Entropias Target Audience?

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Title says it all, who are we supposed to cater with this game?

The graphic nerds:
Don't think so, without even comming close to utilzing the cryengine or this decades directX.
There are multiple graphics bugs and there's hardly nothing smooth about any animation in entropia.

The "second lifers":
Who'd wanna roleplay a second life in a game where all clothes are bugged and uggly and nobody can even color the things? Houses, apartments and shops that all look the same and has very little use or appeal. Where the rest of the "living universe" only care about grinding, making the cities folkempty and dead.

The "quick fixers":
self explanitory and IMO that's a good thing, I like dedication to the game.

The "Lore geeks":
The ones that read every book in skyrim, who came here looking for a living breathing universe, ready to immerse themselves in a character and find their place in the universe only to find out there's no immerseion, there's no story,(honestly how many of you have even read the "history" on the home page and know what Project entropia really means?) and the events are copy pasted for ultimate profit.

The "can you really make money in this game?:
yes we get a shit ton of those but how many stays? Have you started to feel like a con-artist when you explain to people the effort and dedication needed but that's it's worth it? The never stay for more than 2 hours either way.¨

The " it's all about game play":
Graphics don't matter as long as the game is good! Better not be afraid of insects because bugs are all we've got.

The "game mechanic nerds":
no irl skills needed move along

The "sci fi lovers":
Next island, rocktropia, the new "wtf is this an iphone game"-looking pets no need to say more.. maybe fantasy lovers will enjoy it though

The "adult gamers":
"wow is full of kids the player base here is much nicer" <- still a thing but not in the way it used to

The "gamblers"
if this game is made to attract any kind if gamers it's the gamblers who don't care that it isn't pretty and the mechanics are broken and the returns are bad... and that's kinda sad but I guess we're all in the same boat, welcome aboard ;)


On a different note I really love the log in music, it feels full of adventure and anticipation!
If only we had a story to match
 
I joined because i was told there would be cake.
 
What about the social gamer?
Wants to spend time online with friends in a way fb can't offer, meet new people and have a good laugh, but completely creeped out by second life :p
 
Title says it all, who are we supposed to cater with this game?

The "can you really make money in this game?:
yes we get a shit ton of those but how many stays? Have you started to feel like a con-artist when you explain to people the effort and dedication needed but that's it's worth it? The never stay for more than 2 hours either way.¨

I cant agree with you. Many of ppl on my FL have started because "you can make real money in this game" and most of them have played until their first withdrawal, many of those players have made some friends ingame and love gambling (hunting, crafting, mining) inside this unique universe.

Therefore i am quite certain that as EU is THE ONLY RCE MMORPG (i am not talking about those alpha beta stage games that have tried to take EU position) the main target group for this game is "You can make real money in this game", and it works rather well (sure more success stories published on different gaming sites would bring in more players, but MONEY is the key.

(look at the advertisements, most of them say something about real money, it clearly indicates who is the target market)

In low income countries EU is like real job, but it pays more and is more fun. In high income countries EU might be yes , the virtual casino with anonymous gambling buddies.
 
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Jaded ex-secondlifers after they killed role-playing over there and the threat of prosecuting thought crimes came up. Might as well play a game then where everything is safe and approved instead of created by users who can't be trusted. In EU the psychological black hole keeps you securely tethered, forever grinding and thus out of trouble. Can still go to Rocktropia for a sedated illusion of rebellion.
 
Jerry Maguire - Show Me The Money
Everything else EU sucks

The graphic nerds: -there is no graphic (at least for a 2015 game) tons of visual bugs.
The "second lifers": - this doesn't come as first thing, you need to find a reason to join and then maybe after years IF you enjoy the game might become second life but you can't just say join EU because you find second life besides that all games in which you are attracted to spend more time can become second lifers so..
The "Lore geeks": seen tons of other games with a better lore
The "game mechanic nerds": auto tool and go to sleep eventually find a soft that press next target every xx seconds and there you go.
The "can you really make money in this game? - I'm sure this is what 90% of the people join EU.It doesn't mean all gonna make it but its a challenge.
The "adult gamers" - don't think so just because most people are adults doesn't mean that.They have more money than people under 18 it is obvious.
The "gamblers" - yeah here we have some good %. People like to risk be there for #1 ath or complain about loosing peds.
I wouldn't recommend it to a friend because if he doesn't have money there are tons of other good games and if he has money he needs a lot to fully enjoy it.
EU needs something to make you join it and at this moment there isn't.
 
Provided the majority of MA's income comes from "whales", it's quite obvious what kind of customers they want - wealthy gambling addicts.

We all know what happens when too many avatars come to a single area - EU becomes unusable for everyone there, if it doesn't outright crash the clients and the servers (both are well known scenarios).

That makes it impossible for the beancounters MA is made up of to try to get more people simultaneously into EU. So how to make money? Take it in big lumps from the rich ones.

