According to you crone is missing the point, according to crone you are missing the question.
But let crone try to at least take that wall away, it is very unhealthy to bang your head against a wall. In crone's opinion you are only stalling the inevitable. The players that would leave, still leave, the players that would deposit still deposit. The only thing you are changing is timing. Those that would leave have a bit more fun at your expense. Those that would deposit will deposit but maybe a bit later. So in stead of helping our little universe, you are actually costing it a bit more money.
The player retention of a few days you are trying to finance, which you still didn't give actual numbers for, might be good for you. Which is great. But the universe is worse off. Do not get me wrong, if you found a niche that makes you more money, you should fully utilise that. Someone is always going to pay. They will have to find their own profitable niche. Which can very well be a credit card.
Eventually the deposits of new players have been delayed for those few and the costs for 'non depositors soon to leave players' went up.
So if you are trying to explain how you make money, please show Crone the math. If you think you actually are making our little universe a better place, the you now found your wall.
Ugh.
I am not costing the universe money. And, since you want me to prove it, fine. I can't seem to convince you with logic so I'll convince you with raw math.
Basically, I'm using the stock value model to calculate the ROI that I need on my sweat purchases and therefore determine how much I can spend there.
That formula is
(VAL1)/(1+R)^1 where VAL1 is the value paid out and R is the required ROI to meet that value.
If we extrapolate that formula out to...
((VAL1)/(1+R)^1)+((VAL2)/(1+R)^2).... I can figure out a constant point of return on investment. I can confirm this with the gordon growth model,
(DPS1)/(R-G) where DPS1 is my expected total value spent over one year, r is my return on investment and G is total increase in expenditure.
Successfully applying these formulas to the sweat market hinges on
keeping expenditure growth at a steady rate while increasing my return. To do this,
I set a fixed amount of planned spend on the sweat market each month, and utilize that as my investment fund. This investment is ultimately designed to drive return without driving expenditure growth by distributing spend evenly among those parties involved. I've calculated my spend to put a set amount of PED in the pocket of each person i invest in (and I'm not giving that number away, because, well, i'm not just going to dump my business model here) which I believe to be a number that will help players make purchases from other traders and encourage a desposit.
In order to mathematically prove that this will drive deposits "in theory", we would have to apply this to a probability density formula... and I'm not typing one of them out here. Just google it. This forum doesn't have the means to type out that kind of equation. Instead, I'll say this: Putting PEDs in pockets can be mathematically proven to increase the liklihood of a deposit. If you want to do the probability distribution formula so you can run a proof yourself I'll walk you through it in a PM.
That portion proves that my plan drives deposits - which pretty much disproves the notion that my project is costing MindArk money. Next, I will demonstrate how it can be positive for the player economy.
Having driven deposits, I can expect to turn over depositor rates similar to other freemium MMO's (because really, that's what we are)
which is about 50% . I can also safely assume that the average depositor will spend about 500$ or so.
You can request a PDF from mindark about this, which, if this all really still isn't enough to convince you, you can request and do the math to make sure I'm not inaccurate.
So, Let's do one more formula:
((AVR)*(TOT/2)) - (INV1*TOT) = INC
where AVR is a set $500, TOT is the total number of people I've invested in and INV1 is my "PED per person" number that, as I said above, I have figured out for myself.
Let's plug some numbers in on this one. For argument, say I invest in 50 people, and my PED investment number is 10PED.
((500*(50/2) - (10*100) = 12,500 - 1000 = $11,500 of new money that is now being used for trade in the game, moving product around and increasing trade volume.
At that point, it's up to me as a businessman to capture as much of that market as I can, and make sure that I maximize my ROI vs my investment. This is where the risk is, but, hey. This is a business. It has risks.
You can plug a wide variety of numbers into that, and you still win even at extremes.
Proven by the numbers. I haven't found a wall. I've found an opportunity.
*drops the mic*
4ped/k is *feasable* but it's not something you can just wish and hope it happens. it all has to do with supply and demand. things like having sweat on mission galactica helps like .1%
or for one of the dailies on cyrene.
so if the demnad increases the price will easily go up.
the only way this will happen is if MA implements more useful missions etc where sweat is required..
sidenote:
I'd like to see more life on other planets than caly.
and the only way I see this happening is to give each planet it's own unique items/missions...
cyrene and ark are doing pretty good.
but the other planets I don't see any reason for visiting at all as they don't seem to have any cool unique missions/gear...
NI at least had the herb box... not anymore...
oh but it's got the cyclops mission... which imo puts NI at a higher value/use than monria/what's that other planet?... tabtab city..
On Sweat: You're right. But, we've been waiting for that forever.
On planets:
I totally agree. This is the crux of the planet partners model sir. We're at their mercy.
I really hope we see some movement on the other planets too. I'm a calypso nationalist, but it's hard to be a nationalist when there's nobody to have friendly banter with about it.