Next Island / Ancient Greece had "time travel" as a new thing - but that just meant that most items you had didn't work
That was the good thing though; AG was a separate area and most people there were at same level.
Now, after the change, it's like any other area with the only difference it's a separate map. It lost its uniqueness. Though, it can't be changed back to a closed area; at least not without proper warning (so everyone has the same chance to finish the missions). Also it would be good if the missing pieces would be added.
What I missed was:
- basic mining equipment (let's say some kind of finder crystal) and a showel (to dig it up with). It's enough with one of each (let's say hardcoded to 200m depth). I suggest just basic mining.
- tagging weapon - let's say a slingshot and rocks (bought from trade terminal) with a range of say 70ish meters.
- Vehicles: A small boat, that uses unrefined oil as fuel. Locally oil could be gotten from mining (above). Speed could be 40 km /h or so (doesn't have to be a speed monster).
If AG is closed again I suggest this:
Mission to get repairable weapon from the previous series from archon is kept.
New (L) weapons with new stats are added to AG "traders".
The herb box: You get a non-tradeable, repairable version of the old herb box by doing a reasonable mission like kill 100 "small" creatures. It could be delivered at 0 ped TT.
I think the problem with AG and NI has been because it's been out of control for a long time, except when MA had made occasional nerfs (removing NIP/Scanner, upping mob hit dmg to mention two).
For other planets I think it's a matter of resources; it's clear that a planet like Rocktropia doesn't have the same manpower as Calypso, for instance, when it comes to things like configuration and programming (which, in the next step, means that also design updates are suffering because there are issues in line that had to be fixed first). And I got the feeling that the map shrinks on planets like RT and Cyrene has made both occasional visitors frustrated as well as stolen time from designers that has had to redesign the planets and move mission points to a smaller area instead of spending time on actual development.
For a while smaller planets has been suffering from the local auction but now when you can buy from (practically) Calypso auction, I think it's a good thing for smaller planets that (really) doesn't have a big market. Just to consider Next Island; and the ability to constantly find an (L) weapon at "your" level at a competetive cost.
As for loots I feel the oppposite: On Calypso you nowdays just get 4-5 different type of loot. On some mobs you get useful stuff, on other mobs most of it is TT-food *dodges* (ie pancreas oil), while on other planets you can still get paint cants while you hunt. Well it's for good and for bad. It's nice the number of stacks has been cut a bit, but maybe it got too drastical (on Calypso).