Next!
 
Yeah I agree with whiteknut, Entropia markets itself mostly as an RCE so they're definitely targeting people who want to make money.
 
I joined as my brother got me started.

As I grow (as an avatar and child) I began to get more social in game and met a lot of people.

I think I use to play for the social side, but now I just want to gamble other than poker. Never really liked gambling where I can't control the odds some way.

Entropia gives me Gambling, where I can control the odds and social.
 
What about the biggest one?

"The skillers, or counters"

If there wasn't a counter on pets, I probably wouldn't bother. Levelling is very addictive.

I used to love levelling hunting professions, although more into pets right now.

But maybe that's the thing, there's loads on offer. I go through my phases in game with regards to hunting, I just like that there are more fall back things to do, when you want to take your foot of the accelerator peddle.

Rick
 
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The promise of the RCE was what drew me in , the tales of paying for a restaurant meal with a PE debit card.

Still haven't received my debit card , so I'm just waiting around .. 10 years later.
 
Im here for EUs potential...we are all pioneers!
 
Entropia gives me Gambling, where I can control the odds and social.

you can control the odds here? Well, in a way I guess (small mob/ big mob). TT returns of, say, 90% are quite a bit lower than that 'game with 36 numbers and a zero', though. Still, you can have some control over the loot you go for (and know the current mu on it).

I guess mixing it with social does then make EU a place to hang out.
I think the RCE element is crucial, tbh - but for a lot of people also that you can do group activities without getting too seriously involved in skills... opalo hunt anyone?

It's good to cater to different groups of people, who can hopefully do their thing happily while leaving room for others :)
 
The element that got me playing in the beginning was the good old "you can make money here" line and the prospect of making it into a job :).

What kept me around to this day though is Friends, the Sci fi theme and the somewhat slower gameplay, its a nice change of phase to just watch a movie, have a beer and a relaxing mining run going on the second screen.

The RCE element just adds to it, the sameway poker needs to have real money in the pot to make that type of game exciting even though 99% of people know they arent going to become the next Durr or Ivey its still fun to see what you can do.

Cheers
Symmetria
 
To clarify by joining I meant those who actually stay. Otherwise it it's quite an obvious question ;D
what I mean is who is this "suit" tailored for so to speak.

I agree with you guys though, it's the only successful RCE I've heard of and there is definitely potential to profit.
But when you're down 1000$ are you still chasing profits or are you wasting money one hopes and dreams?(a man looking to make money would back out of a bad investment the moment he saw one right?)

Myself I stayed because of all my friends and forever seeking shiny items and glorious hofs(the global and hof animation is really addictive TBH). Also leveling up in this game is a kin to a real life achievement which is equally if not more addictive than globals and hofs.(even in my own ears I sounds like an addict)

So ask yourself what kind of gamer are you and are your needs being met?
I feel like we deserve better ;)

I'm also very sad the "universe" isn't as lively and immersive as I had hoped but not like I'll be able to quit anyway!
 
I think you missed out "The Investor" & "The Trader" types.


I was attracted by the real cash economy, the fact it was a Sci-Fi MMORPG (only one's I've ever been interested in and played) and the fact Entropia has no level cap.
 
Coming from Pre-CU/NGE Star Wars Galaxies, Second Life, and Eve Online, I came to Entropia as it was the one sandbox-ish place I had read about for years and never tried. While I wish that the virtual world element was more at the forefront, I am thoroughly enjoying it's sandbox and themepark elements, as well as the effect the RCE has on things and it's potential. The fact that it has been around as long as the others I have played made it easier to decide to take the leap and try it out. I've only been around a few months, but thus far I am very glad I did :)
 
hmm you ask those questions but yet here we all are. Just ask your self to answer your question and walla you got your answer.
 
First day I played entropia made me knew this game is a scam and for ultra-rich people and I made up my mind in 1st week to do trading only in this game. I did some sweating when bored of trading. Best decision I made in Entropia was to buy CLD and now I am waiting for prices to drop to buy more CLD. Another great decision I made was to stick to Trading and not burn my PED's in wild.
 
The challenge.

Build something from scratch, taking over Entropia one sweat bottle at a time!! :silly2::silly2:

Tho a big reason also for me is the social aspect and all the great people I been lucky to get to talk
to in the game. Gives a bit of hope to humanity!
 
The skillers, i know alot of people play games to make avatar better.

I did not ask Dan Petrov, but i think he mostly play to make skills in everything :D

I also want more skills but not in every proffesion there is :D
 
The challenge.

Build something from scratch, taking over Entropia one sweat bottle at a time!! :silly2::silly2:

I had same thought when joined Entropia and then within 1 week realized such silly thinking it is... Then I though it of only game and had my finger burned with PED drained.
 
The skillers, i know alot of people play games to make avatar better.

