Hunter X Hunter
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- Joined
- May 17, 2014
- Posts
- 194
If we were to leave all defensive cost (armor, healing cost) and regen aside for now
and say we kill a mob "eomon young" which has 502 stamina points which translate to 5020 hp with
(Herman Law-40 Smuggler) 50.3 dps, 2.816 dpp unenhanced and unamped.
The cost to kill eomon young with this weapon would be:
5020 / 2.816 = 1782.67 pecs = 17.826 ped considering there was no overkill.
and we compare that to killing it with (Imk II) 50 dps, 3.28 dpp unenhanced and unamped
The cost to kill eomon young with this weapon would be:
5020 / 3.28 = 1530.48 pecs = 15.304 ped considering there was no overkill.
as you can see, the cost to kill eomon young is 17.826 ped vs 15.304 ped
so my question now is "Does Mindark has a set "cost to kill" for each mob in game"?
Because what I've understood is that if they don't have a set "cost to kill" for each mob in game, then if I were to hit a multiplier of 300 on eomon using (Herman Law-40 Smuggler), I would have got 17.826 x 300 = a 5347.8 ped HOF.
On the other hand, if I were to hit a multiplier of 300 on eomon using (Imk II), I would have got 15.304 x 300 = a 4591.2 ped HOF.
So even tho i am spending 17.826 ped per kill I get more when I hit a 300 multiplier than when spending 15.304 ped per kill and hit a 300 multiplier.
IF this were true, then DPP does not matter. since your loot is related to your cost to kill and using a weapon with low dpp does increase your cost to kill compare to using a weapon with higher dpp but at the same time your loot is increased as well. (if the statement "loot is related to cost to kill" is true)
In other words, using a bad eco weapon only puts you on a higher scale of gamble. you might either lose more or win more but not at a disadvantage compare to those using higher dpp weapons.
Thoughts?
and say we kill a mob "eomon young" which has 502 stamina points which translate to 5020 hp with
(Herman Law-40 Smuggler) 50.3 dps, 2.816 dpp unenhanced and unamped.
The cost to kill eomon young with this weapon would be:
5020 / 2.816 = 1782.67 pecs = 17.826 ped considering there was no overkill.
and we compare that to killing it with (Imk II) 50 dps, 3.28 dpp unenhanced and unamped
The cost to kill eomon young with this weapon would be:
5020 / 3.28 = 1530.48 pecs = 15.304 ped considering there was no overkill.
as you can see, the cost to kill eomon young is 17.826 ped vs 15.304 ped
so my question now is "Does Mindark has a set "cost to kill" for each mob in game"?
Because what I've understood is that if they don't have a set "cost to kill" for each mob in game, then if I were to hit a multiplier of 300 on eomon using (Herman Law-40 Smuggler), I would have got 17.826 x 300 = a 5347.8 ped HOF.
On the other hand, if I were to hit a multiplier of 300 on eomon using (Imk II), I would have got 15.304 x 300 = a 4591.2 ped HOF.
So even tho i am spending 17.826 ped per kill I get more when I hit a 300 multiplier than when spending 15.304 ped per kill and hit a 300 multiplier.
IF this were true, then DPP does not matter. since your loot is related to your cost to kill and using a weapon with low dpp does increase your cost to kill compare to using a weapon with higher dpp but at the same time your loot is increased as well. (if the statement "loot is related to cost to kill" is true)
In other words, using a bad eco weapon only puts you on a higher scale of gamble. you might either lose more or win more but not at a disadvantage compare to those using higher dpp weapons.
Thoughts?
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