Selling: SKILLS: 145,785 Total avatar skills!

NOJ8

Dominant
Joined
Aug 22, 2010
Posts
424
Avatar Name
Oblivy NOJ8 Orb
~Skill sections with over 1k points will not be reduced between the 10-1k point range.(You can buy all or leave me with over 1k points on those skills)
~I offer collateral of 800% value for empty skill implants and you need to have/bring your own. You pay the percentile beyond 970% of the month market value each empty skill implant for the agreed price on skills and return my collateral for each chip.
~After extraction an ESI would become PED if the value of the ESI is 10 PED and under remaining.
~Have patience, I am new at chipping skills out.
~Location: Twin Peaks, add me on FL or just PM me here or in-game.

(I reserve my right not to sell/reject or ignore any offers made.)

Skill Section - Points - Skill value lower then market price

Combat:
Aim --------------------------------- 2,543 ------- 1,150% 19.89/17.90
Clubs ------------------------------- 505 --------- 1,600% 01.22/01.09
Combat Reflexes ------------------ 3,739 -------- 1,150% 55.67/50.10
Handgun --------------------------- 3,772 -------- 1,150% 56.62/50.96
Heavy Melee Weapons ------------ 537 ---------- 1,500% 01.37/01.24
Inflict Melee Damage -------------- 1,032 ------- 1,800% 03.66/03.29
Inflict Ranged Damage ------------ 2,859 ------- 1,250% 25.5723.01
Light Melee Weapons -------------- 954 --------- 1,800% 03.11/02.80
Longblades ------------------------- 2,084 ------- 1,400% 12.93/11.64
Marksmanship ---------------------- 4,404 ------- 1,050% 92.84/83.55
Melee Combat ---------------------- 1,923 ------- 1,800% 10.50/09.45
Melee Damage Assessment -------- 505 --------- 1,200% 01.22/01.09
Power Fist --------------------------- 2,386 ------- 1,400% 16.56/14.90
Ranged Damage Assessment ------ 3,991 ------- 1,150% 67.89/61.10
Rifle ---------------------------------- 4,463 ------ 1,050% 98.19/88.37
Shortblades -------------------------- 1,811 ------ 1,500% 09.36/08.42
Support Weapon Systems ---------- 646 --------- 2,500% 01.84/01.66
Weapons Handling ------------------ 3,429 ------- 1,050% 42.13/37.92
Whip ---------------------------------- 388 --------- ?%

Construction:
Attachments Technology ------------- 610 -------- 3,000% 01.70/01.53
BLP Weaponry Technology ----------- 4,492 ------ 1,050% 101.14/91.03
Blueprint Comprehension ------------ 2,246 ------ 2,500% 14.82/13.34
Explosive Projectile Weaponry -------- 996 ------- 2,000% 03.40/03.06
Gauss Weaponry Technology --------- 637 -------- ?%
Laser Weaponry Technology ---------- 4,687 ----- 1,050% 119.65/107.69
Machinery ------------------------------ 424 ------- 2,300% 0.85/0.77
Manufacture Attachments ------------- 1,131 ----- 2,200% 04.31/03.88
Manufacture Enhancers ---------------- 284 ------- 6,500% 0.43/0.39
Manufacture Mechanical Equipment -- 197 -------- 3,000% 0.27/0.24
Material Extraction Methodology ------ 72 --------- ?%
Tier Upgrading ------------------------- 785 -------- ?%
Vehicle Repairing ---------------------- 3,900 ------ 1,200% 62.01/55.81
Vehicle Technology -------------------- 2,536 ------ 1,300% 19.73/17.76

Defense:
Dodge ----------------------------------- 1,142 ------ 2,500%
Evade ----------------------------------- 2,051 ------ 2,000%

General:
Alertness -------------------------------- 973 -------- 1,200%
Athletics --------------------------------- 4,344 ------ 1,300% Pending
Bravado --------------------------------- 1,158 ------ 1,800%
Perception ------------------------------- 3,226 ------ 1,100%
Serendipity ------------------------------ 3,233 ------ 1,100%

Information:
Scan Human ----------------------------- 108 -------- 1,100%
Scan Robot ------------------------------- 127 -------- ?%

Medical:
Anatomy ---------------------------------- 4,959 ------ 1,050%
Diagnosis --------------------------------- 996 --------- 1,600%

Mining:
Drilling ------------------------------------- 3,506 ------ 1,050%
Extraction ---------------------------------- 3,094 ------ 1,050%
Geology ------------------------------------ 3,547 ------ 1,300%
Ground Assessment ----------------------- 2,404 ------ 1,650%
Mineral Sense ------------------------------ 946 -------- 1,800%
Mining ------------------------------------- 4,496 ------- 1,050%
Prospecting -------------------------------- 4,095 ------ 1,400%
Surveying --------------------------------- 3,388 ------- 2,000%

Science:
Analysis ------------------------------------- 202 -------- 1,700%
Animal Lore --------------------------------- 349 -------- 4,000%
Animal Taming ----------------------------- 493 --------- 3,000%
Computer --------------------------------- 2,563 -------- 1,050%
Electronics -------------------------------- 1,859 -------- 1,800%
Engineering ------------------------------- 3,032 -------- 1,800%
Mechanics --------------------------------- 1,888 -------- 3,000%
Spacecraft Pilot --------------------------- 2,335 -------- 9,500%
Spacecraft Systems ---------------------- 1,928 --------- ?%
Zoology ------------------------------------ 288 ---------- 2,000%

Mindforce:
Bioregenesis ------------------------------- 823 ---------- 2,800%
Concentration ------------------------------ 979 --------- 1,800%
Cryogenics -------------------------------- 1,142 --------- 1,400%
Electrokinesis ------------------------------ 619 ---------- 1,300%
Jamming ------------------------------------- 20 ---------- ?%
Power Catalyst ---------------------------- 303 ----------- 1,200%
Pyrokinesis -------------------------------- 628 ----------- 1,400%
Telepathy ------------------------------------ 25 ----------- ?%
Translocation ------------------------------ 299 ----------- 1,600%

I have been a participant about this game since April/14/2010, direction caught interest from my encouraging brother(sidxx) about Mindforce lead to the creation of my avatar. In the beginning I focused on Combibo for sweat then blast aim on Daikiba when I could. Later on Caudatergus aswell as mixed mobs until I started mining then I compete Droka robots for fun dodge and took mining serious. Currently I have secured my ability with natural skill growth to challenge events such as Exarosaur Elite, Steel Bird and Merry Mayhem 2011 with 7th place success.

Society laudanum was my home for a good while and I wont bother listing out all the nice players I have met over the years for the great journey of their own and my adventure. As the way of the world is, we come and go.

Goodluck!
 
Last edited:
Courage 2,870 points at 1,100%, Dexterity 2,945 points at 1,100%, and First Aid 2,278 points at 1,400% SOLD.

Also rifle 445 points at 1050% SOLD.
 
Last edited:
Back
Top