Change name of some old blueprints and tools, etc. to make them all unique. I think the similarity in spelling of some cause various people confusion/fear... same for a lot of other stuff in game. The overall learning curve for entry is high... and planets made it higher exponentially for every planet added.
A lot of mmos are not like Entropia and do one profession type of thing only. MA lacks that, but a lot of it is similar on some levels. Mindark should put together more in game tutorial type stuff that explains in detail the various stuff you learn about here in the forums so it's more apparent to anyone just logging in, etc... SIB charts showing min and max levels, detailed tutorial for every advanced blueprint like a flowchart thing that shows which ingredients go in to the entry level bps, then what is used to go in to the next level, etc. for the really advanced stuff that might require 3 or more crafted components... Perhaps highlight or bring up a search thing of which blueprints are needed to craft different components in the crafting gui thing... it has filters in there, but you could do some homework and make them a lot more complex. If it can tell you how many clicks of x you have, maybe it could tell you also in another tab or window or something that x will need crafted components z and y, and how many of each.
There's actually a LOT that can be done on the tutorial front... some has been done, but not enough.
Start reading the wishlist threads Mindark!
Start reading the various threads about various complaints, exploits, bugs, glitches, etc. not only in this forum, but on all of the forums, and do something about it...
A link to just about every single exploit/scam thread out there from the last few years is over at
https://entropiascams.wordpress.com/2015/01/02/entropia-scammers-list/ (there's a lot of other stuff in that list too (like admissions to use of shared avatars, and a few conspiracy theories, links to various quotes about promises from devs from the past - some of which that have come true over time - and some of which still need to be re-evaluated as potential "to do" things to make promises from the past come true, etc.), but it should get you started as many, many exploit and scam threads from the past are in those links...)
Read those type of threads, not just here, but on all of the community forums for every planet, etc. Learn from them. Figure out why those exploits happened, and think about what you can do to prevent the same type of things in the future. What extra levels of playtesting to you need to do to stop it? If VUs take a little longer to release, so what if they are glitch and exploit free.
What promises from the past has Mindark or planet partners issued to the community that were not exactly 100% truthful yet, or are hallow promises or threats that have yet to be fulfilled ? What can you do to give those promises a new light and make them true? If there are any promises that will never be made true that have been made in the last decade that will never be made to happen, can you list those and give a statement as to why?... If they are on any 'to do' list, what's the eta on them being released (factories, and fishing come to mind, along with a variety of other stuff, especially some of the stuff listed over at
https://www.planetcalypsoforum.com/...3-Marco-said&p=2597728&viewfull=1#post2597728 )