Is it really still 10000 x multiplier? I have seen a 20000 ped argo recently but the big ones can cost 2 to 4 ped each depending on maturity.
Heck i cant even remember the last 2000 ped argo. Are there different limits for larger mobs maybe?
I had assumed the limit was 1000x.
You can check it easy.
60k+ on Level 2 Finder Amp (~7500 multiplier)
It is still possible, but very rare
Sorry, my example was incorrect, corrected in previous post
330K on Mulmun - x5000 multiplier
Added: Condition - 8x multipiler.
Min multiplier is 3.5x. Although something got tweaked in april.. not sure what.. it has been said that 3x is now possible.
Eviscerators do a lot of regen.. between that and armor could have made that a 6ped kill. In all my hunting.. I have NEVER seen less than 3.5x. But I'm building or rather expanding my loot tracker tool to help determine that.
Min multiplier is 3.5x
How you can explain that right now I recieved 6,5 PED on condition (8x), on BP with 0,42 PED/click?
Reverse calculation: 6,5 PED/8x/2х(min multiplier)~0,41 PED.
This means that there is min multiplier 2х
How you can explain that right now I recieved 6,5 PED on condition (8x), on BP with 0,42 PED/click?
Reverse calculation: 6,5 PED/8x/2х(min multiplier)~0,41 PED.
This means that there is min multiplier 2х
Minimum 3.5x multiple applies only to hunting. Crafting and mining operate differently and there aren't any minimums.
I would say there is for mining. You can't get roughly over ~1k+/- unamped anymore. Before was no limits where you could get towers or ATHs with no amp(!)
This with normal finder, prospecting and planet side
Since everyone can post their opinions as if they were official answers and its the truth, i will post my "Official" answer too.
Loot item tier changes are stored in a seperate server in game.
The loot server stores all players losses to a cumulative pot.
Even if you get a 5000 times multiplier you are still subjected to a cap on stored loot. Meaning if the server only has 40k ped and you receive a 5000 multiplier on a levi alpha, it will still cap at 40k.
So if someone gets a 100k ath you will not be paying for that loot ( its been paid for in advance)
Hope this helps you all figure out, that we can make up any loot theories you want and tell your friends you know exactly how everything works.
The 3.5x minimum multiplier is based on observable and repeatedly testable data.
ok, ok
806 578 PED in globals in mining this week.
Let we x3 this digit (what we cannot see, globals are only a part of all return). This is 345K of loot per day
Let it be 75% average return for players and 10% to MA.
34,5k to MA
77k to 'pot', 232k in pure return
This means everyday can happen 77k ATH (or several big returns)
Yes this is maybe incorrect calculation, but quite probable
Not satisfied? Divide all digits on 3 (except 808k) and be happy
It would be somewhat correct IF everyone got 75% return all day, but in reallity it doesnt happen.
You can have 75% return but player B can get 600% if he hits a nice hof, player C can get 140% and player D 64% (just a example)
If you imagine a 3% cumulative loot (after MAs cut), that is 2333 ped a day, so we could see a 70k Ath every month, not daily.
*the 3% is just a random number I threw out there, but who knows
I do not agree with you.
In mining we have embedded multiplier 3-3.3x, based on hitrate.
1 PED drop always return 3+ PED in loot (unamped, normal finder)
Therefore if we cannot recieve more than 1k in loot, this means, that max multiplier can be only 300х.
It is not correct. Max multiplier in mining, which I had recieved about 6-8 months ago, was 1250, this means that is possible hit atleast 3750 PED planetside unamped, with normal finder.