Dorsai said:tatoo guns, etc,
Arokh said:some way of making oneself more individiual in EU. Maybe they should have something like an upload option.
Arokh said:Umm.....a gun? Why'd I want to shoot at a mob and end up tattooing it instead?
A'ce said:I'd pay extra to customize my toon/stuff with a unique paint/tattoo/'s. This free form New profession "Artist" could later be expanded to include other visual modifications like armor, apt/home, vehical, weapon painting/trim coloring and markings.
I'm disappointed in the "Now" limited constraints. Was spoiled by pre-nerfed <deleted> in the less limited ability to alter everything, but the house. Had a Twelik lady toon decked out. Head tails tattoed like red slashes, head dress, under armor clothing, normal and outer layers all color black with red trim. Custom spec'd droids (R2D2 black/red, Probot black, bio made pets, ect). Thought here at least you could pay another player (with skills) to free form build your dream home on a land site.
Other things I'd love to see is:
1:GPS waypoint finder
2:Vehicals (ATV's, Bikes, Hover craft, Mech's, Remotes, ect)
3:Usable pets (ride, hold signs, tricks, transport items)
4:Hand held items (booby traps, rockets, gernades)
5layers build, modify more sub/compnents based solely on loot & skill's. These rarely successful upper player made items could be inserted to furthar randomize mod's to durability/efficiency/stats during crafting elite armor/ attachments/ tools/ (future)vehicals/ weapons/ power boosters.
6:a/few PVP/PVE war spawns like in <deleted>. But larger and with vehicals/pets. These site/s wouldn't be used to get xp points in, and any used items restored on exit as to entry (ammo, fuel, decay). This would allow noobs and elites fun when they have no cash to spend. Difficulty of spawns randomly ballanced on avg player skills in area. Difficult to solo if no one is watching your back due as in a real war zone the biggest threat gets the most attention.
7:On next engine hope they include flight. That could open up remote drones, pilots, sky diving, and space zones. Miss dog fighting in space. Love to see ship to ship boarding partys
Guess I'm dreaming of a pre-nerfed <deleted> in here.
Never happen I know. <deleted> is an awsome game, except for the limited resources they have to work with being a small outfit. Small zones outside the city drive ya nuts when you cross three map corners in a vehical.
Jorael said:Its all fine and dandy... but i'd rather have MA sort out all those freaking bugs first. If they have trouble maintaining a stable version as it is now, imagine trying to code a whole new "abstract" profession.
Im full of ideas, and i've posted them all, but i don't see them getting implemented with this kind of coding from MA.
They need to change to a new engine, or even make one from scratch. But that won't happen unless they really want EU to last more then 10 years.
Its all fine and dandy... but i'd rather have MA sort out all those freaking bugs first. If they have trouble maintaining a stable version as it is now, imagine trying to code a whole new "abstract" profession.
A'ce said:I'd pay extra to customize my toon/stuff with a unique paint/tattoo/'s. This free form New profession "Artist" could later be expanded to include other visual modifications like armor, apt/home, vehical, weapon painting/trim coloring and markings.
I'm disappointed in the "Now" limited constraints. Was spoiled by pre-nerfed <deleted> in the less limited ability to alter everything, but the house. Had a Twelik lady toon decked out. Head tails tattoed like red slashes, head dress, under armor clothing, normal and outer layers all color black with red trim. Custom spec'd droids (R2D2 black/red, Probot black, bio made pets, ect). Thought here at least you could pay another player (with skills) to free form build your dream home on a land site.
Other things I'd love to see is:
1:GPS waypoint finder
2:Vehicals (ATV's, Bikes, Hover craft, Mech's, Remotes, ect)
3:Usable pets (ride, hold signs, tricks, transport items)
4:Hand held items (booby traps, rockets, gernades)
5layers build, modify more sub/compnents based solely on loot & skill's. These rarely successful upper player made items could be inserted to furthar randomize mod's to durability/efficiency/stats during crafting elite armor/ attachments/ tools/ (future)vehicals/ weapons/ power boosters.
6:a/few PVP/PVE war spawns like in <deleted>. But larger and with vehicals/pets. These site/s wouldn't be used to get xp points in, and any used items restored on exit as to entry (ammo, fuel, decay). This would allow noobs and elites fun when they have no cash to spend. Difficulty of spawns randomly ballanced on avg player skills in area. Difficult to solo if no one is watching your back due as in a real war zone the biggest threat gets the most attention.
7:On next engine hope they include flight. That could open up remote drones, pilots, sky diving, and space zones. Miss dog fighting in space. Love to see ship to ship boarding partys
Guess I'm dreaming of a pre-nerfed <deleted> in here.
Never happen I know. <deleted> is an awsome game, except for the limited resources they have to work with being a small outfit. Small zones outside the city drive ya nuts when you cross three map corners in a vehical.
Kaiser said:tattoos absolutely, turning this into a ghetto by adding bling no thanks.
Tork said:Both tattoos and bling get my vote, but tats would be slightly cooler. I think a really awesome thing would be to have society exclusive tattoos. Something like your society can get its own tattoo that only members can have once the collective society "tattoo skills" pass a certain point. Or event winning exclusive tattoos. That would be something to show off to your friends