Wollongong
Elite
- Joined
- Mar 7, 2006
- Posts
- 4,675
- Location
- Calypso
- Society
- Odysseus Unbound
- Avatar Name
- Jerry "Wollo" Wollongong
*I put this in GD, as I think the underlying problem goes beyond just the topic of properties*
We now have three areas with CLD plots. All these locations are quite remote. Am I the only one who worries that this will copy the problem of the old housing? Old housing never really had much relevance, except for those wanting to own a home. There was no traffic there, because there was nothing else happening.
How viable are settlements if there is no TP, when there is no reason to go there, other than for those who happen to have a home?
I may be connecting dots which shouldn't be connected, but isn't this another symptom of a lack of system-thinking at the side of developers? They come up with all sorts of brilliant things, but they don't really weave in with the rest of our world, making them irrelevant to those who do not have a direct interest in, or love for, the topic. Same goes, as far as I can see, for pets: they are nice and all, but they serve no real purpose other than having a pet for having a pet. Auto-loot? Meh. Running a bit faster? Meh. More skillgains in taming...only relevant if you want to be a tamer.... Just an example.
So what is the future of these plots? Are they going to be only interesting for the happy few, or will they become bustling centres of activity like old-PA?
(Man, this is almost the same questions as those we discussed about Hadesheim...)
We now have three areas with CLD plots. All these locations are quite remote. Am I the only one who worries that this will copy the problem of the old housing? Old housing never really had much relevance, except for those wanting to own a home. There was no traffic there, because there was nothing else happening.
How viable are settlements if there is no TP, when there is no reason to go there, other than for those who happen to have a home?
I may be connecting dots which shouldn't be connected, but isn't this another symptom of a lack of system-thinking at the side of developers? They come up with all sorts of brilliant things, but they don't really weave in with the rest of our world, making them irrelevant to those who do not have a direct interest in, or love for, the topic. Same goes, as far as I can see, for pets: they are nice and all, but they serve no real purpose other than having a pet for having a pet. Auto-loot? Meh. Running a bit faster? Meh. More skillgains in taming...only relevant if you want to be a tamer.... Just an example.
So what is the future of these plots? Are they going to be only interesting for the happy few, or will they become bustling centres of activity like old-PA?
(Man, this is almost the same questions as those we discussed about Hadesheim...)