs and tt returns
 
Lol@everybody thinking cld payouts have any impact on ppl's hofs and tt returns

Yeah, probably your are right, MA just pays CLD bill from their own pockets to protect player's returns.
 
A couple of years back they removed (most of) those big loots and evened up the loot system so that returns became less volatile, and so it was less common to get really bad 50-60% returns from a hunt, and, more crucially, almost impossible to get consistently poor returns for days or weeks.
In the last 6 months or so, however, they seem to have brought back the old volatility without bringing back the big loots.

After finishing 1k eomons im at just over 40% return and that really makes you loose interest in this game.
So i Think Olegs point is very valid.
 
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