Oleg
Mutated
- Joined
- Aug 15, 2006
- Posts
- 19,406
- Location
- Leeds, UK
- Avatar Name
- Oleg Oleg McMullery
I posted this in another thread but it was tangential to the topic there so I'll give the idea its own thread.
Currently land owners need to use energised fertiliser to maintain the mob spawns on their LAs. Adding fertiliser to the land creates Improvement Points, and these points are used up whenever they change the maturity or density settings, and every day when a DNA is locked at a particular maturity or density setting. This discourages land owners from trying out different setups as it costs them money with no guarantee that they'll recoup their costs from tax.
My suggestion is that we completely remove fertiliser and the improvement points system from the game, thus allowing LA owners to alter their settings at will and maintain good spawns without having to worry about losing money. That would make LA ownership much more attractive, would help to increase the diversity of mobs available to hunt, and would create more interesting possibilities for events.
There would be some market impact on the materials of course, but I don't think making dung worthless is going to bankrupt anyone, and growth molecules are already TT food, so the negative effects on the economy would be minimal, and certainly much less than certain other changes over the last 2-3 years.
Land ownership on Calypso used to be a popular investment option and good land areas were always in demand. In recent years the demand has decreased drastically and in the main I believe they are no longer seen as a good investment. A lot of the LAs are not maintained properly by their owners, because it's not seen as worthwhile to do so. Removing the maintenance costs would do something to address both of these issues.
I don't own any land and don't intend to acquire any, so I have nothing directly to gain from this change. However as a hunter I would very much like to see this happen because of the more diverse hunting possibilities it would create.
Currently land owners need to use energised fertiliser to maintain the mob spawns on their LAs. Adding fertiliser to the land creates Improvement Points, and these points are used up whenever they change the maturity or density settings, and every day when a DNA is locked at a particular maturity or density setting. This discourages land owners from trying out different setups as it costs them money with no guarantee that they'll recoup their costs from tax.
My suggestion is that we completely remove fertiliser and the improvement points system from the game, thus allowing LA owners to alter their settings at will and maintain good spawns without having to worry about losing money. That would make LA ownership much more attractive, would help to increase the diversity of mobs available to hunt, and would create more interesting possibilities for events.
There would be some market impact on the materials of course, but I don't think making dung worthless is going to bankrupt anyone, and growth molecules are already TT food, so the negative effects on the economy would be minimal, and certainly much less than certain other changes over the last 2-3 years.
Land ownership on Calypso used to be a popular investment option and good land areas were always in demand. In recent years the demand has decreased drastically and in the main I believe they are no longer seen as a good investment. A lot of the LAs are not maintained properly by their owners, because it's not seen as worthwhile to do so. Removing the maintenance costs would do something to address both of these issues.
I don't own any land and don't intend to acquire any, so I have nothing directly to gain from this change. However as a hunter I would very much like to see this happen because of the more diverse hunting possibilities it would create.