I did not ask Dan Petrov, but i think he mostly play to make skills in everything :D

I also want more skills but not in every proffesion there is :D

This game has extremely slow progress, no maxlevela and not much botters wich makes it really fun to attain skills......at least thats how I see it.

//Linz
 
But how do we all know that skills bring better return? Why should we all skill if that might not matter.
Players like Star complain about return and why should I level 20 hunter want to become one like Star?
 
But how do we all know that skills bring better return? Why should we all skill if that might not matter.
Players like Star complain about return and why should I level 20 hunter want to become one like Star?

some people think that whining brings more , i know people who whine all time even having ~100% tt return all time. But whine only in game chat that think Mindark is reading it and maybe will be sorry and gives loot.

In my opinion 95% tt return for all should be normalized in grind term 1year or (1mil ped turn over)

Profit in game can be made by playing smart, and skills is just advantage that makes it WAY MORE easy.

Even if you max skilled, that does not mean that now you can chill up and use whatever and get best tt return you can get.

That is my answer to you , why you should skill up .
not mentioning that :
Best eco guns is at 100LVL
Evade/dodge saves a lot money on decay and i admit its skill that most needed.
fap skills i hope will be usable in future (mabe mindark will figure some high level Mod faps or so) since people hp is rising very fast and fap isy 160hp max.


//mg Joda VVV VVV
 
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In my play time i met a lot different people , one girl was depositing 60 usd every month and was killing drones all time . She was very happy because she knew that all other games she like monthly subscription was 20-60 usd per month.

but i also met people who was very unhappy by being able to withdraw only 500-1500usd a month without not depositing.

So , since there is a lot people with different opinions and different understanding how this Game should treat them, i cannot comment how person will describe it and give feedback to others.

In my soc i am now "WhySoSerious" i see most people are very happy when Land Grab comes and they shoot like 500 ped(50 usd) each to air(with no hope to get it back) and say: was awesome time spent, making videos and screen shots about killing sprees , and none brags about overall loss that day.


//mg Joda VVV VVV
 
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But how do we all know that skills bring better return? Why should we all skill if that might not matter.
Players like Star complain about return and why should I level 20 hunter want to become one like Star?

Simply put the ability to use better equipment, don't wanna use opalo to kill a eomon.

ps. keep in mind skills have value, more skills grants you new ones, which add more value to your character in the end.
 
I've been thinking about this recently, and I think this game would market most naturally to "The Hobbyist".

Consider someone who collects coins. They enjoy collecting coins...they enjoy studying and learning the field, they go on forums, look at online auction sites, hang out at coin and stamp shops, maybe join a coin collecting club or society. Perhaps they eventually specialize in some sub-field, ancient coins, special releases, a certain country, or so on. They don't expect to make a living at it, or even necessarily profit from it, they just want to enjoy their hobby. But if they ever do decide that coin collecting isn't for them anymore, they have a coin collection. They've built it over the years and it has intrinsic worth. Even if they can't sell it for as much as they put into it, they haven't totally wasted all that time and effort. (Unless they're really bad at coin collecting, of course.)

Now consider an online MMO gamer...not WoW, you can sell a WoW ava on Ebay...EO has sek...take DDO. You put months of study and effort, maybe money, into leveling your ava to reach end-game content, then you spend months of effort grinding end-game content to get drops. And you have fun, because that's what you enjoy, and its a pretty cheap entertainment choice. Then you get a little tired of it, and your online friends move on to other games, and so do you. And after years of study, and effort, and playing different games, you've had fun, but none of it really means anything outside the games themselves.

So now consider someone probably a little older, who wants to play an MMO as a hobby. He's willing to put time and effort into learning the game, the right ways to play, the theories, the trends, because that's what they enjoy doing. That's how they have fun, by being serious about something. Maybe they're willing to put in some money when they think they can be smart about it. They figure out their own goals for the game, and what they think are the best ways to get there. They build their ava over the months and years, maybe socialize some with other players. And they don't think they can make a living, or even a profit, but if they do decide to move on they can get something back out of the game. Unlike other MMOs, they're building something that has actual worth with their time. Like a coin collection. Like a wine collection. Like a book collection. That's why the RCE aspect is important.

So try to find this guy.

And then don't chase him away.
 
I've been thinking about this recently, and I think this game would market most naturally to "The Hobbyist".

Yes I can go with that..I started playing EU because it was the only RCE game out there and I could do something in a sandbox type game that really had an impact. I love collecting items and knowing that they at some point if I would ever sale anything have some sort of value. Kind of why I'm hard on User Bound items. I as well play for the data I guess to watch day by day how Excel shows my progress in game. There really isn't any other type of game like this one. At anytime I can look at my total value of my avatar and I guess that what keeps me going.

At the end I guess I'm watching the game closely now on the states of User Bound items since well if the game keeps going that route it soon will become like any other game (with very bad graphics) and be time to move on and maybe look at what I have been missing these last 5+ years in RL.
 
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